here's an image showing how bugged is glcore at the moment. this is the main menu.
Attachment 10353
Please fix.
(you can try it yourself by adding -force-glcore into your launch options)
Printable View
here's an image showing how bugged is glcore at the moment. this is the main menu.
Attachment 10353
Please fix.
(you can try it yourself by adding -force-glcore into your launch options)
It's not possible to fix. That's a Unity engine problem. Your graphics card might not support the used OpenGL version either. Use this http://www.realtech-vr.com/glview/ to see what version of OpenGL is supported by your card.
according to GLview, i'm using openGL version 4.0, not sure if it's supported or not.
Hmm strange. But this is a Unity problem. It has to do with it failing to display the shaders (that's why it's all pink). Like the objects are there, they're just being rendered with the same pink color due to shader failure. There's nothing one can do about it aside from telling the Unity team to look into it.
While I was racing in Maceno Bay I discovered a floating palm tree
Attachment 10354
Thank you for working on BNG guys, PC missed a game like this.
Now to the business, I know some of this stuff gonna be improved one way or the other but just in case.
Force wall is a nice addition but it differs from W3O, first of all, Force Wall in W3O followed the track as a red orb for a set distance and the wall itself blinked letting you trough.
In BNG force wall flies straight and stops you just as AI ships, also it is invisible until wall appears (in W3O it was a red orb flying above the course till the wall appeared, this way you knew where the wall will be)
I would like to see wall bouncing to be somewhat weakened, by bouncing I mean actual rebound from a wall.
In W3O if regardless of how hard you hit a wall, you'd be just slowed down, in BNG hitting a wall at large speeds always mean being propelled somewhere uncontrollably and very often I would find myself rotated 90° nose into the opposite wall.
I would be nice to have some list of requirements appear somewhere in game, like how many medals till unlocking the next ship and with what ships those medals need to be earned with.
If I use W3O ships does it still count?
Good job on the cockpits, cant wait for a camera suited for cockpit view.
As for generic cockpit model, the one used for all custom ships, could you guy remove this eye level bar, its covering most of the track in front of me.
You'll be able to make your own cockpits for custom ships. The default cockpit model for custom ships will be no cockpit at all.
I don't know what you mean by "camera suited for cockpit view".
"camera suited for cockpit view" its something I proposed some time ago in this thread and Snake mentioned he would like to include at least partial functionality.
Camera suited for cockpit use is a camera that automatically levels up with horizon and follows racetrack.
This is an example of a camera that always keep horizon level (bike sim is a good demo of such camera since bikes tilt a lot just like ships in BNG).
In BNG ships tilt a lot and since camera is strapped stiff inside a cockpit, it creates strong disorienting effect when the horizon tilts with it, I think such horizon levelled camera is a must for every game with a cockpit but even more so in BNG where ships tilt more than 45° all the time.
Another improvement I proposed was a camera that would follow centreline of the track looking some distance ahead, regardless of the position of the ship.
In BNG ships spend most of the time pointing sideways so, when you drift trough the corner and your ship pointing towards inner wall, such camera would look sideways, following center of the track, trough the corner and into the next.
Currently camera always pointing along longitudinal axis of the ship which is often somewhere in general direction of a wall which makes cockpit not all that functional.
And I know that part is also doable because there is already a camera that aligning with the track depending on the position of the ship regarding centre of the track.
Due to its nature, BNG its not a typical racing game where camera could be sitting idly behind the windshield doing nothing, not when ships tilt left and right, up and down all the time and if that is not enough, they also spend lots of time sideways.
Ah okay, yeah those are good suggestions.
Thanks for the info xpand.