The Caliburn is one of the ships in every race, so one of the original line-up won't appear.
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The Caliburn is one of the ships in every race, so one of the original line-up won't appear.
You added a cockpit! Yes! Im Going to take a look in the game tomkrrow to see how its progressing
The current Unstable build's doing alright. Aside from some weirdness I thought I saw going on with the first animated billboard in Ackinovae, I didn't see anything significantly out of place compared to before. I still spotted some new things in any case.
* I again managed to get two eliminations during races performed in Tournament Mode, and the achievement for this did not trigger.
* Mirror Mode didn't do anything when I activated it, I went to Tournament Mode with both it enabled and Weapons disabled, wondering if there was a hidden achievement somewhere for that.
* I don't know what the specifics for the AG Bike are, but if it's meant to be a craft that cannot use any weapons, it was able to use them in Tournament Mode.
* There is currently no way to unlock the Barracuda since the Zen Tournament did not unlock for me, though that'll be worked out in due time.
My DS4 - using ScpToolkit to mimic an Xbox gamepad - was not recognised. Never had a problem with anything else before. I tried all options in the controls menu, neither gamepad setting worked. Keyboard works, but isn't what I'm after :(
Some bugs:
On the XL unfinished, if you fall off the track at the huge drop you can get stuck underneath, never being put back on the track.
The Menu sounds are apparently tied to the Voice volume, not the SFX volume. (Which is weird)
The track introduction ("Welcome to track name here") is tied to the SFX volume, not the Voice volume for some reason. (Again, weird)
The Auto pilot cannot handle the turns on Luna for some reason. It crashes me into the inner wall on half of the corners.
Some complaints:
-Utah project might be the hardest track imo, and it is the second track. fml.
-The voice samples for the "3, 2, 1, Go" countdown are really bad, like the guy sounds so disinterested. The other voice samples are okay, though.
-ALL the pit lanes are just awful besides the one on Maceno Bay. I shouldn't have to fear dying trying to get into the pit lane. That's just stupid. The pit lane is supposed to be a safe place, not a death trap for people who try to get into it. Omega Harbor and Ishtar Citadel's pit lanes are particularly bad.
-Speaking of Ishtar Citadel, I know that it is a wip, but if you won't move the pit lane, at least put an archway, sign, or chevron indicating where the pit lane actually is. Holy hell, I've died going back and forth missing the pit lane entry because I had no idea when I should start turning. (Also I can't see where I'm going on the track, again i know it is a wip, but it's so dark, at least have some better lighting until you can complete it.)
-Prototype 3 has no pit lane. And it needs like five given the turns. Although I guess you won't really care about any critique you get regarding the prototypes since they are not official tracks and are just "prototypes" and all. But still, please consider making this track... not just completely bad.
-The Auto Pilot slows you down so much. Like, god, I'll get around the corner, but hell if I ever catch up.
-Anything other than G-Tek, Scorpio, and Tenrai are like impossible to control on any speed class.
-I've only ever killed anyone with the plasma. All other weapons seem too weak to kill anyone.
-I don't get the stat distributions. Why is Omnicom just straight-up worse than Scorpio? I know Omnicom has higher firepower, but that's it. And again I've never killed anyone without the plasma, so the damage up fire power gives seems worthless.
-Why do all the ships have bad firepower? Only Hyperion and Diavolt have anything decent in firepower. Also, Diavolt has the highest firepower in the game and it is only an 8/10. What??? 8/10 is the higest firepower you can get????? Please rebalance the stats.
Compliments :3
-Omega Harbor looks great!
-Harpstone looks great!
-All the ships look great!!
-The soundtrack is really good, I always am just in awe at people who make music because I have no idea how you can be brilliant enough to come up with melodies and beats and chords and... ohha... just so good.
A few more things to tack onto the nuance list.
* Since Caliburn was removed from the AI choice list (and I'm not sure if the ship is playable in any capacity), the advertisements for Caliburn on some tracks (most notably Maceno Bay) will probably need to be swapped out for other teams.
* In regards to the Music, I recall there was a fix to prevent the same song playing twice in a row on the same track. However this currently does not apply to consecutive races, which can both play the same song.
* When opting to Play Again on Tournament Mode after completing a tournament, the game endlessly loops races on Harpstone, with the game continuing to redo races on the track even after completing a further full set of Eight. The game still recognises Tournament Mode as engaged.
It might be worth mentioning that the latest version is on Steam (http://store.steampowered.com/app/473770). The version under "Download Game" is the old 0.4 version, which doesn't have improvements like the new Ishtar Citadel layout, Autopilot not being useless, and the sound bars working properly.
i just looked at the leaderboards, and was a bit curious about the quick times Matt got, after a small search i found his videos, without detracting his amount of skills, i think this type of shortcuts (expecially on maceno bay, luna and some other tracks), should be removed.
shortcuts are ok tbh, but this is not fair playing, it's just glitching the whole tracks.
it's like the glitched times on WO HD.
https://www.youtube.com/watch?v=0WQP4tqVRdw
Most obscene cuts similar to this one have been fixed in the newest versions
* In regards to the above video, the layout for Maceno Bay has changed significantly since then. In any case, a watermark in the top-right corner of the ingame HUD detailing the current version number might be helpful in regards to video proof of glitches.
* The Cannon needs to have its stunning ability revised. At the moment, other craft hit by it are completely stopped, whereas explosive weaponry doesn't have anywhere near as much effect on speed.
Also I have to thank the person who made the Advanced Techniques quide on Steam. I actually now understand exactly how opposite braking operates. I had heard the term multiple times before but didn't quite figure out exactly how it was used.