Thanks!
Here's a pic of a bit of the paintsheme:
http://img717.imageshack.us/img717/3241/protonic2.jpg
I'll post more tomorrow!
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Thanks!
Here's a pic of a bit of the paintsheme:
http://img717.imageshack.us/img717/3241/protonic2.jpg
I'll post more tomorrow!
That's looking excellent, :) loving the floaty gifs especially. That texture looks pretty good too with the bumpmap. What program are you making this in?
I've started one in Cinema4D which is turning out to be much more suited to this stuff than sketchup. I'll render some WIPs in a second and upload them to this post.
Edit: There we go :) I've got some nice vents, cockpit and I'm gonna leave a nice big space on the nose for a decent texture map.
above 2 posts :+ Good stuff guys, loving it :)
Thanks!
@andy: Cool looking ship! I use gmax wich is a freeware released by Autodesk 7 years ago. It doesn't have an advanced rendering engine... It can only render still frames by using an add-on called Gmax Render Suite.
I learned to make models from a single primitive piece, like a cylinder or a box.
This one I started the whole fuselage from a tiny box.
Ok, here goes the story and more images:
The Protonic AG team was founded in Aveiro, Portugal, in the year 2196, by three men who grew up watching the AG racing leages. The ship's two auxiliary engines are made from Feisar scraps found in France from the FX300 league and then enhanced with portuguese made parts. The main engine is a portuguese design: it's a compressed plasma engine made by Magellan and it's called Navigator, it produces thrust by compressing plasma through magnetic fields and making it burst out of the exhaust pipe making the ship reach speeds of 976 km/h.
The levitating engine is from Feisar's F7200 ship.
The body is custom made from a special alloy of interlaced carbon and titanium. The paintsheme, white with blue toned stripes, represents the sea, those glorious days of the portuguese when they reached other parts of the world in the 16th century and our ability to cope with the sea.
Here are some more pics:
http://img17.imageshack.us/img17/892/ptcfront.jpg
http://img227.imageshack.us/img227/7...rontbottom.jpg
http://img411.imageshack.us/img411/2437/ptcrearleft.jpg
Two more artworks:
http://img690.imageshack.us/img690/3241/protonic2.jpg
http://img687.imageshack.us/img687/7...onic2front.jpg
Absolutely amazing pics there Xpand :+ I love the colour scheme, and the ship looks rapid!
The last pic (head on shot) reminded me of the FX400 (PULSE) Qirex Concept ship a little too :) nice touch man :)
Thanks!
Yeah it does seem like the Quirex Concept, but I can assure you that was pure coincidence! :p
I'm sure it was :) besides it just looks like that form that angle - and anyway, the Qirex Concept rocked! You're on the right track in an ycase, and I'm in full admiration of your works so far :+
Thanks Xpand :), maybe you could use blender, that's a free modelling program. I've never used it before, but maybe it is more powerful than autodesk. I've been learning Cinema4D for a few months in college for a game design course, and I just want a little practice over the holidays and maybe build a portfolio. I've started using your technique as I was told by the tutor it was the best and least memory intensive way to make things for games, although this one isn't :p I'm trying to use as little primitives as possible though.
Well anyway, I think I'm more or less finished with the modelling at the moment. I'll start on UV mapping it soon. :)
That's looking really cool!
I have blender, but I just can't get along with the UI and key combination...
Maybe you could acquire a copy of cinema4d, it's meant to be really easy to use, I'm getting the hang of it so it must be. :D