Maybe the only thing missing would be transition parts from straight to the up- or downpointing piece.
Maybe the only thing missing would be transition parts from straight to the up- or downpointing piece.
Nope, those have none. They are supposed to be assembled without rotating. There are soft up and soft down parts in the middle there, though...
How do you prefer this? All in one file or separate files for each part?
Oh okay. Just thought about it, in case you want to go further up than one level. But if it can be assambled to the straight part right away, it's fine,
Welp, finished the blank texture. It's very comprehensive. It shows where the walls and ground are in the texture sheet and all the important stuff needed...
How do you prefer this? All in one file or separate files for each part?
I'd say make an all-in-one file so everybody can import all the stuff easily and can copy+drag/drop the next section needed for the track.
Okay, here it is:
http://www.mediafire.com/?qpi2e8ci5c10957
Format:
OBJ
3DS
FBX
Put it on G.Doc too, for future reference.
Thanks. Hopefully, we should get a few tracks ready by the end of the month.
That would be today xD
Still I hope that maybe only one track built by these presets goes into the game. Nothing against your set, Xpand, but having several tracks with the same shape of corners & straights everywhere would just kill the originality of the game. Makes it feel like a poor TrackMania version or G-Surfers [had the most awesome track editor ever, but guess why it's not famous ;) ].
Anyway, like I said, it's all cool for testing purposes.
Correction: End of the Next Month.
P.S.: How do you like my new Avatar? I decided to try something different for a while.
Looks good, Amaroq!
Some updates on our website! Kept it pretty basic as for now since I like the website to be informative instead of an overload of flash animations etc. I think we can change it into something eye-catching when we complete the game.
As you can see, I still need some more track logos [everything except Cassandra, Basin Park & Basin Park Hill]. Also I can create the Teams-site when someone can send me sideviews of every ship [like the one for Solaris on the HP]. Further on I created it for HD screens as I assume most of the people today have those. For other people, there might appear a nasty scrollbar on the right side. I searched through the web but could not find anything that makes the website fit to the current window size [don't know if we need that anyway, it's just a website after all :P ]
Anyway, if someone has some ready-to-use code for the website, feel free to get in touch with me.
Will be working on those pickup animations for now...
Here are a few team-sheets you can use for now:
@docfo4r
I spotted a typo (two typos, actually)
work not startet
Correction: Work not Started
pashtun wheels
Correction: Pashtun Wheel (it only has one wheel)
@Xpand Looking good. Don't forget to include the Backstory and Attributes for each team (and a picture of any alternate skins).
@Xpand: Wow, awesome! Those are great. If you [or whoever did that] could create the same kind of sheets for the other teams and the future ones, it would be awesome!
@Amaroq: I'll include the backstory as text underneath that sheet for each team then. And I kept every grey and italic text in small captions [like "work in progress"] to see that this is actually an unimportant information for the viewer xD
Oh and according to Zero, the owner, it's Pashtun Wheels. But thanks for checking that, if you find any other typos tell me :)
EDIT: As you guys can see we're actually having 7 teams now [most of them finished, two still in development]. For how many teams are we going in SSGX? I think we should not have too many [or each team would not get so much attention] & a straight number, maybe 8 or 10. So we actually would only have to create one or 3 more teams. But these are just my 2 cents, don't know how you think about it.
I guess Ti-Khana is going to make the cut afterall...
My newest ship half way to being textured completely: https://picasaweb.google.com/lh/phot...eat=directlink (album)
btw. Those "bunnies" on arms are just temporary, some will be replaced with other logos so they will not repeat :P
@docfo4r: "Pashtun Wheels" can be changed to "... Wheel", no problem, as for owning, I was modeling it but design goes to someone else... just don't remember to who xd
Update: SideShifts works smoother so it is much easier to use them and steer with ship after using.
Since that is the first AG craft ever (not counting the ones belonging to the hundreds of ancient civilizations that have long since vanished), it would make sense if it were an early AG Systems prototype Circa 2032.
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P.S.: I already decided to switch back to my old avatar, so any feedback shall be returned
BTW I realized we could have 9 teams, for example 8 regular ones and a secret team to be unlocked in campaign mode.
@Zero & Amaroq, ok ok ok will change Wheels to Wheel then xD
Oh and that ship looks awesome, zero. I anyway like that picture somehow, parking there with the AG-device turned off^^ Still it reminds me of Zepher, shape-wise.
@TypeProton I remember you created some team & track descriptions, right? I was clicking through the past 150 pages for 3 or 4 times already to collect informations for the G-Docs & website but forgot those descriptions & can't be bothered to travel back in time with left-mouse-clicks again for now^^ The only describtion I found so far was from Oryx: CLICK. Question: Do you still have those describtions and could you re-post them or PM me? Would be highly helpful xD
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Dude xD Seriously.... Was talking about the website, not every of my post lol
But now when we are on that already. Does anybody know how to turn the auto-correction to english? Everything I type is marked as an error. Is this some forum setup or does that depend on my browser?
By the way: How's the work on that logos?
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Do you have some kind of problem?
Sorry, I'm not in a good mood right now. I amnot upset with you, and I even tried to put a little bit of humor into my post.
I'm sorry.
Content filtering is very important when posting. Please take that in consideration next time...
@Amaroq Alright, no problem :)
If you find typos or errors or whatnot on the website, you can always tell me ;) And when I post here in the forum I sometimes don't care about the grammar that much.
Back to topic: A few [well, actually a lot of] pages back I saw "Raptor 1" wanted to create a logo for DC and he said it's his track. So does the original idea come from him instead of dusk113? Is Raptor 1 still around?
Dusk118 is Raptor 1. Dusk118 is his Skype name... I still talk to him, but his interest in the project is minimal due to events of personal nature.
Ah, alright. Thx for clearing that up. For the credits I'll use Raptor 1 then since I used the forum nicknames for the rest of us aswell.
when it comes to the ships I think Type's myron craft is probably one of the ones we'll use, other than that we've a ton of different teams to choose from you who've scourred through the thread doc should know better than anyone how many.
WipEout HD had 12 teams, and so did WipEout Pulse (if you count the DLC). As for WipEout Pure and WipEout Fusion, I can't even begin to count it.
yeah but considering we only have 3 modellers and only really one with top notch skill 12 teams might be a bit much... of course I think we should give all propositions for teams a fair chancebut then there is also the possibility for dlc in the future so 8 or 9 teams to start with I think.
@Amaroq
Are you correcting other peoples grammar again? This may be an open and shut case now and I don't have all the info since you deleted two of your messages (just going by the other comments), but I seem to remember you correcting someone from Singapore not so long back for saying "anticlockwise" instead of "counterclockwise", even though both are correct in the English speaking world.
I see you're from the US and as a Brit I will say this to you; America is the UK's brother country, but while you may look and sound a lot like us, there are big differences between American English and British English (British English being the first incarnation of the language and therefore, in my opinion, the most correct ;)). It's only natural that someone who does not speak English as a first language may use a hybrid of the two, which sometimes conflicts, but that's hardly their fault.
As for general spelling mistakes and typos..... Who cares? We all do it from time to tome.
The request section is when someone who is working on something needs stuff he can't do on his own or we have some people who can do it better.
I for example need the track logos, but since TypeProton made some great logos some time ago and I want that style of his to remain, I requested logos for the other track.
Other example: If you want to create the backstory and say you need infos about Cassandra, you can surely your request here but also in the G-Docs. Maybe here there are so many posts coming afterwards that your request remains unseen but everybody can easily check the G-Docs and will find your request on the first page :)
Are we set on the Physics Programming yet?
--- Off Topic ---
Hey guys, I made a new thread earlier. Now, it isn't related to the project, but I figured you guys should be the first to know. You guys are going to have a lot of fun, trust me.
...?Quote:
Are we set on the Physics Programming yet?
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Newest version of project files for SlipStream GX Alpha: https://rapidshare.com/files/1863476...-%20020812.rar
Full speed link available to 2012-08-04 09:35: http://files.rapideo.pl/pliki/pv/6sn...t_-_020812.rar
Requires newest version of Unity 3D.
How is the progress on the game's physics? That is what I was asking.
'Sup? Back on DC! Started texturing the existing buildings and adding short grass/plants along the track...
Attachment 6547
@Amaroq: Ah, well... it lacks some forces like "air momentum?" and every ship mass is 1 so some things are f***** if it comes to Unity's physics engine :/ Ima going to sport camp tommorow for 1,5 week so I'll do all things I have to do cos it will be boring there (I'm going there just to be close to sea xD)
@Xpand: lol, so many small details in racing game? I'm not saying that it is not good or something cos they enjoys eyes when they exist but just make sure to not overwork yourself xd
Why don't you add a custom mass in the script itself? Just add a downward force as weight (W=m*g; m-mass, g-gravitic acceleration=9.81 m/s2) and work from there? Or will that imply that you change everything?
About the details, oh, you'll notice them. You can be sure about that... I'm doing that in case someone as observant as me might want to stop during the race to apreciate the track details, like I do in so many games.
Yep, I do that too. As long as SSGX does not require any super-computer to run proberly, details are fine with me. But also, Zero got it right: Don't overwork yourself :)
Also I have to announce that I can't really work that much on the pickup simulations for now for two reasons. Reason one is we should first set the list of pickups [can't start with something and then it appears it won't be used in game] and secondly holidays are over after this weekend and there's a nice girl which I wanna meet up next week and also later on so I hope you guys understand ;)
But I will keep on working on the website for sure, so if backstories, track logos, team sheets are ready post them here & I'll work with it.