Not to forget the Flux Capacitor ;)
</joke>
Am working on the website now...
Not to forget the Flux Capacitor ;)
</joke>
Am working on the website now...
At least in pure you can tell they use an advanced jet engine. A 4 stage divergent turbine.
A divergent turbine is a jet engine with a larger exhaust diameter than the combustion chamber:
Attachment 6497
I don't understand the 4-stage bit... I think it's something about the layout of the engine.
Plus we know that most ships use auxiliary jet engines.
Furthermore all ships have a intake/exhaust layout for each engine they have. If it was some nuclear fusion engine there would be no need for the intakes. One thing they might use in the main engine is a ion motor for long range action.
I see...
And [Hubian starting grid]! Those glowing Chinese lamp you see are floating around the track. This is the same art style that will apply to most indoor section of Hubian. Except the floor are different.
That looks pretty cool. Have you made a top view of the track with elevation markings?
Also, can you do the sequence of Blocky counting down to "GO!" so we can add that to the start-line screen?
Why do you think I said a 'Cross Between'?
Befroe the Turbo Fan was invented, all Jet Engines were just Rocket Engines. Then, one person had the idea of sticking a fan on each end, both connected by a rod. The fan at the back is spun by the exhaust, and thus it roates the fan in front, which acts as a propeller, both increasing Engine Power and Effeciency. That is also why Jet Engines are so damn dangerous to walk next to.
By making it part Fusion Reactor, then all you need to do is make it part Fusion Reactor. The 'Rocket' part of the engine is basically just a Hydrogen-Fueled Nuclear Reactor with an Exhaust Port. But if it is just Hydrogen Atoms being combined into Helium Molecules, why is Harimau even bothering with making Bio Fuels?
Unless the engines for some reason still rely on standard Jet Fuel, but the Jet Fuel is just enriched with Hydrogen and Nitrogen, the Nitrogen cleaning the engine and the Hydrogen fueling the reactor.
I haven't. But I've done a elevation sketch. So : SOON.
Do you mind if I don't do the countdown thingy in vector?
@docfo4r below : Sure!
Your current sketch looks awesome, Type. I hope you don't mind if I use it in our website :)
That isn't correct. Rocket engines rely on liquid+solid fuel burning, while jet engines mix and burn a liquid fuel+air mixture. They don't have to have a compressor, just an intake and exhaust. A Pulse Jet engine doesn't have any fans, for example, it rather alternates between gas vacuum and compression while it burns the mixture.
@TypeProton, just do the sequence in what way you want. I can color it in photoshop if you draw it. Just give me some info on the color.
@TypeProton: This picture... awesome! awesome! awesome! awesome! awesome! awesome! awesome! awesome! awesome! awesome! awesome! awesome! awesome!, and again awesome! :D
@AG-SYSTEMS: Because I'm not really liking the look of how this is coming out I'm gonna stop fiddling with it but here you go :PAttachment 6500Attachment 6501Attachment 6502
*post removed*
@Amaroq:Mind posting the conversation here? I'd like to see that he is a fan of the series.
*post removed*
Meaning?
Nevermind. Let's just continue with the original conversation. Glad that everything was written down, eh?
Anyway, I came up with a new idea for a track, it involves destroyable areas (to create shortcuts and whatnot). Can the engine handle destructable terrain yet?
Just looking around in official Wipeout Pure website... Wow. They mentioned FX150 amature league there...
- No over the top weapons and dangerous track design, Those are reason in-universe fans hate F9000. Hopefully no second Temtesh incident happens.
- We got to be careful with storyline (if there's any) and teams' background from now on.
- And make them awesome, yes. :D
Temtesh Incident? I knew that Temtesh Bay sucked, but still, I didn't know there was a whole incident about it.
@Amaroq:Temtesh Bay had it's Course 2 run through an underground mine section. A summary of what happened can be read on WipEout Central,in the Temtesh Bay article.
What does this mean?I'd really like to see proof.
One point of Fusion was it's false walls. Many a pilot could use the shortcuts in weapon enabled races,but not in time trials.
Also,I don't think it is a matter of whether the engine/generator is able to handle such destructible terrain. Rather,it is whether or not FX150 specification allows for it.
As for the whole "I am glad everything was written down" was basically me saying "I am glad that we can't really forget where we were at"
It begins to get mysteriously...
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Anyway, I've created a new ship... not textured yet but I'm planning to make it really rusty and old so it will look like an old, totally first AG-Ship ever created :P (it is taken from my today's dream :g)
https://picasaweb.google.com/1060839...eat=directlink
I like it so I'll make sure to finish it...
Attachment 6503Attachment 6505
Race result mockup ^_^ - it's nothing compared to what the actual coders and modellers are doing though
The italics make me think a little too 'persona' :P
Yet another background detail!
Attachment 6507
And one thing we should add to the game are ship shadows. It can be done with a plane with a fading spot that's always aligned to the track normal and moves with the ship, but always at the same height above the track...
Hmm I don't like that part with destroyable stuff... Goes too much in a "just for fun" racer like Split/Second. And like mentioned before, it would be unfair for time trials. I think "shortcuts" have to be found by the player themself [like placing a turbo and nose pitch in the right moment in Wipeout to get several br's out of your ship].
I really respect your background knowledge but will this game be 100% part of the Wipeout universe & are we addicted to SL? I thought it's a stand-alone game with is using maybe some ideas here and there from Wipeout but I wouldn't gold-weight every detail if it fits with some kind of leagues or not... Let's be a little independent ;)
+1! It adds to the feeling of really "floating" and is an important detail for the game. I assume you were thinking about shadows straight under the ship, nothing that is calculated by any lights on the track or the sun position ;)
Oh btw, Xpand: Are the windmills wings moving in the final version of DC?
@TypeProton:
Do you think you could create those awesome track logos of yours for Tristans Inferior, Delcor City & Draco Cavernae? Would be highly useful for the website!
The system I though for the shadows doesn't need real time tracing (we don't have it in Unity3D unless it is the Pro version).
And the windmills are supposed to rotate. I made the fan a separate object.
Sure you can try. But then try to make them alike TypeProton's ones so we have a basic line for the logos. You see the three track names in my post you quoted. For a brief description, ask the authors.
Tristans Inferior & Delcor City are zero's tracks, Draco Cavernae is Xpand's one.
Actually, DC isn't mine. The original idea is from Cameron, I don't know his WOzone name... I only made it in 3D...
Cassandra is mine, but TP already made the logo for it, though I have no idea where it is now...
You can find it around page 172 or so... I stored the three existing logos to my computer which are Cassandra, Basin Park & Basin Park Hill.
I heard a recent rumor where one of the tracks you were working on was actually Vinita K. Why are you hiding this from us, Xpand? You need to be ashamed of yourself! (joking of course)
Maybe you both can make some logos and we can see which one fits best or you both work together.
Hmmm but nobody remembers who he really is? Did he even post in here? xD
Yeah and also do some for Tristans & Delcor if zero is ok with that. Maybe wait for his answer first ;)
What I meant was that a gimmick of Fusion was the shortcuts. It was those kind that would take away a quarter of the race length(figuratively),instead of shortcuts like the Amphi-Scenic Shortcut.
I'll get a little roleplay-ey here:
What I meant is that everyone decides on the tracks to include. And if the Comm.(read:majority) says No,it will not be a track.
Back onto topic:A few things
1.I cannot download the Alpha. I'd really like to try the alpha,but no,"Download parameters invalid".
2.May I include my Mach One Drag Prototype/Airbraker Craft into the SSGX GDoc?
Do you use Skype now? I can send you the file over there then if you like to :)
Did you ask me about your ship? How far is your progress on the ship, got any pictures? Let the "Comm." decide ;) But in my opinion keep working on the ship until it's finished. It's always good to have stuff ready instead of halfway made work gets dusty.
cameron is Dusk114 or some variation of that and if you are designing a logo for draco cavernae I would suggest a dragon theme, specifically an amphithere dragon (search google for it) as I know that this was what Cam had in mind with his ship design, which was intimately connected to the draco cavernae track. I can't promise he'll like it but if you think about these spcifications when you make the logos you shouldn't have too much of a problem.
Just curious, do the logos have to fit inside a Hexagon or something like that? Because I am used to the Hexagonal-grid system for Track Selection and Event Selection and whatnot.
Nope not yet. The shape & style I am looking for is this.
I only ask one thing: Make it supersized, like in a 2048x2048px sheet.