anybody playing wohd in three dimensions yet? if so...
how does it look?
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anybody playing wohd in three dimensions yet? if so...
how does it look?
I tried it a few months back, it's OK at Venom & Flash speeds.
In 3D the other craft can seem like cardboard cutout's/pop-up book sort of effect [all the PS3 3D games look like that IMHO], but the frame rate is halved to 30fps which is the real problem, that frame rate drop makes the game seem jerky compared to the smoothness of HD normally.
I play in cockpit view, so what I experienced might be different to somebody who plays in near or far view, and apparently everybody see's 3D differently, some not at all.
It's a novelty, but I don't think you could do any long sessions of more than 1-1.5 hours playing HD in 3D without getting a headache :dizzy:blarg
How to talk to people in game rooms?
seems to me like SL should of put some text box or something in the rooms
to fill some of that white space! so we can talk to each other.
Unless im missing a secret function?
you can create a chat room and invite other pilots or join another pilot's chat.
Yeah, the Avalon Lounge chat room can be hilarious when in full flight :D
If say i get hit by a bomb or other weapon is there anyway way or trick i can use to stop my self grinding to a complete hault. like tapping X mentally?
failing that...
anyway to get those pesky icarus flys from buzzing round my ship:g
I'm pretty sure a sideshift helps you "regain consciousness" faster. Sometimes you hit a wall and take even more damage, though...
thanks thats Interesting. i shall test this out now :g
A gentle sideshift or autopilot will help you regain your speed faster.
When I saw "gentle sideshift" I remembered I have a question.
Can you control how much your craft moves when performing a sideshift? And if you do, how?
Generally no, however there have been times when I have sideshifted more/less than normal, so I'm not too sure on that one.
For example, when I was hit by a quake on Sol 2, I sideshifted to regain speed faster and literally shifted across the entire width of the track, whereas when I've been hit on Vineta K, my sideshift has hardly moved me.
tbh I think it'll only sort of help if you position your ship sideways before you sideshift. It's too often you just end up ramming yourself into a wall which prevents you from getting back to speed a microsecond faster.
I think the faster your ship is going, the smaller the amount of movement sideways there is - I think the ss is meant to move your ship a specific distance, not a specific length sideways. The ss will produce a momentary boost to either side, but cuts out after your ship has covered the bonus distance provided. Thus, when you're travelling at faster speeds you'll cover distance more quickly - in phantom most of the distance is spent while travelling forward rather than sideways, and when you're stationary, a sideshift will take you further than you're used to. There's no other way to "control" your sideshifts other than being familiar with how much you're going to move at the various speeds, and locations on the track. That's how it seems to be for me, anyway.
I don't think the recovery time from taking damage is sped up at all by a sideshift.
Thanks for making that clear. I wasn't very sure about the ss after being hit, too. I even stopped using it a while ago, because of the wall hitting after it ;)
I used to try doing that sideshift thing sometimes, but after sideshifting off the edge of Sol2 multiple times I gave up on it.:mad: But then I turned my airbrake sensitivity up (from 10% to 70%) and it seems to offer more subtle and controllable sideshifts.
I'm pretty sure it's just physics. If you have an object moving forward and apply a smaller force to the right, the resultant force will be diagonally to the right... your ship won't travel to the right very far.
After a quake/missile/rocket hit you're ship has very little forward thrust, therefore the sudden SS boost you gain will have a bigger effect going sideways. That's why you shift the entire length of the track when you're near stationary.
I'm glad a few of you say that it doesn't work as I've always thought it was just the way I was doing it. There's been many a time when I have tried to get going again by SS only for it not to register straight away......then I have SS the other way only to find they both register and I slam into both walls. The problem is I still do it now, will I ever learn :frown:.
i cant do it either, and its good to see im in good company, and its not just me being a knob :lol
another sideshift question? anyone know howlong you have to wait before you can side shift again. i can never do them in a row
@ Nutcase:
From my experience the timing is always the same and I'd say it's about 1.5 seconds, but I haven't done any precise measurements. It may not sound like much, but in a racing game it's a very long time.
@ KGB:
I still do it from time to time in the hope that it magically turns out just right somehow, and it's probably not the biggest loss in the world unless you ss off the track and have to respawn like what Saturn mentioned... worst feeling in a race ever >=(
any idea how long it takes before your records vanish from the tables?
id hate to be one of the pilots who fades away into the unknown :(
If you can find the post where someone mentions ProblemSolver's Zone records disappearing (might be in the Zone thread somewhere), and then check how long PS's not been online for, then that would give you some idea. But someone else is bound to know better. I think it's definitely more than 3 months - possibly getting on for 5 or 6 months. Luxoflux logged onto his second account (which he had because his original one was one of those that got blocked that time) and said his records had vanished, but that they came back once he did a race on the track, I think. Maybe send him a PSN message to ask?