looking good, love how it's completely different from a normal wipeout track :)
what should those 2 massive walls represent though?
Cipher
Printable View
looking good, love how it's completely different from a normal wipeout track :)
what should those 2 massive walls represent though?
Cipher
It's a large wall-like structure with plants growing over one side. The track runs right underneath it. :)
think i know what you mean ;) (couldn't find refs of it though, damn chinese wall keeps popping up :p)
Cipher
Zepher's prototype is done: Zepher ZY
Attachment 7971
invalid attachment :p
Cipher
#$@%&%$
Here: http://threedmaniak.deviantart.com/a...type-396048338
Also: I know the bump map looks a bit weird, but it was a quick fix.
what's wrong with the bump map? looks fine to me lol
don't go too hard on yourself ;-)
Cipher
It looked a bit distorted and pixelated because it was overlaying the dark panel lines.
Hello folks. Just a quick question to the dev team: could you guys provide large, high quality images showing the individual team logos (like the tiny ones on your website) so that we, the fans, could make t-shirts and other things out of them? Just food for thought. PS I LOVE Hubian and the Zepher prototype, looking great guys! :)
Cheers,
DDD113
Hey DDD113,
making t-shirts etc. out of the logos is a very cool idea. It would also help to get more people into SSGX :D
Currently the team [and also track] logos are made by different people from the team. We will throw the logos all together and once we have them in a good enough quality we will place 'em here and into the upcoming website.
Cheers,
docfo4r :)
Awesome! Can't wait to get an IFREET shirt, I love that fiery logo :rock. I've tried to get anyone who will listen interested in WipEout, and if I get them hooked on it (which I have done a few times) I tell them about SSGX, trying to spread the word. The reception you guys have gotten is steadily growing, so let's hope for the best!
Also thanks for coloring the pads. I watched the new absorbing test at Draco Cavernae and you are clearly able to tell which pads are which from a distance, which will be a very nice feature. Plus the absorbing looks awesome, so it's just a win-win scenario! :)
Thank you :)
For the absorbing, we might tweak the animation a little bit but those will only be small changes so the general thing stays the same. And yeah, I am also happy the pads are now divided not only by shape but also by color :)
Also, a question that's just been in the back of my mind for awhile... since you can't use Porto Kora for the first few "illegal" races in the Thruster ST-116, have you considered doing a 2048-style street circuit? It would have to be very basic, none of the swooping glass and metal sections that 2048 had, but just a track through the streets of some city. I just had the idea when I picked up 2048 yesterday, and I wanted to hear your input.
We thought of that right after we realised we couldn't use PK. It's going to be a street race style track in a modernized version of S. Paulo, Brazil.
Awesome. Got any concept art? (I'm just curious)
We haven't thought that far yet. We've got to finish what's on our plate first.
Alright, I understand. That IFREET prototype is looking great, by the way. :)
Thanks!
It's already done:
https://fbcdn-sphotos-c-a.akamaihd.n...93074861_n.jpg
Shape looks like an Icaras while the livery reminds me an AG-Systems mixed with a '05 Ferrari :-P
icaras is a more stumpy design, this one's nice and smoooooooth :p
@xpand are you rendering in isometric or perspective? if it's perspective, then for some reason the perspective feels weird to me..
Good stuff though!
Cipher
Perspective, 42 degree FOV.
hmmm, odd, but okay :p
i must be losing it i guess ^^
Cipher
The default ships are fine but the prototypes are the ones that really impress me. Great work!
So then you have a great motivation to unlock them in the final game ;)
Late reading. Crap XD
Well, I'm back from a long time no see at the forums. Hi again! xD
AAAAAND, for my late reading, I LOVED the idea of making the teams' T-Shirts! Would that definitely be awesome!
(Already waiting for the team logos to make my own A.T.L.A.S. t-shirt)
Thank you for your kind words Bruno. I am simply a fan who wants to help spread the word, and I would have no word to spread without the fantastic work that you all have done making the game. Great job so far, I can't wait to see what the future holds! :)
Hey guys, wasn't sure where to post this, so I decided to do it here.
If the developers haven't already got music for the game, they're more than welcome to use my music, and they can choose what tracks to use out of all the tracks I've released.
Link for an example track: http://www.youtube.com/watch?v=75Il9TepH0w
Like to from you guys soon.
^that video doesn't load for me for some reason conzio, just skips straight to the end, nice to offer though :)
checked your channel, "40 something" is great as background music for menus or sth alike ^^
@ioryx crake good stuff, if i may provide feedback, the left shoulder (for the person) looks a bit long/stretched, as if the neck isn't centred, still i think you did manage to capture personality. i would slightly distort the logo though (to match the perspective of the chest) as well as it being far more detailed than the rest, making it a distraction
Great work though, wouldn't be able to do it myself :p
Cipher
Hmm. Not sure what went wrong there, I clicked the link myself and it loaded up just fine.
40 Somethin' for the menu music would work pretty well.
Here's a list of tracks that I think would best suit the game:
40 Somethin' (menu music)
Eventful
Analog Control
ObeY
Current Participants
Phantom Speed
Conzio77 (alternative menu music)
The Desire Decision (2nd alternative menu music, maybe credits?)
Who's the main developer for the game? Because I'd like it if they know that my music is available to be used.
Hey, I think we can use one or two from you, just sent us an e-mail at slipstreamgx@gmail.com with a list of tracks so we can take a listen when we compile the soundtrack for the demo.
Just wondering, would you guys be willing to release your funding progress toward Unity Pro? I might be more motivated to cut back and save some money for donations if there was visible progress.
I've sent the email Xpand.
DDD113: We're at about 6.4% of our goal. It might get a boost once we release the demo, because we haven't really told many people we have an open donation box. :)
TheConzio: We're taking a look, or rather, a listen! :D
Thanks for the feedback. I'm working on savings. Let's hope for the best! :)
Thanks a million! :D
Yeah, thanks alot DDD113 :)
An idea for your warning symbols down the bottom - how about tessellating the triangles like so? (replace the ! as necessary of course) Perhaps grey out the unused ones as well.
Attachment 7988Attachment 7989 EDIT: possible speedo revamp?Attachment 7990
I like those ideas. IMO it's something to consider after the current work for the upcoming demo is complete.