I don't think there's a video on youtube of it, but here's what it was:
http://www.cheatcc.com/psx/codes/woxl.html#.UDkKhdaPXngQuote:
Originally Posted by Cheat Code Central
Printable View
I don't think there's a video on youtube of it, but here's what it was:
http://www.cheatcc.com/psx/codes/woxl.html#.UDkKhdaPXngQuote:
Originally Posted by Cheat Code Central
I'm really disappointed. 2048 is a beautiful game, but feels so unfinished with its complete lack of options for custom races, and when HD was added to 2048 it looked like the game was going to get a lot of support. Now it just feels... unfinished.
And the 12-18 months of work on a potential PS4 Wipeout, thrown away by Sony? I would have been waiting on line to buy a PS4 on launch day if there had been a Wipeout to buy with it!
Might be the same here, Xavier.
Too bad, Sony. Two customers lost for your PS4 already...
@Frailavi lol that's funny^^
It's too bad. The only reason I have a PSP, PS Vita, and PS3 are due to the WipEout games. Yea, there are other good PS exclusives, but not good enough to warrant the system except for WipEout! I won't be buying a PS4 now =/
I'm also disappointed because this rules out any chance of a complete 2048 (because let's be honest, it's not quite done). The game still needs an online mode where you can pick any event you want like HD so that you don't have to play combat and low speed class races over and over when you just want to play some online A or A+ races... Also I still wanted at least a speed grid for the HD Vita expansion like 2048's if not a full racebox. Oh well.
The Vita was definitely still worth it. 2048 is still great, it just could have been even better =)
I sincerely hope that the WipEout franchise isn't dead for good this time. It would be such a shame. Even if it was never a major hit, it was still successful and a PS staple.
IT's kinda sad to know that there would be no more wipEout ( Im secretly hoping that a game studio comes along and resurrects the series ) I never had that enjoyment out of a game before. :(
I hope later in the future when i get my Uni/College/Whatever degree in Computing/Programming I hope to become a game developer and hopefully create a game that has a similar feel and style to wipEout. :D
We will alway love you, Psyg/ SL.
I'm shocked and dismayed. Been a huge Psygnosis fan since Shadow of the Beast.
Do you think we'll see another Wipeout, fellas?
Everything can be considered at the time we speak. I don't think Sony can allow itself to throw to bin at least 12 months of work (if that information is true) on a new WipEout game, but the video game industry is on a strange mood so we could have an new WipEout next year as in ten. All the things we can do is to wait and to keep the community alive.
Yeah Mikahail is right.
Keep the community alive, keep playing Wipeout. Let us show to Sony that there is a Wipeout fanbase who would love to see & buy a new Wipeout!
Well think about this.
Sony always uses some form of Wipeout as a launch title for any new console, if they scrap 12-18 months worth of work and the studio that is producing it, it could only suggest that any planned PS4 has been shelved for the foreseeable future.
The problem Sony have to address, and is the main problem causing their financial woes, is the ridiculous pricing structure for the content being sold through the PSN.
Especially the unexplainable price disparity of the same downloadable content in different countries.
People are fed up with, are refusing to buy it full stop, this is leading to "Brand Resentment" = people feeling all Sony goods are a rip-off, so they are losing sales of their hardware as well.
The price gouging on TV's in certain countries [Australia] is both obvious and undefendable, particular popular models that are exactly the same in different countries are price inflated by more than 85% yet are source from the same place,and have a shorter distance to travel from the factory.
Plus you have the fact the the Aus $1 is buying roughly US$1.10
Price from Sony USA.
HX850
http://store.sony.com/webapp/wcs/sto...52921666415272
HX750
http://store.sony.com/webapp/wcs/sto...52921666415284
Price Sony Australia
HX850
http://www.sony.com.au/product/kdl-46hx850
HX750
http://www.sony.com.au/product/kdl-46hx750
It's stuff like this going on worldwide is why Sony is going down the toilet.
All easily checkable via the internet.
Do they honestly think people are going to repeatably allow themselves to be treated as fools.
The biggest electronic chain store is Australia [JB] has now stopped carrying Sony TV's
Sony doesn't always use a WipEout to launch a new console, and they certainly don't have to, either. If you think they're going to delay the PS4 because there is no WipEout, I'd recommend checking into an insane asylum. I also have absolutely no idea of what the pricing of TV's has to do with anything.
Blackwiggle - price gouging Australians (and other small markets) is par for the course, every company does it. We have a tiny market compared to the USA for example, and they'll charge what they can get away with. Sony is by no means the only company that does this.
Amplificated - his suggestion was that the studio was scrapped because the PS4 was delayed, not the other way around.
Studio Liverpool used to make other games than just Wipeout, it's just that in the last few years Sony had Studio Liverpool pretty much ONLY doing Wipeout.
When the retrenchments came around two years ago, many thought the end of Studio Liverpool was going to come pretty shortly after.
The other stuff the remaining SL staff were doing was working on refining controls for the MOVE and the first 3D game[s]
It was only when reading the job description in advert that appeared for a new position at SL that people realized that the PSP2, as it was named then, was getting closer to release.
This turned out as 2048.
It would seem some other new advancement or console was in the works, otherwise I doubt Sony would of given the go ahead for work to start on a new Wipeout.
Whatever this was seems to have been abruptly cancelled, so the Wipeout project was cancelled as well.
Since all SL eggs were in one basket so to speak, that left them without work.
Hence the closure.
I've yet to see a Sony console that hasn't seen a SL Wipeout used either as a launch title, or to showcase some new feature/ technical advancement.
PURE-Launch title, one of the first with DLC for the PSP
PULSE- first PSP with content [ship] customization
HD- First "downloadable only" game
HD3D -First PS3 3D title
2048-Vita Launch title
That's pretty much all Sony uses Wipeout for.
Hopefully it does come back. When I finish college and become a game director, I would want to bring back WipEout if that ever does get into that position. Maybe I can make it for all systems too >.> except for the PC I mean.
Not sure if those example are really relevant. PULSE and ship customization for example ... of course you expect some new features from a new title. And the ship customization wasn't such a thing to brag about (and they didn't).
As for HD which definitely wasn't the first "PSN Only" (and eventually came as retail disc too) game.
But having WipEout as a launch title is also some kind of recognition, telling how the series is associated to Sony's image.
Seeing another studio disappears is a sad thing, especially when it is one which brought our loved games to life.
But that doesn't necessarily means WipEout is over (as far as I read, SL didn't make all wipeout games ... wip3out was made by studio leeds ... so it's still possible to see the license given to another internal studio like Sony has done with the formula one license).
I also wonder how many people for the PS1 era were still in the studio. I really liked the Pure/Pulse era, but I complained a lot about not improving famous flaws of the series title after title (especially AI, collision), and I felt a need for a drastic change. Still hope it can happen.
It's too bad.
Thanks for the games you made and for the cummunauty it creates.
I am quite new with wipeout but really enjoyed the last 3 years playing HD.
Best wishes to the team's members who are unemployed, i hope you will all work on interessting projects soon.
Congrats for your work!!
To be honest; games on the PC can be easily hacked, and it'd be modded too much. Maybe for the 720, the PS4 or..maybe with the New wii or whatever they come out with..infact I could make a thread of new ideas incase that does happen. >.>
Oh woe is the modding community and the blight it brings upon all games.
Meanwhile excuse me while I go play WipEout Pulse in native 1080p, Skyrim with ENB overhauls, custom Unreal maps, Fallout with revamped combat and gameplay, and plenty of other stuff console users can't even dream of.
You have a piracy problem? Don't use ****ing stupid DRM. Put up your game at the actual price it's worth on easy to use services like Steam or GoG (Though the latter I believe don't publish new games). That means no 70$ price tag for Military Shooter Simulator Five Billion That We've Already Seen Before.
You want to keep your users and the buzz they generate around after the game's been played to death? Release worthy DLC and allow modding. Example: Skyrim, Starcraft II.
Seriously, locking down stuff because "Stop liking what I don't like" has got to be the worst excuse ever to justify releasing pieces of crap some producer somewhere calls a game.
You want to know one reason why I like WipEout? It's because it's always been priced very attractively, has a boatload of content and extra options (hence some modding capability thus re-playability) and it's a great game with unique gameplay. One of the ways to expand this is to increase mod-ability, not reduce it (Look at 2048 for an example of what that does, especially to online play). A great way to do that is release it on PC and ship an editor with it. People will never be bored!
Now I understand that with Sony owning the IP WipEout on PC will never happen in the rest of the history of this universe, but man, if you go into game design with that mentality let me tell you you'll have PC users screaming for your blood on some forums. PC users need some basic respect too, that means not releasing stuff like Dark Souls and Darksiders 2 with basically zero configuration options for a start. And if you want to please PC users, you don't use DRM like UPlay or SecuROM (Final Fantasy 7 on PC has got to be the shittiest most recent example) or whatever else that's similar, and can also allow modding.
They should have closed Guerilla Games instead.
Sony Liverpool was the WRONG studio to close.
Sony, freaking idiots. Completely screwed up SACD, now completely screwing up the best studio of the last 20 years.
Sorry to the folks at Studio Liverpool/Psygnosis, you've been my faves since 1995.
Sorry but you must admit that SL hasn't done anything outstanding other than WipEout.
Studio Liverpool isn't Psygnosis, it was their main internal studio but they have "only" done :
- WipEout series (every one except Wip3out which was developed by Psygnosis Leeds)
- Formula One series (from 2001 to 2006)
- Colony Wars (only the first 2 games not the 3rd)
- Krazy Ivan (??)
- Lifeforce Tenka (??)
Lots of famous games published by Psygnosis were made by other studios, some of them were internal, other were just under contract (Bizarre Creations with the first 2 Formula One games, Reflections with Destruction Derby, etc).
Moreover, I remember Colin Berry (Former WipEout staff until Fury) saying in 2010 on this very same forum, after Sony announced the dissolution of the WipEout team, that most of the original WipEout staff were not here anymore.
Either way, it is sad to see another studio closing.
That right there represents probably 75% of my playing time on PSOne through PS3 with the rest made up with Madden and NHL by EA.
:)
From what I gather most of the core team is still under the SCEE umbrella even if it's not as SL, so it doesn't sound like WipEout fans have much to worry about.
Well I can't say that (I only played wipeout(s) and the 1st 2 F1 games ... so not SL), and there was tons of great games during that era (MGS, Resident Evil(s), Tomb Raider(s), GT1/2, Legacy of Kain(s), Crash Bandicoot(s), Tekken(s) and so on ...) but the original WipEout was THE reason I bought a PS1 instead of a Saturn although I was a Sega fanboy for their arcade games.
Pure was also THE reason I bought a PSP earlier than expected (I wanted to wait for Sony to fix issues with hardware and software before but couldn't resist such a temptation ... still my best WipEout so far with 2097 and its link feature).
I wonder how long BigBig studios will be around?
I can't imagine them being very popular with Sony bigwigs.
It was their game "Motorstorm - Arctic Edge" that allowed a exploit that has given people the ability to hack the VITA.
It's since been removed from the PStore
http://www.pspworld.com/sony-psp/new...der-014837.php
You mean THE BigBig Studios that was closed in january by Sony ??
LOL LOL!!!
Yes, THAT studio.
I forgot Sony had already closed then down, my bad.
Mick Hocking is the kiss of death gaming studio wise isn't he! LOL
Like the captain of the Titanic, except he isn't going down with the ship[s]...well not yet anyway.
First BigBig then SL ...... If you were a Evolution employee you certainly wouldn't want to be in a lottery syndicate with the guy.
Michael Denny & Mick Hocking
http://www.youtube.com/watch?v=HoJHM...eature=related
Yeah,this is really sad news,Psygnosis was one of my favourite developers back in the day,not just because Wipeout,and even though they only did the Wipeout series in the past few years I still liked them very much,now the prospect of not having another Wipeout game is really sad,though maybe in the future sony will release another one,I guess.
It was one of the very few playstation exclusives that I still cared about,without Wipeout there“s really not much else on the PS3 for me sadly.
Indeed. Evolution Studio has only done Motorstorm for the last 6-7 years, with each new title being sold less (could say "half") than the previous one ... Apocalypse has only reach around 310 000 units (I only loved the 1st one).
but like at SL, those guys are talented, and I hope they will keep working for Sony a long time.
Sony Santa Monica hasn't done anything outstanding other than God of War.
Guerilla hasn't done anything outstanding other than Killzone.
Criterion haven't done anything outstanding other than Burnout and NFS (same thing, different name, essentially).
DICE haven't done anything outstanding other than Battlefield.
Tiburon haven't done anything outstanding other than Madden.
Zipper haven't done anything outstanding other than SOCOM.
Bungee haven't done anything outstanding other than Halo.
Rockstar North haven't done anything outstanding other than GTA.
Naughty Dog haven't done anything outstanding other than Jak & Daxter and Uncharted.
Sony London haven't done anything outstanding... *ahem*... erm... since... erm... The Getaway... actually, no, wait, that was rubbish... since... erm... TIF... no, wait, that was also rubbish... since Home... no, wait... since Singstar!
Aside from all of those being sweeping, inaccurate generalisations (just like your own statement), I'm getting an overwhelming impression that producing quality is better than churning out lots of games. Otherwise the whole industry would resemble Zynga and that would be horrible for everyone who appreciates an original, well crafted game.
So yeah, maybe Studio Liverpool only had the two IP's on the go for the last decade. But those of us in Studio Liverpool were quite proud of the million selling WipEout Pure and the million selling F1 titles (name me another racing game on console that would dare to render 22 cars with the calibre of environments that our F1 games had?).
Of course, and if I remember correctly, SL were the first one to implement safety car in a F1 console game (nice feature even today).
The "outstanding" part may have been misunderstood. I didn't really talked about game quality, but more about selling rate and return over investment.
The last F1 game was over 6 years ago. In the meantime, they only did WipEout games (or should have said "Sony only made them do WipEout games"), and except for Pure, the other one didn't sell very well (taking the number from vgchartz).
Pulse seems to have barely reach 300k units, and 2048 didn't reach 200k (but like HD some might have been bought on the PSN).
I didn't say that the studio deserves what happened, or those guys weren't talented (how could I when I'm not even able to do the same). I was "just" saying that having made only one kind of game over the last few years, which didn't sell very well, could be a determining factor in the decision made by Sony (even if that would be probably their fault for not letting them do anything else).
The difference with all the studios you quoted is that their games sell well.
God of War 3 = 4 430k
Killzone 3 = 2 310k
and the same apply for Burnout, NFS, BattleField, GTA, COD, and so on ... whatever the game quality really is.
On a side note, I'm still waiting to see what Santa Monica Studio could do except from God of War. Naughty Dogs has already proven with different franchises and gamestyle (one successful franchise on each Playstation with Crash Bandicoot, Jak & Daxter & Uncharted, and probably The Last of Us too) they are "bankable".
I'm not sure we can compare the number of successful titles with the quality of games. There is no rule that states that there should be 1 title per 1 company at a given time. A company may have, say, 200 devs and still produce 2 big hits at the same time, or may have 1000 devs and still produce nothing good.
Also, one may not mistake quality of games and quantity of boxes on the shelves. In an ideal world the number of boxes sold (or paid online) would be proportional to the overall quality of a title, but I think we all know it's not always true.
In the end, whether or not a game company deserves its fate (being successful or not) comes down to very subjective opinion.
With that said SL did not deserve to be closed. True story. And objective.
WHAT THE!!!...
I hope there will be another wipeout game... :(
Yes there will be another Wipeout game.
It's debatable who will actually make it.
The way Video Game Making studios are tumbling like dominoes atm, it's anybody's guess who that might be.
From watching what is happening ATM, I'd say Evolution would probabley get closed next, it's looking like Sony doesn't want the liability/cost of owning ANY gaming studio.
Then SCEE will start a new studio to do whatever it wants, when it deems it is financially viable for it to do so.
This is bean counters trying to run a industry relying on people with Artistic talents.
Pretty obvious what the outcome will be.
FAIL!!!!!!!
Not sure what leads to this conclusion. If only the ones who made previous WipEout's can make the next WipEout's, then probably you should know that very few devs (if any) of the former WipEout were still working at Studio Liverpool.
I just don't know what could come from another studio. Sure I fear the worst because I would hate if the series was picked up for commercial purposes only, but the truth is I have no idea if whoever ressurects the project could make better than SL or not.
This is a real shame. I agree that Sony's reason for closing them down was a ridiculous remark. I'd have preferred if they'd been more direct - "we don't think the company is making enough money to justify its existence, hence we're closing them down."
Honestly, I'd also prefer if the Wipeout franchise ends here. It's clearly not a hit seller, and there's not much more you can do with the franchise. They were apparently looking to make the next installment very different from the others, and that worries me. Remember what happened last time (Fusion).
2048 and HD was a pretty good high note to end on, not on some deformed abomination. But, yes, Evolution taking Wipeout duties was the first thing I thought.
I remember reading that Wip3out was done by Psygnosis Leeds and not the Liverpool Studio, and that one was pretty good too.
Is there any possibility that whoever takes them will finish up the work?, perhaps with some of the staff they absorb? Surely, the people working on additional comment mentioned the game was not done, heres what we are working on for additional content. I would contact X, but who has the game? Also 2048 is not a high note as we cannot actually play eachother, and is worse than never having the game, since its fun, BUT %####.