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Exactly, EG.X is not for beginners. It turns somewhat heavier (i got used to it, it's excellent) and the shield is weak. You need to get that perfect racing line to avoid blowing up. Learn to use it, it WILL payoff. But then again, that is worth for every ship!
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Speaking of finding that "perfect racing line"....
I find that it is always good to go into Speed Lap mode and find a line you are comfortable with, then when you are performing lap times which are closer and your time is staying the same - you should adjust your line on the track or use your turbo somewhere where you might be able to get a bump high up enough in the air to do a Barrel Roll, basically try different things, adjusting only slightly every lap and at the end - checking your lap times to see if your adjustments made you faster - these adjustments all help in finding quicker lap times and learning what the extremes of your chosen ship can do. MrSmadSmartAlex recently broke the TT lap record for De Konstruct White Phantom Class - Awesome timing... He did it with dedicated practice and shaved those fractions off those seconds until he got the record! This is the evidence of my opinion...
... So what I do is I follow fast pilots like Arch and Smad - try and stay in their jet-streamline, improve my lines so to speak... This is neat thinking but hard to stay focused when you're tailing at phantom class :dizzy eventually it all comes together, you reach the machine mentality and you go from "Stand-Alone" to a "Ghost in the shell" as you and craft become one!
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the EG-X is a good ship ... but lately, I been piloting my custom by the AirLicker Group... loving the chrome hex plating on the AG-SYS, especially b/w "AirLicker" detail on its left wing...
it's more of an AG-BRO now!
Helps me to roll some heads! lol
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Traitor!!!:naughty
...although I do occasionally use AG-S too.:lol
Tracks like O7 just aren't as fast in the EG-X IMO - I mean I can get round it ok, but I can't take the corners (especially the hairpins) as tight as I can in the AG-S.
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Oooh - don't get it twisted (JOKE) - I love my EG-X, love it to bits... But that's the problem isn't it - it falls to bits quite quickly when the carnage gets heavy lol... Those are the bits I don't love about it.
If I'm confident my EG-X aint gonna blow up with me in it - Like on the easier, less demanding tracks (still phantom here tho) then yeah - EG-X FTW
But - if the tracks are a lot more demanding - and there are a lot of pilots in the same room, then it makes more sense withj the AG-SYS, just does - and you know it!
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The amount of players in the room is irrelevant to me, as is the shield stat. My choice of ship is based only on how fast I can get it around the track - weapons are just a distraction from racing (especially your bloody cannon!;)). No amount of shield is going to compensate for slower race times. Besides, anything below 1st place might as well be DNF anyway!:lol:lol:lol (joking, of course)
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Learn to use the ship, try to get along the damn fps loss (almost impossible) and you won't need any shield stats. Momentally, Assegai feels just right. Nice balanced ship, and not twitchy. ;)
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I do like the AG-S though guys - it is a nice ship and handles corners nicely if I pitch down through them - the EG-X just over steers/ under steers and is all over the place if I pitch down on corners...
Learning to play Flo-Tech is tricky as it is lol
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hi! great thread, and i reckon one like this should pop up in each game's sub-forum, and possibly be stickied as well - if there isn't one already there. i may start a few. another person suggested the latter idea already in this thread; it's an important and intriguing study of vehicle capabilities, preferences and team banter and a successful repository for such information, so stickying would prevent it from dropping into thread-graveyard should people stop posting regularly, preventing a great deal of relevant and insightful posts and material from disappearing from readily available view. just a suggestion of course ;)
i am currently messing around in racebox to familiarise with the nuances of each team's performance, but my opinions will be limited and certainly not on the level of insight displayed by others here as i'm only on grid 6 and haven't mastered most tracks, as well as not having wireless and having not sampled the fervently contested multiplayer you guys talk about, but perhaps my contribution can be worthwhile, if only as the observations of a noob, an amateur's perspective!
assegai - excellent ship, great 9 handling as established as the strong aspect of the african ship in its debut in wip3out where it was one of the two outstanding crafts, decent in other areas, speed seems less then 8 but that's when i'm crashing like a buffoon, which elevated responsiveness can facilitate :lol the 7 shield has buckled during intense battles too, but overall this is a cool customer.
qirex - i like this one, the russians built it strong again so it can plough through, and it has plenty of speed at 8 to drive that weight around. the handling on it is better then older editions as well, and it makes for a comfortable and competitive drive.
feisar - the europeans usually build exceptional models in shield, handling and thrust sacrificing speed, and it's a similar story here, but i enjoy this one - the handling really makes a difference, it's outstanding, and it could have had a 6 for speed but the 7 seems to be enough most of the time FTW. impressed.
ag systems - always one of my favourite teams, the japanese pioneers made a good one this time around. the only thing it lacks, speed- 7 - is the only thing that holds it back from being an outstanding ship here, i feel. it outfeisars feisar in this tournament with better thrust and the retention of an excellent standard of handling, and the shield's decent too. pure's ag-s wasn't great so it's nice to have another good one to mooch around in
eg-x - the pulse website says it's swedish/chinese when in actuality it's finnish/chinese, something wipeout-game and everything else gets right :/ - edit i'm confused, the game says swedish also :/ the merger between eg-r and xios is a great ship - sleek, looks great and zips rapidly through tracks - 8 speed and 9 thrust is a careful measure, not enough to overwin, but enough to make a strong contender. an enjoyable ride, despite the 7 handling - the thrust is the cornerstone of a good spread of capabilities. the shield is tenuous, buuuuut there's something about the way it flies, it's so smooth and slick down the straights and out of bends. i quite like this one.
goteki - these guys - who runs them? pacific islanders amirite? - were cool noobs in wip3out and their entry in the downloadable pack for pure was actually really hot and powerful, although it didn't look or feel much like a goteki, if you know what i mean, but this one certainly does, it's the horseshoe again, and it's got the low speed and average handling of 7 each which hamper it and force skill out of the pilot. racing it, the shield doesn't feel like an 8, and it can be a little arse-flinging around corners, but the top 10 thrust basically irons all these things out. an interesting ship
triakis - the new heavyweights from pure are back with a similar behemoth, and it's an interesting ship with top 10 shield and 9 speed - not shield as my edit corrects - a beast that can take punishment and rip straights up, but the poor handling makes it heavy around corners, bends and bumps and the equally poor thrust of 6 makes the aftermath of collisions, conflicts and conflagrations a crawl back into gear, which can slow things remarkably down for such a fast ship. the shark of the lineup but these arms dealers - based in aus, right - didn't consider the drawbacks of putting everything into raw speed and beefing up the shield. still great fun esp. on eliminator
piranha - along with ag-s my long time favourite team, the brazilian owned 'ferrari of wipeout' as i've seen it described on here is on fine form again, with top 10 speed and surprisingly a powerful shield too. the poor handling and thrust don't seem to make too much of a difference, not nearly as much as they do for triakis IMO, because of that speed; if you nail the racing line, you ought to demolish the field, i do in my experience.
shame a seperate zone isn't available, then again piranha pulled that trick in 2097 to better effect, this game's more about balance and exacerbating strengths in your chosen team. so actually scrap that, good thing it's restricted to zone mode.
when i learn how to connect to the net, i shall waste my money on the 4 expansion packs and also go online to race with all of you. booya
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Excellent review, mate! Thumbs up! And hope to see you online one day somehow. ;)
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small fish, big bite!
I did some unreal piloting with the Piranha on Phantom against Smad and Luxoflux last night...
I know I said Piranha is a no go for Phantom, I swallow my words!
Piranha is awesome, on the less demanding tracks at Phantom!
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Yes, however I can execute the "Push/Pull" style Air Braking easier with the Piranha.
Tried with the Triakis but it wobbled a bit.
Both these ships are out to kill. That much is a given!
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struggling with phantom at the moment :| messing around on racebox, played with piranha, qirex and triakis so far, and tend to get blown up by a combination of jerky streering and multiple collisions and grinding into walls, and enemy fire :frown:
i'm a way off matching you lot from what i've seen and heard. still, i plan to get online soon, to get involved and hopefully improve
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Just wondering, does anybody use Mirage? I noticed that wipeout-game.com doesn't even recognise it properly. It's not listed in the Team Performance section. Also, I did a TT with it on a track I hadn't bothered with yet to see what the logo would be, and check this out http://www.wipeout-game.com/html/ran...age=1#rankings. So, I did the TT on foot?:lol Also, if I view the records in my game, it says I did it with Mantis!:?
The ship's ok btw, as you'd expect with all 8s for stats, but it's nothing special. I've never used this "word" before, but Mirage just feels a bit "meh"...:lol:lol:lol
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As you noticed the problem lies with what the game is reporting. The game reports the craft as mantis, whereas the website is looking for the team 'mirage'. For this reason, Mirage custom skins don't work either from what I recall, and mirage team performance points don't count.
Mantis was the prototype name for mirage.
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mirage meh? they seem like auricom were in wip3out, medium stats throughout, and so i can see the mehness. makes it a shame that eg-x didn't have 9 speed to go with the 9 thrust, oh well.
what are harimau, icaras and auricom from the downloadable content packs like? i plan on getting them anyway. not having too much fun with phantom so far though. keep dying. very :turdish. i guess practice
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Yeah, it is a shame EG-X doesn't get 9 for speed. I'd even sacrifice 1 more shield for that, given the choice.
The download ships are cool, yes. Icaras is the best for TT IMO. The shield stat is irrelevant, and the handling and thrust are good enough. But that speed!!! Harimau is ok too - strange "feel" to it, handles like a tighter Piranha to me.
If you're having trouble with Phantom, either get your lines down in TT (rather than Single Race) until you can run clean-ish laps. If it's still too much, practice in Rapier until you can run mostly perfect laps, then move on to Phantom. But basically, it's just hours of hardcore practice.;)
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@Willsgb13. try the ag-sys on phantom. She'll reward well if you master her. She's quite responsive!
TT makes for good practice, good call Smad!
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thank you mrsmad and ace-flo, i have been practising with ag-systems and although i still blow up fairly often in single race, i've also won a few and am surviving more. it's quite important to absorb a lot of stuff you pick up, the other ships are manically aggressive. quite a rush when you do learn the lines and absorb effectively though :banzai
i can't get comfortable in an assegai, i have to say. seems flimsy and a little limp at times. i much prefer ag-systems and eg-x so far in phantom