heh, none of the prototype tracks work on my copy of wip3out xD i need a new disc, its all scratched
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heh, none of the prototype tracks work on my copy of wip3out xD i need a new disc, its all scratched
Y'know, I never even noticed the left/right thing. I just went with it. I wont hear of this thread though. It is blasphemy purified into thread form. I love Wipeout 3. It is my favourite game of all time. I must've put in some crazy hours.
First things first, hyperthrust does make a sound- the sound of the ship becomes higher pitched and more pronounced, like an engine maxxing out its revs. Secondly, the colour scheme is brilliant, it is the only Wipeout (to my knowledge, I missed a couple) which has dark colours. The urbane mundanity of the tracks serves to heighten the realism of the game- would the future be clean 'n' shiny or gritty and grey, with sharp edges and sharper corners? The latter, definitely.
Say what you want. I just love Wipeout 3. And I could write a whole essay on the tracks, from Mega Mall to Stanza Inter, Hi-Fumi and the masterpiece that is Manor Top. The game is a classic.
If we don't already have a thread for ^Ten Things I Love About WipEout 3^, we should. :D
I have got 2097 (though I played it after Wipeout 3) and I didnt think it was darker. The tracks had much richer colour schemes and ran through lush environments of ice and jungle as well as the darker city tracks. I just felt that the whole theme, the atmosphere of Wipeout 3 was moodier and yet more mundane, tracks like Stanza Inter felt like they were weaving through the heart of gritty future urban citites, from the dark reds and gungey greens of Stanza to the industrial influences of Terminal and Hi-Fumi. Similar tracks in 2097 to me felt optimistic where WO3's were self-consciously decadent.
Just my opinion, though.
Interesting how perception differs! To me, the original wipEout and 2097 always felt underground and gritty, whereas wipEout 3 felt set in an almost utopia-like future. Might have to do with the cleaner design and pastel color scheme.
Have to agree with fusionfrenzy.
WO2097 definitely is a dark game, but WO3 felt way more realistic (in terms of atmosphere) and had a red thread through the tracks (we're talking about WO3 here, not WO3SE, so only consider the original 8 tracks here).
It's brighter than WO2097, sure, but it has a more urban feel to it.
I always thought that W3O's environments look closer to a present-day modern city with industrial park and suburbs with the whole thing projected just a little bit into the future. Makes it seem more real than the others, and the quiet sound of racing, and the convincing feel of floating as you race makes it feel like you are truly in the future.
Yes, definitely, I agree with this. The sense of immersion built up from the feel of the speed and the float of the ships as they turn through the corners made it seem almost real to me. I mean, the brilliance of the design was that it presented the distant future not as some brilliant utopia but as an almost dingy, harsh reality of industrial presence and inner-city cluster, but contrasted it with the speed and energy of a pure-adrenaline sport passing through it's midst. No other Wipeout has matched it for that in my opinion.
Kind of ironic that we should be so positive about it in this of all threads :D
The world of W3O is not so much harsh as just banal. Average. Bland. Undistinguished. Mediocre. Ordinary. With the brilliant exception of Anti-Gravity racing.
Sorta like our world.