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Thanks man!
Oh zero, forget what I said about the scaling. About 1 or 2% down is enough.
Also, is it possible for you to send me the source file of your current project, so I can learn and help you with the programming? Also, are you planning on making the ships animated? I'm cutting the airbrakes just in case. And you are also using the collision mesh right?
Sorry for the amount of questions! :blarg
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Ok, so:
1. No problem with cutting scale about 2% (ship's i suppose?)
2. Ok, just get ready to get this 300mb project file :g
3. I can set ships with some animation, at least i'll try to...
4. Yes, i'm using collision mesh as without that... u know, ghost ship... xD
btw. Some help to begin with Unity 3D:
[Begginer Video Tutorials in English] (i began from here :P)
[Forum on which u can search for answers if u have any problem and u can post your questions (just make sure to look for an answer for yourself before posting :g)]
[Unity 3D scripting reference (you'll be using it a lot probably... i did)]
Hope it helps :P
@burt_ie Glad u liked it ^^:+
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Thanks!
The scaling is for the track. The ships look too small in it. At least compared to the walls.
And thanks for the tutorials. You don't have to put the file just now, whenever you have the time. You can send an e-mail to sunraycer1@gmail.com if you don't want to post the source files here!
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I'll upload it today so i won't have it on mind later :g
btw. Forget about what i said about those collision_detection boxes as i forgot they can be joined as they are already :redface:
Project File Progress Bar: [llllllllllllllllllllllllllllllllllll]
Log:
Preparing Project...
Compressing... Done [317mb -> 153mb]
Uploading... Done [38 min]
Sending to set mail recipent... Done
Sending successful!
Your version is already with smooth ship-to-track alligning, uncomment Debug.DrawRay commands to see how it works and by the way u can see why it works as it works. The only way i found to get rid of those strange bug related with it is to flow the track on 2 rails again but without walls so i can detect only ground with rays. (collisions will not be affected)
Oh, and as for first lesson you can set up your ship :P Nice basics as for beggining imo, u'll learn some basic stuff.
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LOL. Well, I'll just finish the texture of the Solaris and you'll have one more ship to play with!
BTW how do you want the airbrake animation? I have it set as follows:
0 to 25 frames: Turn Left
25-50: Not used (return to original position)
50-75:Turn right
75-100: not used, same as 25-50
Edit: Here's the ship.
I may make some changes on the texture, but I'll send the new bitmap file seperately.
Attachment 2757
BTW do you have skype or something for faster communication?
High Res wallpapers people:
http://img205.imageshack.us/img205/4...ectiveedit.jpg
http://img713.imageshack.us/img713/5...istailedit.jpg
http://img831.imageshack.us/img831/817/solaris1edit.jpg
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Awww, gotta get something like that :g Wait a minute... pop, got it, my name is... hmmm, zero3growlithe on skype as always :blarg
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Nice, ok then! I added your contact.
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It's been awile... You guys are FARRR! I downloaded FLstudio 9 (or 10). I guess making songs is all I can do... if not, I'll just do something small... like draw a track. Make the little history lesson they do for each track, like in Pulse. Or do nothing and get an idea...
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First off, apologies for not being about a lot, have had a loooooot happening of recent!
Anyways, have had some awesome Wipeout based ideas which I'd love to chip in, just gonna read through the thread first to make sure I'm not treading on any toes :D
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http://www.youtube.com/watch?v=wOgTNqvkQrY
Ain't it nice!? Should I make this with all the ships I build? :nod
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lt`s looking awesome!
stevie:nod:+
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Nice! It can make as a "You've recieved a new ship!" animation :D
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Great idea! That would be awesome. I just had to change the music for something a bit more arcady instead of sounding to like final fantasy like this one! xD
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It would be cool if there could be a team racing mode if there is gonna be a new wipeout. You pick who you want on your team and the game could recognize the teams with color coordination. In the game your team mate would be invincible to weapons you shoot or lay down :)
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5 Attachment(s)
Cx-1000
I just stumbled upon this forum while looking up stuff for my own Wipeout like game called CX-1000. I've got some screens available. I haven't finished remaking all the cars, but I have 8 to choose from, 15 tracks planned and 3 of them nearing completion. I have a full GDD outlined. Haven't got the physics right yet but I'm using Unity 3D. Check it out! It uses C#, BOO and Javascript. Any way here are my screens.
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Some nice stuff going on there, dragiron! I'm getting more impressed with Unity 3D the more I see of it. One thing which has foxed me so far is the little things like stopping racers going the wrong way, race postions etc. Have you got any of these working? And if so, how did you do it?
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I'm messing with physics right now too (mostly with collision detection). Can i ask what speed does your ships reach? (in kph if u can [rigidbody.velocity.magnitude * 3.6]) And do you have any idea on improving collisions? Thanks in advance :cowboy
btw. Do you know some good C# tutorials for Unity?
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Just a mini update: had some ideas, and I have come up with a credible way to tell the player they are going the wrong way along the track.
This was one of my annoying problems to deal with so I am pleased this has been solved.
I'm also having fun making destructible parts for my ships. Although I have to accept the limitations of the collision system, I can blow chunks off other ships and target specific sections.
dragiron: I forgot to ask: what system are you using for AI?
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Hey, rotational, do you mind sharing a screenshot of the gameplay. I'm curious to see where you reached! ;)