-
Here you go:
I made the collision bounds in red and made four boxes on the tip of the craft as damage points.
All this is already aligned with the ship.
-
-
@Xpand Thanks for mesh, although this ship-edge-mesh would be better than 4 cubes as checking collisions for 4 cubes takes more effort to code and more power to examine in result, but i can actually make this edge myself in creepy Rhino (awwww, gotta move my 3-letters and get back to work xD)
@Rotational_Aspect Uuuau, nice :P Graphic engines fight? http://blenderartists.org/forum/imag...o/confused.gif Kidding :P (just wanted to use this emoticon xD)
Hah.. haha... bwahahaha!!! I got my camera changing working :P
-
@Rotational: OH I remember seeing that a while ago. Talk about realism!
Oh, and btw zero, did you try the track I sent you? Does the ship fly well in it? Are there any hard corners? Oh and one more thing: Can you put the models and textures as individual files instead of unity packing everything up in one file in the resources folder?
-
Um, not yet but i've already found a way to use external resources in-game, i just need to check it out. About track i'll upload new version of game today with some nice changes and your track (i've made around 39 laps already on it, my younger brother around 9 laps xD). There are only 2 hard corners which gave me opportunity to make my ship more flexible if it comes to different surfaces (u'll see what i'm talking about :P)
-
Oh boy! Can't wait!
I'm gonna make these two in 3D this week:
http://th04.deviantart.net/fs70/PRE/...5e-d3juodc.jpg
-
zero3growlithe: all sounds really good- I'm looking forward to the demo!
-
Yeeeeaaaah, finally got that thing working :P Just turn down speakers a little and feel free to rock Cassandra :g
https://rapidshare.com/files/3718086...D_Projects.rar
btw. I've recorded sounds (made by myself using my mouth xD) with my microphone and edited them in Audacity, only boom is downloaded.
btw2. Xpand, i'll set up your ship next as i just need to add collider to ready model and check if this can detect collisions a little better than...pffff, box collider ^^ I didn't have enough motivation after having SOME PROBLEMS with playing audioClips to set up it now.
Oh, and "C" to change camera and "R" to respawn.
-
AWESOME!!
Every little bit of it is great, even the sounds!
One thing though: The ship starts reversed. The normal track is backwards of what you got! :g
-
Oh.... i was sure i've pointed it in a good way xD Anyway, both ways are fun to race ^^:+
-
I just have to add fences in some corners so the ship doesn't fly out of the track.
-
Or i'll just add something like return-ship-to-track feature so when it fall off, it'll come back to nearest set-up checkpoint.
btw. How do you judge ship-to-track scale i've set? Is this meeting your expectations?
-
Well, it almost matches my ship/track calibration model. So I guess it's pretty good. :g
-
Nice demo, like the explosion! I like the track too, so well done for that too Xpand!
-
Thanks!
Here's a peak at what I'm doing right now:
Attachment 2750
Attachment 2751
Added the final details:
Attachment 2749
Now for the texturing. That will add even more detail but keeping the ship light on the CPU usage.
Also, I don't know if this one fits the wipeout theme as it does more with the Ridge Racer series. It could be a menu song:
http://soundcloud.com/rbng-1/spring
-
At the beggining yes, but later on it fits perfectly only to racing imo as it's too dynamic for main menu :g
btw. I'll find some time to at least make part of graphic main menu tommorow.
-
Yeah, I'll probably remix it in two tracks.
Anyways: Finished the basic paintscheme of the Solaris C062 ship:
Attachment 2752
Attachment 2753
Attachment 2754
Now for the actual colors and final details.
I'm going to give it a paintscheme with orange and yellow tones.
-
-
Thanks! That's a really neat tool!
Here's a preview of the paintwork:
Attachment 2756
Oh and zero, can you scale the track size down about 5-10%? Cause the ship looks too small compared to the track. It looks a bit like an RC game..
-
HOLY FLYING SPACESHIPS BATMAN!
Just popped into this thread as i've been watching for a while and just played the demo zero3growlithe posted a link to.
WOW... absolutely amazing! I am really speechless. How the heck did you do that? Its really come along well and the track was amazing. The ship had a really floaty feel to it. Definitely felt like a wipeout game :)