They should change the title of the game accordingly, calling the game "HD" could put it in players' heads that this is an incomplete, half-baked game in a sense. Won't happen, but the game has earned it now...
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I hope they release the PSN Cards soon, i want to purchase it when it comes out. 8/
The game sounds more and more awesome, everytime they reveal new stuff.
Sorry to harp on the issue-- but the reference to reversible tracks-- does this suggest that they have created reversible versions of the Pure tracks?! That seems like a huge deal. Maybe I am just missing something :)
As excited as I am about Wipeout HD I still don't think it counts as a true successor to Pure/Pulse. WOHD is composed entirely of recycled material, and the newly announced features-- as cool as they are-- do nothing to change that.
Still, it should be a God damn HOOT to play with y'all online though :)
This is great news, I can't wait to get a confirmation from Colin or another site.
Does this mean the reverse of Metropia Black is Metropia White?
I assume for the Pure tracks that they have put ramps in place to lead up to the sections where there is a track drop.
Still, this news is ABSOLUTELY _____ AWESOME! Thanks to SL for listening to some of our complaints.
holy hyper coloured neons batman...
this is friggin great!!! splitscreen, more craft, more tracks...now all we need is something on it being a full BD release...;) with nice cover art and everything...
one question...will the splitscreen apply to online...like can me and my bro fly from our living rooms collectively online??? technically...is this really difficult to achieve, for a racing game??? just speculating...
nice one SL...really nice...
now...back to being patient...*goes sit in the corner with PSP and Pulse and Pure*
I'm pumped up for this game regardless. Now lets hope the BR's are gone :D
In all seriousness, I hope they take the time to polish this game up. I think this should have been a BR release but then again, it would have cost more so in these troubled credit crunch times. Downloadable games FTW!! :)
Hmmm. Good news!
I wonder what the reversible tracks will be. Being able to race them in the opposite direction? Or racing them mirrored, ie. the same way but with the corners reversed?
I think the second option would be the easiest logistically to pull off, as I can see the amount of testing involved in making the tracks work both ways would be a mammoth task! In fact I can see any with a jump needing to be completely re-written.
IMO, WipeOut HD has allways been the true NextGen WipeOut.
Okay, it's primay content are recycled materials, but consédring the enhancement (new textures, new 3D models, even more animated tracks, etc.) it wasn't just an HD conversion as Tekken was for example.
I read somewhere (i think it was on CVG in a previous interview) that the team hopping to release DLC such as tracks from older wipeout and totally fresh ones, new ships (they didn't precised if there will be real new ships) and maybe additionnal game mode (2 were evaluated).
I know this was before the delay (i think it was just after the press release was out), but it seems to me that WipeOut HD is the Gran Turismo 5 of futurist races, since we buy a base product and complete it from time to time.
About the additionnal features, the 2 player offline mode is a real good idea (but i think we should be prepared to some framerate drop). I didn't understand the important thing about the "reversed'" tracks, but it's true that Pure tracks didn't have reverse mode like Pulse (White / Black). It won't be a simple task I think.
The multiple HUD is the answer to thos who were constantly arging about which one they prefered ... who said SL didn't listen to players ?!
I notice that the SCEE guy didn't deny the epileptic problem (although it should have been easy to say "No it wasn't a epileptic issue"). And since I think that the new features could have been added through DLC and have nothing to do with a "technical issue" mentionned at E3, I think that since the game had to be delayed, they chose to implement the DLC in the game. But I also think that the game will not be at the same price it should have been. With all that content, I suppose it will be sold like GT5P around 40€ in europe (T_T).
http://www.eurogamer.net/article.php?article_id=201046 there u go confirmation to the article . . . . . .yay :)
Just read the eurogamer article. These additions are going to be sweet. This game is going to be nearly as in depth as Pulse with all the DL and the custom music, which i guess will be avaliable on HD thanks to the Firmware 2.40. This is looking really cool. If this game came out on BluRay this disc would be a permenant resident in my PS3 console.Quote:
"These include: eight reverse tracks, four extra ships, two alternative HUDS, two-player offline split-screen and XMB Trophy support.
Although the 2 player split screen is offline and the technical issue is still just a rumour, but maybe the technical issue could be trying to get 2 user accounts to log into the game to play as 2 seperate split screen users for stat purposes? Just a thought as Wipeout is so statistic heavy.
The only other split screen PS3 game I have is Super Stardust HD which doesn't do this so I'm probably way off the mark.
Or maybe with the Home Beta appearing on the PS3 soon, there is some future proofing integration issue that hasn't been solved yet by any of the game developers?
I would love to see a WipEout HD tournament on XLeague.tv . . . . . but obviously this wont happen as XLeague are one of Microsoft's whippits.
hey...
I know its still up in the air about the failing the epilepsy test, but after reading some of the posts here from those of of having been lucky enough to play early builds...the ones that mentioned feeling a little nauseous from it...
I am just wondering if you were standing while playing vs sitting...
I get dizzy sometimes when playing certain wipeouts (FUSION, XL) while standing...sitting is a world of difference. I only mention this becuase if you played it at some show in a booth or something, chances are you were standing.
If either standing or sitting then disregard I guess :beer
The mind plays tricks on you when your standing and trying to play these games :dizzy
~cheers
Uridium
One note about "reverse tracks":
How does one reverse Chenghou Project's huge drop or Anulpha Pass's skill cut without having a Wipeout Fusion-type treatment?
I'd assume the skill cut would not be included in the reverse track. As for Chenghou, a connecting slope would seem the only way of tackling that one.
True.
On the other hand, Sol 2 and Ubermall in reverse sound promising ^^
Sol 2 in reverse would be a wild ride!
Hopefully this isn't just more speculation. The whole she-bang with this game is making want to just ignore it until I log onto the PS store to buy it.
http://www.omamoka.com/stuff/chenghou_mag-strips.jpg
More mag-strips... NOES! :evil
Well, following in the bold tradition that Pulse started I would think something like this:
Anulpha Pass Black - From the start line you can either follow the wide and twisting path to the right, or jump off the track via a gap on the left to go into the narrow tunnel under the famous "pass". Both paths meet up in an under-track tunnel that turns sharp right, angles up, turns sharp left, and leads to the main track via a drop.
Chenghou Project Black - Through the chicane after the start is a long straight, after which you can either to the right or the left of what is the big ramp in the white version of this track. The left path is very steep, and ends with a sharp right and a drop to deposit you on the track at the corner before the big ramp. The right path is more gradual and is an upwards chicane that leads to a drop into the midst of the sweeping "robots build robots" turn.
In other words: with style and grace! By adding whole new track sections that are only useful when running the track in that particular direction. They did an exceptional job on the white/black runs in Pulse, I'm sure they'll come up with something interesting for the HD Pure tracks. 8 )
How about that great big mag strip? That actually looks quite cool going straight up.
Yeah, but it's a "quick ugly hack". It may _look_ cool, but it flies like a boring straight. They can do better. They already _have_ done better. Throwing in a mag-strip is a cop-out. Avoiding the problem entirely.
But they can't! They need the time to fix that technicality thats got all regions stumped. But wait going by that latest statement theres nothing wrong with the game its just being beefed up a little. Theres the annoying part Sonys nonsense.
Since they won't confirm nor deny the epilepsy thing or any other technical problem for that matter, I came up with a theory of my own with regard as to what the technicality could be. :nod
*Game is 99% complete*
*Game gets rated*
*Game now passed to marketing where they slap the most ridiculous rip off price tag on it that they possibly could*
*Some Sony guy comes along and almost falls out of his shirt, knowing we've ripped Wipeout fans off in the past but this is a stage too far, even for SCEE*
*Marketing point blank refuse to lower the price, panic ensues and extra features are added.*
I'm just happy that new stuff is going to be added. I would be worried if the game only had 8 unreversable tracks....
And the prospect of new downloadable tracks makes me all tingly inside thinking about how much more than a stop-gap game (i.e. GTHD) this will eventually be. ^^
****! Angryman, I haven't seen you around here in ages.
I'll believe it when we hear a statement that actually has a source. TVG quoted all these features but didnt give the name of who told this to them. I'll believe it when Colin confirms it or when I see it on the WipEout HD website. I dont mean to be a pooper but theres nothing really backing it up yet.
That maybe true, but if was true, I'm pretty sure someone would have debunked these rumours by now.
Actually the picture supersocks has posted is Chenghou Project. Just look very carefully.
Just trying to piece it all together here-- we have:
1. Indication that there are reverse options for all tracks;
2. Picture of Chenghou Projects that includes a mag strip.
Implication being that the Pure tracks do in fact have reverse direction versions now, and that this is achieved (at least in part) by inclusion of mag strips into the Pure courses?
errrrm, that Chenghou Project mag-strip pic isn't a photoshop??? oh hell no!
Yup, Pure tracks have mag strips now :(. I hope the FX500 have mag strip free racing courses!!
I don't believe it before Colin confirms it. Seriously, I was hoping for some additional tracks, not just lame reverse-versions! I want my BlueRidge, goddammit! :evil
No, it's not photoshopped. It's picturepublishered ;)
Oh no, they're gonna kill me now...
:paperbag
.
I don't think so.
there are Mag-Lock logos on the box for Wipeout Pure.
seeing that doesn't mean anything to me, but most likely they are putting Mag-Strips on the track.
personally, I liked Task's suggestions better.
but it shouldn't really kill the racing experience.
.
(for my 1,000th post I decided to go old-school Lance style. Cheeky, aren't I? XD)
I really wish they would create new HUDs instead of just reusing Wip3out and XL's HUDs in HD. I appreciate nostalgia and everything, but these just don't look right in the game.
Also, I don't like how the reverse tracks are not used in the Campaign at all, only in Online and Racebox.
But it's not all negative; I do enjoy seeing Harimau, Icarus, Auricom, and Mirage return (and each with two alternative liveries, plus the cool silver Campaign livery reward for earning a medal in every race). It's unfortunate that these four teams need to be unlocked in the Campaign though. I'm glad the play through time is only like four hours, so I can unlock everything quickly.
Maybe failing the Harding test isn't completely bad, right? We get some new features out of it.
waaaaaiiiit a second there!
where in the world do you have all this info from? source please!!! the nostalgia HUD part sounds like complete BS to me, seeing as wipEout HD has different things to be displayed than XL and w3o (different weapons, no hyperthrust, etc.)
Btw, why isn't Colin commenting on this? Actually, that could mean that everything that has been posted with in the last 2 days, including the 'official statement' at TVG, is just pure speculation, and Colin doesn't comment on BS.
Personally, I ♥ torlporl :)