I know this isn't a *love* thread but oh well - hijacked :) I really think that Wip3out is there beside Final Fantasy VII in gaming perfection. The best videogame experience I've ever had. Still listen to that soundtrack.
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I know this isn't a *love* thread but oh well - hijacked :) I really think that Wip3out is there beside Final Fantasy VII in gaming perfection. The best videogame experience I've ever had. Still listen to that soundtrack.
Wayne Imlach, the project head for WO3, and the rest of the crew at the Leeds studio, would appreciate the praise if they read it. :)
[I wonder if hate threads have a rule that says "If you can't say something bad, don't say anything at all. ;) ]
Well saying good things on a "hate" thread (And it's not a hate thread per-se, just listing cons) would take it off topic.
So yeah, there's kind of a rule... :|
And then there's this.
1. fair point, but in wipeout and 2097, auricom and qirex were markedly better then feisar and ag-systems, amirite? and i managed all golds, all speed classes on 3, took a while and a long learning of each craft and track but i did it, feisar and goteki were the weak links but they weren't fodder, they had their own identities to add to the fray
2. are you talking about the jump after the helter skelter? tip the nose up, not too different to one of the metropias on pulse. if you mean another jump, elaborate and i'll try to answer you again, like a ninja :banzai
3. it is repetitive and exhaustive in single race mode, with so many golds to get, but that's a point more subjective then objective; i for example enjoyed it ;)
4. all of the points you make under number 4 are valid and unfortunate flaws. :cake
yes, i grew up with 3 so i can relate, and the soundtrack is outstanding. and FF7 is more of an epic experience then a computer game, too, not to mention having a soundtrack of memorably brilliant proportions too. the PS has some great titles to its name besides even these, too.
if mr imlach and anyone else is perchance reading this, you guys enriched my childhood and your game made a lasting impression on my life. thank you
and DD, i think it's fine to put good points, if they are in response to negatives suggested, due to the discussion that can generate ;)
True, It also has issues saving my controller set up. Seems to switch the fire and HT buttons on me all the time. As for default name you have to go into it hit x til your name is in and THEN it will appear all the time. I also love auto load instead of manually having to do it in the regualr 3.
WHAT THE HELL HAPPENED HERE?! I THOUGHT THIS WAS A HATE THREAD!! Oh well, hostile takeover. ;)
Thanks for that HUGE list of the stuff SE has to offer, sonicchaos. 2 new prototype tracks AND a new ship to race with. I could have some fun with that.
I'm beginning to take a liking to the Assegai and i've alwas loved the Goteki. Not sure why, it's just such an excellent looking ship, it's really fun on eliminator too.
WipEout 3 is still the best wipeout for me thus far. Even though I haven't played wipeout for weeks :beer
I've been leaning toward HD lately. things seem to work better for me, but I'll come back to 3 every once in awhile.
I'm posting from a friend's house whom has a ps3. He just got through downloading fury and we're gonna play it here in a second. We played regular HD quite extensivly earlier today. I was actually able to fly my icaras and not blow up! :) We started out slow on venom but I'm doing pretty well on phantom now. At least on a couple tracks. ;) I'm sorry but 3 is STILL holding that special place in my heart, and I don't think it's going anywhere.
Same here, but HD is now my current favorite. Just wait until you play Fury.
I HATE, HATE, HATE, HATE!... That not every WipEout is pure perfection like Wip3out was.
- The intro and menus is cold genius european snobish minimalist good taste, it was althemore great that it generated such hatred... Menus were cool. You couldn't read them, but they were cool.
- The advertising campain was uber cool. I've been trying to find promotional posters, but... couldn't I would pay a shitload for the Auricom Poster.
- GREAT, consistent track design (in terms of visual design). Dark tunnels were WAY too dark though. You really were under the impression of racing in a city, in an urban, contemporary (not futuristic) setting. Pulse and HD are clearly over-the-top.
- The tracks were great! 90° left on Hi-Fumi, then the bottleneck... And Megamall which was impossible... Stanza inter! And P-mar Project and its chicanes!! Great, great, GREAT GAME!!!
- The woozing (I know that's not a word :p )sound of the ships... floaty warped breath!
- The soundtrack, the best yet.
- HD graphics!! (HD for the time) Amazing looking for a PSone game, and hasn't aged so much!
- This is a TRUE wipeout, by Psygnosis. I love Pure Pulse and HD, but the physics of WipEout on PSP/PS3 can never equal the sweet thrill of Psygnosis games.. You could break left to go right, it was delicate and complex and nuanced gameplay... like flying!
- Special Edition!!!
- Replays
- Hyperthrust made the game tactical like it is today. Speeds where brain-ripping!
- The lady's voice.
- Overall I prefer it because everyone is so infatuated with XL... I find 2097 kitsh.
Meh I prefer 3 over XL/2097 personally. Still everyone has a favorite and WO3 isn't exactly perfect with it's invisible walls.
ah well, pulse has the walls, to protect the spectators and the places the tracks snake through, that one just made the walls visible
it is annoying on sampa run or p mar project on phantom when you go into a big jump or fly over a big drop or hill and you misjudge it slightly, go into the aforementioned invisible wall and ruin your smooth flight
i hear the special edition eliminated them though; i need a copy of that one
Yea it did. i still ne a PAL to NTSC Converter to play it.
Rly only didnt like 3 things about this generally awesome game:
1. No Playstation wheel support!! Like, why doesnt the greatest racing game for the PS1 have no wheel support??!! Even Wipeout 2097, Wipeout 1 and Wipeout Fusion i "inherited" from my elder brother worked perfectly with ye 'old PS2 wheel. Why not Wip3out?
2. No PS3 support! being one of the last few PS1 game released it came with a piracy block that modern day PAL PS3's cannot overcome since the only emulate the software. Was hoping theyd release a patch for this someday but its been shrinking ever since the PS website took it off their compatibility list. (they had it on there before, not sure why)
3. Lastly dont like the menu much, but thats rly just a minor complaint. looks to drab gray to me, liked the blue iconised menu of 2097 and the modern HD menus best. Fusion menu kinda sucked too.
didn't had the chance to try older games... just wip3out was my first one... actually my first game ever... and i liked it... personally i like pulse more than pure... dont know how to explain but... anyways the best one is HD... best game in the world (for me at least) and only until the next wipeout
I realize that it's kind of silly to rebut a two-year-old post, but I feel compelled to defend my favorite racing game ever.
I know, right? Who asked for a fake-looking explosion played backwards in slo-mo? And who's the idiot who put the H after the R in Piranha? It's the kind of mistake that a third-grader would make.
True, the menus were awful. I like the visual aesthetic, but there isn't anything approaching good ergonomics.
It has to be your monitor. (You're playing on an emulator?) Porto Kora is actually quite bright, in a sort of late-afternoon way. Even the darkest tracks like Sampa Run and Manortop have plenty of lights to keep everything clear - they're certainly brighter than most of the tracks in the first two games!
Actually, there is a lap display. The little blue and gray rectangles near the bottom are the lap counter. I agree that it wouldn't have hurt to use bigger numbers, though - it's pretty much impossible to read those things during an actual race, unless you're on a straightaway and have time to look down.
Fizz? The engines in Wipeout XL hiss like airliners.
Personally, I have no trouble hearing them. And you can turn up the sound effects if you can't hear them well.
Crappy weapons? As in, every weapon from Wipeout XL, minus the Electrical Bolt (which was annoying to be hit with and unsatisfying to use) and Thunder Bomb (which was essentially the same as the Quake, but not as cool), and with some new weapons to add more variety? Sure, the Deflector is nearly useless, but the Cloak is cool and the Energy Wall is super-effective on large groups of enemies (and you can fly right through it, rendering your point false). And what makes the Quake "not-as-satisfying"? The fact that it doesn't blindfold you by staying right in front of your ship and blocking your vision? I always thought of that as an improvement. Also, it destroys mines now, and how can that be bad?
FEISAR has sucked since the first game, and the Hyperthrust adds technical depth that the Boost never had.
I know exactly what you mean. If you're going to tell me which weapon I got, at least have a different announcer tell me which weapon my opponents are using. In the old games, I'd put my shield up if I heard "Missile" or "Shockwave" and I'd just avoid being directly behind an opponent if I heard "Mines". I can't do that in Wipeout 3.
The Autopilot has always been slow, and I think that scraping metal is more fitting than soap falling in a bathtub (which is what the old sound always seemed like to me).
I think that it was actually an improvement over Wipeout XL. That game only requires you to beat two tournaments, which takes less than an hour at most. Wipeout 3, on the other hand, requires you to excel in any possible situation before you can truly say that you've beaten it. It takes weeks to beat, and it eventually becomes second-nature. After you've beaten it, it still has the same stunning replayability as the other games in the series.
Really? The soundtrack and loading times are the only things about Wipeout 3 that aren't bad? You've completely ignored:
1. The ships. Twice as many as in the other pre-Fusion games, but much better-looking (especially the Auricom, which looked hideous in Wipeout XL) and still distinct from each other. Each is suited to a particular playing style, and the Piranha (I refuse to misspell it) is actually useable!
2. The weapons. I can't believe that you painted them as a con. The pit lane in Wipeout XL was useless for two reasons: it was hard to lose a significant amount of health, and the Energy pickup never failed to bring your energy back in the pit lane's absence. Wipeout 3, on the other hand, fixes this: the Hyperthrust mechanism provides an incentive to have as much health as possible, and the energy pickup is much rarer and actually requires skill to use effectively. Gone are the Thunder Bomb and the Electrical Bolt, and, while I miss the former somewhat (although the Quake essentially made it redundant), I couldn't care less that the latter's gone (it's essentially a Missile with an ugly-looking wireframe effect, and it's frustrating when it hits you). On the other hand, there are plenty of new weapons: the Force Wall is a great idea with a cool effect, the Cloak is awesome when you're playing against a friend, and the Energy Drain adds a lot of depth. The only weapon that doesn't really work is the Deflector - it's too limited to be of any real use as a shield.
Also, the Plasma actually hits enemies now! Woo!
3. The track designs. Easily as good as Wipeout XL's, and with more unique scenery for each track, not to mention "special" areas that set each one apart from the rest (the corkscrew in Mega Mall, the 90-degree turns in Manortop).
4. The prototype courses. Like deleted scenes on the DVD release of a movie, but cooler! It's easy to see why they were cut from the final game - they aren't nearly up to par with the rest of the tracks - but it's neat that they're playable along with the "real" tracks.
5. The handling. In my opinion, it's the best that the series has to offer. It feels much smoother and more responsive than even Wipeout XL's, while being subtle and nuanced in a way that the other games can't match (certainly not Wipeout 64).
6. The game modes. It has all of the single races, tournaments, and time trials from the first two games, while adding Wipeout 64's challenge system, combat mode (as Eliminator), and split-screen multiplayer. All that it needs is a Zone mode to be perfect.
7. Split-screen multiplayer. I know that it's redundant to mention it, but it's really something that the other PlayStation games should have had. The only other pre-Wipeout Fusion game with that feature is Wipeout 64, and it doesn't count because it's on the N64. :g Seriously, though, it's a crime that the first two games don't have it.
8. The replay feature. It's cool to go back and relive a race's coolest moments after you've played it, and Wipeout 3 is the only game in the series (to my knowledge) that has this feature.
9. The graphics. Sorry, but it just has to be said. They're amazing.
Really, your complaints are almost entirely focused on the (admittedly awful) interface and a few of the sounds. The game's content, playability, and technical depth are what matter, and Wipeout 3 blows the other games away when it comes to those.
passionate stuff dan locke, and while i can't say that it's the best in the series as wipeout and 2097 broke more ground and for that are usually considered the best, 3 is still a top class game and one that brings back many good memories and has a lot of significance for me, and i largely agree with your rebuttals :nod
Yeah; I get the idea. For me, though, Wipeout 3 is the best game in the series because it's the most polished iteration of Wipeout XL's formula. Wipeout XL may have redefined the series, but Wipeout 3 perfected the design far beyond anyone's expectations.
It's sort of like the difference between F-Zero X and F-Zero GX: the former may have given the series its current character, but the latter went back and refined the formula while adding new and better content.
If I could still +rep you, I would. I agree with everything you've said. 3 is my favourite game ever :)
The only thing I hate in 3 are the invisible boundaries, such as the invisible walls on the sides of the halfpipe-style section of sampa run, but once you know where not to go, those aren't really problems and they're not exactly as if they interfere with any proper racing lines.
They were also in the first two games, so what difference does it make?
Actually, my biggest complaint regarding Wipeout 3 also applies to the other games in the series: the opponents are very badly-implemented. Enemy positions are obviously rigged to keep opponents spaced at certain intervals, which makes the races feel less like actual races and more like time trials with traffic. They barely put up a fight, even when compared to Wipeout XL - it's possible to get to first place by the second lap, especially with the Icaras. Also, there are eight different teams, so why do the races only feature four of them at a time? The first game added to its pseudo-realistic atmosphere by making all of the opponents different; Wipeout XL's repetition of the same five ships was understandable, given their limited number, but Wipeout 3 has no excuse for making me race against two identical Auricoms, three identical Piranhas, three identical Qirexes, and three identical FEISARs, let alone expecting me to believe that a pilot would blow up another pilot from the same team, racing in the same ship, with a guided missile. Even in tournaments, half of the teams aren't even present for any given race. How in Burcombe's name does that make any sense?!
Thankfully, the newer games are much, much fairer in this respect, and actually bother to diversify the opponents (along with adding a much-needed difficulty option), but they don't play nearly as well as the older ones do.
yeah, I find that AI annoying sometimes because its so slow - but I go for lap times these days anyway, so it doesn't really bother me, less stuff in my way is fine if I'm trying for times.
dan, i certainly agree that 3 refined everything that was good about 2097 to a point, but it does also have an identity of its own, in the form of content unlocking, teams, track environments, race physics and soundtrack as well. it introduced its own innovations, such as eliminator, and of course split screen :) but i see what you mean
andy, the invisible walls - you mean at the end of sampa run, when you take a left and go up the hill and come down again before the sharp right, the tunnel and the home straight? when you go over the hill and hit the invisible wall if you go off track? - similar story on stanza inter when you take the left and go straight, but it's something i tend to overlook because it's not a big deal for me, even though it can muck up your race
if anything, it increases the sense of precision and achievement if you ace the track and avoid those as well as everything else, although it's a bit annoying when you hit them
i think pulse introduced energy shields that protect the crowds as a way of justifying having invisible walls, but in pure you could go all over the place, although of course you'd be retrieved and lose time if you lost the track
as for the complaint of the field of teams you race against in 3, it's something i also overlook but then it would be nice to test yourself against all of them in each race, and have the more realistic scenario of team-mates avoiding blasting each other - is this rectified - lol, i love using that word - in the special edition? as for the field spreading out across the track and becoming rigid in terms of opponent ships you pass and being spaced out evenly and caught up easily - i thought that was more the case in 2097 then 3, and certainly more then in the original game, but the stats of each ship were kind of unbalanced in 3 anyway, so you'd always pass goteki and feisar first, and you'd always be going ahead of the likes of qirex and icaras for 1st place, i found
anyway, in this thread of hatred for this particularly game, 3 is the magic number :rock
The Auto-pilot was crap in this game. It always seemed to wanna play the, "LETS HIT AS MANY MINES AS WE CAN!!" game, whenever you engaged it behind an opponet :brickwall. That was the ONLY fault in the game that truly got frustrating. Especially when you're just starting. :)
That's correct; it (and the ones in Wipeout XL and Wipeout 64) just stick the player ship on a rail and call it autopilot, paying no attention to the game's actual physics engine. It actually turns the player ship into a drone, with the same penalties (greatly increased weapon effects) and advantages (DRIVING THROUGH WALLS!) as the others.
10 things i hate about wipeout 3?...
Hmmm my numbers...
Numbers 1
the person whining about i can't turn right in the game. Have problems with the clipping ( yes if u know what it is, passing through walls or something more, their was a cheat for this in the first doom for the pc "loved it! )
numbers 2
they didn't have enough tracks... Really!
Numbers 3
if u can't get good at it. Don't break the game. Get ya money back!
Numbers 4
if whoever told the guys n gals (if their were any woman) creating and working on wipeout 1-3 the originals teams, not studio liverpool. If that person (s) didn't put the brakes on them developing one more time. The next ag racing after wipeout 3 would have been better than the time wipeout fusion came out.
Numbers 5
the final ending when u are defeated (ship destroyed) or didn't finish (ship destroyed), not the didn't become first place.
Your ship is turned into a darked non moving piece of junk... In wipeout xl and 64. Your ship was blown away. Its bad when ur playing 2 player. And your friend 's ship is turned into a just a black piece of dead weight on the track. And guess what. You can still end up hitting the damn thing. Well at least in the wipeout 3 here in the usa i played.
Number 6
i already said music and racing tracks... The music that could have been from djs of early nineties who remixed pretty good tracks of today.
No offense keep sasha... But chemical brothers, paul van dyke, mkl, and probably one more. They could have also added.
Moby ( say all the boo's and im crazy you want )
but go, bodyrock remix, and some of his songs back in the underground years 90's and 89. Yes!
Kmfdm
josh wink theirs some good stuff by wink, yeah higher states of conscienceless is long. No matter where you heard it from his remixes, extended versions, radio version, etc.
Deepdish
deepsky
so on...
Numbers 7
it was, i believe an early time for this game to have come out, and it could have been a hit on the playstation 2.
Numbers 8
it was the only one in the wipeout series. That had a real cockpit view. Of you being in view inside the vehicle.
You know the visual picture. Your team logo on the bottom left or right, the front windshield the view and size you would assume if u were inside, and some bells and lights.
And the yahoos in studio liverpool didn't want to apply that idea in the future games. Till i think later... I haven't played wipeout fury to know.
Numbers 9
oh the united states and the rest of the ntsc side of games didn't get the wipeout 3 special edition, but euro and pal players did....
I guess it was not a kind of share the wealth or restrictions that the usa has on things imported into the united states. Hmmmm? The wipeout game was made in the usa!
Numebrs 10
i love wipeout 3.
But it had its bad parts.
kfmdm Juke joint jezebel music version would be nice. very bizzarre covers for their albums
bah , I am convinced Wip3out is the best game of the whole series, I love graphics , I love the Background Music , I love races, I think the Manortop,Terminal,P Mar Projects races are so much beautiful. It is the best Wipeout of PS1 and it is better too than the various PS2' s Wipeout.
WOW i thought WO3 was pretty solid, i mean the tracks were well designed the ships were great plus the graphics put the playstation to it's limits and to round that all out the music i thought fitted in well.
Well said mr.mistro. wipeout 3's music fit the atmosphere of the game very well. oh, and welcome to the zone. hope you enjoy your stay. :beer
Sorry to quote myself, but I realized making an addition to a post I made two years ago probably would be pointless lol :P
I just fired up WO3 for the first time in a while... I have a few additions to my list:
- The save/load BS... everyone has said it before, so I'm only echoing their sentiment, but that damn lag between making a selection and when it actually happens on the save/load screen is INFURIATING. I don't know if I ever accidentally saved over my previous game, but I know I've loaded the same game like three times in succession... "NO I JUST WANT TO SELECT "EXIT"[/i]
- I also hate how many weapons hit you completely unannounced. I don't remember the CPU being such a rape-machine in this game... it's just like bam bam bam unsympathetic
- and I don't remember how much of an issue this was in any other wipeout games, but I can't stand when you're RIGHT before a turn, you've already got your fingers on the d-pad and airbrake, and out of nowhere some weapon hits you... you immediately lose all your speed and turn straight into the inside part of the curve. >_<
I think I wanna start playing this game again, though. I remembered eating it up back when I first found it... and I also somehow used to be good with the analog stick. Once I'm competent with that again, I'll be satisfied lol
Just here to express my deep love for Wip3Out 3. For me, WO3 it's the best WO game ever. Yes, it has it's own quirks and downsides, it lacks the music and feel of 2097/XL, but for me it's still the best of the bunch. And I totally hate everything after WO3.
Weird, I thought the music was even stronger in WO3!
Coming from WO1, 2097/XL, and WO64, I didn't really like Wip3out when I first played it.
It took a while to grow on me. And now I love it. Especially with the refinements seen in WO3:SE.
I still do suck at WO3 pretty badly, though! :D
Well, i have many positive feelings about Wipeout3 - but game have some issues... it's true. When i get WO3SE some things changed, because this version have many bugs fixed and many things added. Generally I like this game. It's not best WipEout but it's good :)
I'll have to agree with some of those points, now that I'm playing through it after all these years.
- The in-game HUD is hard to read, and since you need to concentrate on the race, reading through the clutter takes too long. No lap indicator is a real pain, especially since there's not even an audio cue for the final lap, and the only visual indicator is blinking yellow text, which is easy to miss when you're focused on the game.
- Hyperthrust. I know it's an unique thing about WO3, but its cost and function aren't really appealing. Turbo pickups were fine, especially for ships like Feisar on higher classes. Thankfully, this mechanic is not required if you want to win.
- Some of the items are, frankly, drivel. Cloak is beyond pointless, being basically a shield that doesn't make you impervious to damage. Force Wall is almost entirely useless since Quake already does the crowd control job a lot better, and doesn't throw opponents at you (which is ridiculous). And Reflector - oh, Reflector - it throws the whole combat balance out of whack. What a brilliant idea, to make yet another Shield that doesn't shield you from everything, but also punishes you for having the gall to use weapons so you can have a chance to overtake another racer. I wouldn't have much of a problem with it if the AI didn't abuse it to no end. Got missiles? Reflector. Rockets? Reflector. Got freaking Cloak? You better believe the AI has Reflector on, just in case. The worst thing about these three is that they're a waste of weapon pads. I could've gotten an actual Shield, an actual Quake, or actual weapons instead of these.
Beyond that, WO3 is pretty good.
I really agree with the HUD part. Kinda ironic flaw in a WipEout game that it lacks functionality for the sake of appearing futuristic.
Some may say it is a prediction cough
Wip3out is still up there at the top of my favorite WipEouts. Probably just because of the amount I played it. It definitely has its flaws though. The design aspects still holds up surprisingly well but looking back and can be tempting to say that it’s teetering on the line of form/substance. Really hoping to find a good emulator so I can come back and visit it again soon.