The vel^3 (cube power of the velocity) comes from the aerodynamic drag equation:
http://upload.wikimedia.org/math/9/9...7b238e5de9.png
all those variables have a meaning you can see here:
http://en.wikipedia.org/wiki/Drag_%2...#Types_of_drag I just made them all "2.0" for now.
I know it says v^2 in that equation, I used v^3 because I want to take into account the sign of the velocity (if it's negative or positive), so the force points opposite to the movement of the ship. I can use the v^2 just like that equation, but then I have to multiply by v/abs(v) to get the sign of the force (v/abs(v) can be -1 or 1), but again, to save processor time and avoid divide-by-0 problems I just used the v^3.