New place for the PBP format
http://www.wipeoutzone.com/forum/sho...BP-file-format
Experiment
see my updated fork which,
- adds WOXL tracks to the menu
- adds Moongoose tiny web server so you don't have to mess with your browser or source files, simply run it and it will open the page on your default browser (Windows-only)
https://github.com/aybe/wipeout
http://www.wipeoutzone.com/forum/sho...174#post243174
no$psx
Sadly I don't know MIPS assembly which would otherwise make the thing relatively easy, basically once you know which address references a file name, you'd simply step through the code and sooner or later would understand how many bytes are read and what's being done with them and so on.
One hope is that no$psx can return a vertex's data, if yes then we'd run few searches on these files to see whether vertex data is here as-is or is encoded.
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Notes for WOXL:
- camera will go berserk at times
- some of the textures are wrong (picked from WO?)
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EDIT 1
actually they might not be out of reach -> more PBP stuff : http://www.wipeoutzone.com/forum/sho...171#post243171
they are encoded using LZ77 (like CMPs)
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EDIT 2
Vertex data is on its way !
http://www.wipeoutzone.com/forum/sho...171#post243171

