How about an overly american team with a ship inspired by a hotrod?
How about an overly american team with a ship inspired by a hotrod?
Thanks for volunteering to sketch it for us. :P
The designs are awesome. Just curious how you got the cool Digital sketch/Concept Art look? with a tablet?
EDIT : I'm doing so mods to CryENGINE for my Project now. Howful by the End of To Day I'll Have a Pretty Good 3rd Person camera setup for the Crafts.
Importing art is still a bummer though - Much prefer unity :D
Also, PLus, How about an iPhone/iPad Wipeout game. unity is flogging the Basic Versions of the Android and iPhone SDK for free (was £400 each!) I've got my license :D
Had some issues with Internel Server Error's - think there servers are abit overloaded because of the popularity :D
maybe it's time we put a ceiling on ships? with type's designs we're up to about... 12 I think perhaps it's time to concentrate on tracks me thinks?
Also vorpal I don't know how type did it but I know there's a program called open canvas that is essentially made to emulate pens and pencils, it's very basic and I'm not sure it works on anything newer than Win XP but the way it emulates hand drawings is probably the best I've found yet (without any customization of tools and settings I should add)
Yeah, I agree with Orix. I'll make a few more and then it's just tracks. So get your track designs up, people!
I already have 3. Two on the making and one in my head.
Well, one is cassandra. The other is Draco Cavernae (Raptor1 already did the background story for this). The one on my head is located around a large rock in the middle of the desert, similar to Ayers rock, only with a city nearby. I don't have a name for it.
Super Speedway on the Moon is definetly needed... In fact, a badass track would by a compact series of straights and sharp corners all on a spacestation (you'd get to go all out on angle changes, lighting, zero gravity etc)!
Don't forget that this is the FX-150 league simulator.
The very first game had a track on mars, anything is possible!
Not for an amateur league.
Cassy yeah, Draco, (Raptor did background, how about description? Or is it in the same package?)
Now the rock... How about, (I keep thinking about Ice City for some reason...) Santos Ocean, or Bone Desert ( thinking about GTA:SA and los Santos came to mind)
That makes 4 or 5
Cassy, Draco, Atlantis, and unknown name (hopefully) atlantica.
P.S. KillCrush, he got the space center thing down... When it starts getting professional.
Atlantis? I don't recall such a track!?
Background IN the description. Here it is:
The hustle and bustle of the city streets has been replaced with lush greenery and cool mountain air. As a result, funding for a purpose-built track was severely lacking, forcing contractors to leave a segment of track completely unpaved. Once you return to the paved portion, however, don't let the gorgeous scenery distract you from the hairpin turn at the bottom of the hill.
Hmm, must have been away during that time...
Hey zero! Any luck with that menu? Also I'm waiting for some of your ships to remake them!
I can't do much right now... I'm starting my mid semester exams and I oughta study so I can be more relaxed in the finals...
Yeah, it's already finished. Now I'm working on something big and I'm planing to make this ship behaviour simulation real. I have some visions on how do I do that, also I have to change "begin race counter" skin to match my new "big thing" ;)
I'll send those ships u'r talking about when I get on PC although I don't know how do you want to make them prettier xd Only "Interceptor" is on good way to be nicer (I like Zepher as it is now, C-Distra is :turd).
https://rapidshare.com/files/1832167031/Interceptor.rar (Are you fine with *.fbx ?)
Look forward to seeing the menu, zero! I'm still designing mine. Since each ship in my game can have a weapon this means my menu has to cope with up to 192 variations per race position, but at the same time not flood the screen with buttons (which is a challenge).
I was just playing some Pure and I'm like "the delta tracks look so cool" now I'm thinking about making a track with parts from all four. Look at the delta tracks... Cool huh?
I would like the back story of this to be the same as Piranha in WO 2097. That mysterious team that had a superfast ship but no actual armament, though this one has cannons.
So, inspire yourselves in that and try to come up with short descriptions.
It has an rough polygonal shape, kinda like the F-117 and matte dark grey/black paint:
I drew a painted sketch of it:
Attachment 5981
hello, having read thorough most of this, I think your project is very good and would love to see it come to fruition.
So I was thinking if there was anything I could do to help, descriptions maybe...
Not much is known about the LOGOS Scientific Research Institute, or about how their craft is so well engineered. Rumours include connections to Area 51 or even just aliens...
@Icaras666
hms hms... well I'm working on some character designs for the game:
Ifreet - Character name Anisa Dima Story not even close to done here but me and a mate is working on it.
Amphithere - This backstory is from what I understand pretty much done, He even has a name
Helios - No backstory or name at all
Solaris - No backstory or name yet here either.
So if you feel like cutting your teeth on something you can give writing some stuff for that a go :) I'd focus on Solaris and Helios if I were you :) though to avoid confusion and such. the only thing you really need to know about the teams is that as of this moment we've kind of said that they're mysterious and that not much is known about the teams, this doesn't have to hold true for the pilots though, and they are respectively drawn to be of Mediterranean descent in the case of Solaris and southern Slavic in the case of Helios.
Best of luck to you :)
P.S. never mind the fact that it says Solaris on the jacket of the Helios pilot this is something that will change when I digitize it which I just haven't gotten around to just yet.
Ok, I have decided to take upon myself the task of creating each team's backstory and character bio. Some of it branches off of the history of the WipEout series, as you'll find in most, if not all the backstories, but a lot of the work comes from my head. I will never make things official until the team creator approves of the description I came up with. Therefore, if you have ideas for a backstory for your particular team, hit me with what you have in mind, and I'll create it for you. If you do not have a pilot name, give me your real name and the team's country of origin, and I will generate one for your lead pilot.
Amphithere
Cern
Helios
IFREET
Logos *tentative*
SAGE
Solaris
@Icaras666, The only thing I can really think of off the top of my head is that we need more tracks. Xpand's currently modeling ships, but the tracks are next, so go ahead and try your track designer skills.
cool, I'll have a go at those.
Also, since Oryx said the teams are rather mysterious, maybe the Helios pilot could be a descendant or clone of Paul Cheung, who Helios bought off EG-X, because he kinda reminds me Paul's Fusion concept art, but without the augmentations.
Attachment 5992
Just a preview of the next track...
Well, I'm starting to do alot; results screen, fx-150 logo... 3 tracks and, y'know how in the results screen in pure... When you get a metal the way it loads up is cool... Outer then inner... Now I might make a animation showing how it should load up... (first arrow, then line down middle, then second layer, then split first layer)
So... Is that good for every one? Maybe even a track description or two...
Track plans are either
a) a massive, nurburging length track (if u can) about 33.5 km made up of all pure tracks broken apart in sections (28 tracks (alpha, beta, gamma, delta, classic 1&2, zone)
or b) all delta tracks (nicely balanced with speed and complex moments (irida ftw!)).
Or c) Atlantis run long version (goes straight into the catacombs before reaching Atlantis City) about a 3 km increase to the original sketch.
Wow!, that`s awesome flu you have!:+ similar goteki 45 design!
stevie:)
KK FX-150 logo.... doesn't look as good as I drew but u get the point...
that ship looks like the pure go-45... but flatter :D
KK after some heavy editing i got the picture under the limit... Atlantis Run, short/west circuit...
woah... that quick Oryx!? :)
P.S. just looked at Main menu and saw Vector was missing... that has to go in to fit story because Flash was the new speed class :)
P.S.S. nice so far Xpand!
ok rocket I did a digitalization of it HERE
Wow this project now has so many people working on ^.^ Sorry ive been under the radar lately, Exams and assessments are overloading me with work... i hardly even have the spare time to socialise with my mates...
Will you be needing another team? :P
How about another track? xD
Looking forward to the beta :D
I thought maybe we could have tracks that use remnants of F9000 ones, like the spiral bit on Cubiss Float 3
Can't... Need a mag-lock script...
Actually we can do it. I already have one in mind with a downward bent corkscrew section in it. We only have to fly with a certain minimal speed and everything goes alright. The rest is just basic physics to make the track section the right shape...
perhaps reversed speed pads that you have to hit to get through the downward part effectively?
Just make track which needs it so I'll have reason to write those 2 lines of code :P For now I'm studying jet engine construction and jets overall so I can build at least a little "real" like ship to script and test so this symulation thing will actually get place in Slipstream GX ^^:+ Still I don't know how real anti-grav ship can turn without rolling up-side down :dizzy (or at least I can't imagine)Quote:
Can't... Need a mag-lock script...