Thank you blackwiggle. Who's this panopticon chap? Must be very dedicated :)
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Thank you blackwiggle. Who's this panopticon chap? Must be very dedicated :)
Anyone else noticed that the "stands" on the right hand side (fwd) of the sloping long left hander on Chenghou Project can be flown on? I found this out accidentally the other day by ramming literally through the wall onto the stands, which took me round the corner rather nicely I have to say :P
Yes, the panels can be flown on, but the transition from "stands" to over the wall is horribly awkward and slow, to the point where you should just stick to the track for minimal heartbreak.
I preffer keeping my nose down to stay close to track and gain priceless seconds over my opponents, especially on wep off/phantom race ;)
It is rather hard to press both up and left on your d-pad simultaneously though...
It's a lot easier with analog sticks. Mind you I ride that turn through and if I can get enough air on one of the leaps I squeese in a quick BR to finish the turn. I think it's called 'Fishbowl' turn right? (Notice the consistent leaps of the ships compared to fish around the turn)
Use motion sensor for sterring or pitching and you're free to use d-pad/analog stick to stick to the track :g (jup, me again with this :turd)
The motion sensor is nowhere near as effective as the up down buttons... even if you set it to 20% :P For me its just a matter of alternation pressing :P
Also, what determines how much you sideshift? The distance seems to be rather random, and significantly bigger at slower speeds?
you get used to motion pitching. Works for me.
And you kinda pointed the relation out in your post: the faster you're going, the less effective the momentum pushing you sideways moves you.
Has anyone noticed times being set in the wrong race teams?
You forgot the "to compete" part on MSSA's post !
He means pitch is necessary to set top times on pulse/pure, not for wins against AI ! ;)
...didn't notice that. My mistake :P
And about the sideshifts: is speed the only factor? How quickly you tap the airbrakes twice doesn't go into account? Nothing else? O_o
What's the point of the handling stat if the airbrakes bypass this anyway?
That's a good question, but airbrakes slow the craft on one side in order to make it turn, let alone 'air-brakes'. Whereas turning the craft normally does not slow it to make it turn.
I would think that having a much higher handling stat would allow you to brake more later in the turns; a craft with low handling would need to brake early.
I have MP set to 100%. It still feels like there's some kinda lag, but yeah... you get used to it.
Is there any reason to barrel roll in Zone races? Seeing as BRing depletes energy, it seems counter-intuitive, unless it grants bonus points.
Hi Archon, it's 1,000 points for a successful BR, and your energy will be restored after 2 perfect zones :)
Does that means you'll go from 1 shield to 100 after 2 perfect zone's?
I always thought it was 10+ (or something) per perfect zone.
No, you're right - since a BR costs 15 energy, you'll just make that amount (+5 if applicable) back every 2 perfect zones. That's what Gaddafi said.
Yeah, 3 perfect zones for every 2 barrel rolls. Seriously BRs are crucial to setting records on Zone mode, or on the tracks on which they are possible anyway.
My energy is recovering after 1 perfect zone... lol, you guys have other version or something? :g
Yes +10 for every perfect zone, but since 1 BR costs you 15 energy you'd recover too much energy than needed (5). 2 BRs for every 3 perfect zones is more efficient. Tbh though I just BR for the life of me on most tracks, then recover till I have about 75-85 again, and repeat. ^^
Yeah it's about getting the perfect balance and BRing right until you stop getting enough perfect zones to carry on. Then recovering to 100% energy before you stop getting perfect zones altogether. It's a difficult thing to get right, and often more luck than judgement.
Nothing awesome, i just like when wipeout is 1st at something :D
http://www.telegraph.co.uk/technolog...ipeout-HD.html
Well its more like how fast are you racing and on what track.
it costs 15hp to do a br you cant do a br with less then 16hp. else you would kill yourself....
you get 10hp back. so that means when you do a br that zone you have -5 hp. but on low speed classes it takes you longer to get to the next speed br section on the track so you already got all your hp back. as races tend to get faster for example a zone = lap then you got more br options then that you can recover. and if you do the math. br-15 +10(perfect zone)= -5 + 10 = 5 ( now you always have full hp after 2 zones) but, if you do a extra zone you have +15 this means you can do a othere br. so like Jaf said:
2br on 3 perfectzones = best.
just dont start with 100 hp else it is worse. 85 is max starting hp, for the 2br on 3 zones
Oh, and you CAN do a BR on 15hp.
That would be 15-15=0 and 0=dead :p so no ^^
Cipher
Actually, it is possible to BR at 15hp. You can have 0hp. ;) You blow up if you scrape anything though.
Errr no, I know what I'm saying. What Woop said ^^
Indeed, 0hp doesn't mean "dead", it just means "be careful!". In fact it goes down to decimal places so you can sometimes get away with the faintest of wall scrapes when on 0hp and still not die :g
You guys know the first chicane/short S-bend on Metropia (Reverse), right? I always do a barrel roll instead of trying to stay on the ground. Is this a viable tactic, assuming I've got the energy to survive, or should I not indulge myself in silly acrobatic antics there?
That's the way to go :)
Sometimes when I die in ZB, I respawn with 60 hp instead of 100 (and once at 20 I believe). Has anyone a clear view of what's happening there ? At first, I thought it had something to do with my carcass hitting a barrier or going off-bounds, but that's not really consistent ie, I've already been through barriers as a carcass without receiving said damage and received the damage while not hitting any barriers (though "off-bounds" is sometimes weird for the game, I guess it could have been that). Besides, I can't fathom why wall-scrapping damage as a carcass wouldn't be dealt as well.
Any thoughts ?
Silly acrobatic antics are a large part of making HD both fun and faster :)
Denton - I'm trying to think if I've ever had that but I don't think I have. No idea why it would happen to honest, must just be a glitch :?
Do some ships barrel roll easier than others? I mean does the height of the ship affect its roll ability? It looks like Piranha and Feisar would roll easier than the HD Goteki 45 for instance, but is it actually equal or not?