Originally Posted by
feisar rocket
Just came out the shower and had a "eureka!" moment.
How about level of simulation?
(I. damage only to shields, dumping weapon gives you shield energy. (basic WipEout)
II. damage done to shields first then armor, pits must be used to "cool" engines and regenerate shields (heat levels do not damage shields). (amateur WipEout)
III. full racing sim, batteries for engines and weapons must be recharged. Overheating, shield failures, weapon malfunction, battery overloads, is possible. Damage is done to shields and armor at the same time (shield - 60% damage to armor). Recharge lanes are activated (across pit lanes). Heat levels damage shields. Low shields = lower speeds. Possible engine failure from direct weapon impact to thruster. Once shields are "offline" they never restart (shields low -> shields critical -> shields fail -> shields offline). (FX-150 amateur league complete simulation)
I know it might be... impossible to get it like this, but I just wanted to share.
P.S. Thanks for Python tuts Aspect.