It won't because it's an 2D post-processing effect, it's not 3D in any way.
Likewise, the 2D HUD will also not look right in 3D.
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Really? Dont we only respawn when destroyed of going off-track?
I agree with you though, restart after being hit by weapons if ****ing too slow... even worst if you eat all 3 rockets in the ass. This is just dumb. Im not saying removing any after-shock from weapon impact, but waiting for an eternity to restart is just too much. Being slowed down ONE single second is more than enough.
It's pretty common to get destroyed and/or go off-track after being hit with weapons fire. Your craft stops responding for a moment - usually just long enough so that you fall off the track. When you respawn - you now have to wait before you can start accelerating. (due to the previous weapons fire)
I know exactly what Yeldar is speaking of - and it's brutal.
I miss the 1.XX weapons power - 1.3+ weapons started using steroids. Although the 1.3 leach beam actually worked (and only then)! Why that got dropped is beyond me.
Is that 1.XX weapon a Pure/Pulse thing? It made me think of Fusion and its ships with varying weapon strengths.
The Tri Rocket can be exploited very well if done right at a start of the race You just Pin your craft one way and fire, instant 3 hit KO. I agree though it should be toned down.
@yeldar and ih8you....i agree can be to punishing..hit by weapon on sol2 drift slllllooowlly off the track..start a slow skydive ..eventually respawn and accelerate..loses 5 seconds easy maybe upto 7 seconds..
I got a great video of this happening on metropia reverse: just after the mag i got shot by something or other then hit 5 mines then got respawned by some rammage (as you do)
upon respawn: .....erm....hello...?...has my X button broken or what...hello?...?...ah...there we go...
It's even worse when you respawn right on top of a bunch of mines and/or a bomb dropped by others as they flew past. That's happened to me a good few times.:(
metropia..when you hit a little rivet nut in the wall.fly backwards then float off into the air..knock out a barrel roll to try and make something happen..eventually respawn on the track..
that for me is the most annoying respawn in the game cos it shouldnt even be a crash as a ship going 800kmh hitting a rivet on a wall would just go past...
mkae L2 a respawn button for online races so we can bypass broken crash respawn sequences..
press the button and that it.
What I hate the most about WOHD is the Fury Track Weapon / Speed Pad activation radius - it's so different from HD.
Honestly - that's the sole reason I don't fly the new tracks - it's just so annoying to me - the level of inconsistency between the pads - even on different Fury tracks.
@ih8you
i didnt know about that..obviously i have not played on th fury tracks too much to pick that up.:nod
Oh well of course, if you fall off the track after drifting away from weapon impact, respawning sucks... I thought that Yeldar meant respawning after weapon impact without taking in account you fell down off the track...
Another hugely annoying thing that should be corrected is the almost empty shield energy we got after being destroyed... That's incredibly stupid. Its already so punishing to be destroyed, and consequently having to wait so long to finally starting to accelerate again, that the freaking shield energy should be replenished COMPLETELY, period.
it might be annoying to get killed and be respawned with a tiny bit of energy..but in my oppinion its much more annoying to blow someone off the track only for them to have a full bar of energy and chasing you with your half bar of energy and really giving them an advantage over you.
its hard and cruel but healing your ship can generally be done with a bit of spacing between other ships so you can get all the pads to fix your ship...:nod
Yeah get destroyed an get full energy back as a reward.
That makes sense :D
Again Jasmin, i beg to differ.
Being destroyed is more than enough to compromise a course. Adding low energy respawn to that is ridiculously useless. There's no sense to that. Rarely someone got back to me after i destroyed them, because they lost too much time and positions having to watch the carcass crashing on the track, respawning and regaining top speed, even with Goteki 45. Unless its 2 vs 2, racing and being destroyed in a full grid imposes so much hazards for the victim to get back to the perpetrator that its unlikely it will happen. Im not saying it never happens, its just what we can generally see in this situation.
Now lets say you've been destroyed and respawn in a mine line, a bomb, lost rockets shot by someone, or getting caught in a Quake wave... BOOM, destroyed again. Wow, that's so much fun. You see what i mean?
Respawning with full energy bar is far from being a reward. And a low energy bar is nothing of a challenge, its an awful pain in the ass. I've seen top dogs quit after being destroyed multiple times because of the issue i'm speaking of, the same people that would say quiting is for losers and that the real winners never quits, even when all hope is lost :) Yes, i think its important to finish your race even when its a complete mess, but there's a limit at some point.
The low energy respawn just makes it all that more important not to be destroyed in the first place. That means fewer BRs, more absorption, and saving shields. Add better sideshifting and evasions, including turbo-ing away from missiles. Shoot mines to get through them or even risk following another player so they'll take the hits. Remember to pay attention to the pickups the others have in the HUD and try to see what they're planning. There's so much depth and complexity to this game.
Aside from annoyance, the first impression I had upon noticing the slow recovery is that Wipeout is really living up to its namesake this time.
I know how to play WipEout dude, don't worry. Im sure you do as well.
You can't always absorb pick-ups after a recovery. Lets say you're stuck between 2 players, which often happens, and the one in front picks up everything. You're not getting anything to replenish and you have a high probability of encountering drop weapons to blow you up again. In the momentum, the guy behind you will pick the respawning item and augment much more the chance to be blasted away, again. Resulting in a huge chance of you quiting the race :lol
You cant always turbo away from missiles, those have a damn long range. You can always evade the threat by quickly negociating a chicane, but this wont be the case everytime. Again, you still gotta pay attention to what's happening behind, while monitoring your energy bar and navigating your craft on the pace-maker. Combine all of these issues at Phantom Class and im sure you won't have the same vision of the problematic ;)
Finally, weapons hints are not always on, so that last statement cant be considered.
Sure, WipEout have a hardcore learning curve and is unforgiving. But still, everything is a question of dosage, and here i find the punishment unnecessary excessive. Like i said, being destroyed is punishing enough and appropriate. I could have another way of seeing things with all the experience i accumulated in WipEout games over the years and accept this issue, but frankly i think its too much.
If this feature would be corrected by implementing a full bar after being destroyed, im convinced it wouldn't break the complex gameplay structure and would be beneficial for the sake of pure fun. Take in consideration that it wouldn't mean automatic Comeback King badge ya know, you'd still have to climb up the hill again ;)
i respect what your saying but when i blow up a better player he will always catch up..even more so when he has a full health bar..As it stands i have a chance as his limited to no BR's until he heals..
There should be a no respawn mode i think.
This is the way campaign is , maybe online should be too?
IMO i think it would be better:D
I still would say 30% is a fair amount to regain from an elimination.
Enough for two barrels with careful driving, an its more than likely you'll have absorbed by then.
Yeah, I was mainly writing for a general audience there, sorry. :)
Maybe the slow recovery from weapons is a bit much, but I actually feel that the low energy respawn is very lenient and even a little unfair in the other direction. When I hear "contender eliminated" I'm used to thinking it means just that. They are gone from the race and their return is unthinkable because their ship just blew into a million pieces. [Edit: Just saw Jade's and Barnster's posts, who seem to agree.]
Hearing that phrase used to be quite satisfying back in 2097, especially after a well-timed plasma bolt, but now I just think about how that person will continue to affect the race behind me. Call me old school, but I want to send first place to DNF now and then, especially when it's someone who arrogantly thinks he deserves first because he's good in speed lap.
Maybe that didn't test well in beta, because when people lose, they still want to play, so they compromised with the low energy respawn. Too bad, really. I think online races have lost a sense of dramatic tragedy because of that.
Maybe they could allow a no-respawn option and a full health respawn? It would be interesting to see what people would prefer. It would complicate the leaderboard situation, but I don't know why they even keep track of multiplayer race times. They don't really mean anything. They don't keep track of Zone Battle and Eliminator scores. Keep single player race times, though, since the AI is the same.
The chance of me quitting a multiplayer race will always be zero. It doesn't even cross my mind.
Koleax: Unfortunately, welcome to a year ago when I found out that "Contender Eliminated" didn't mean the same thing as it usually did.
Why is there a respawn? Because they couldn't make it work without bugs when the game host was eliminated and felt like leaving the game.
They said they would work on an option some time in the future. Welcome to the present, one year later.
Just upset all the time arent you DD777?
In my opinion all the things they say they would do and what they actualy did totally outweighs the former.
Bugs, eh? I wonder what other annoying things about WOHD that are not bugs are actually because of avoiding bugs.
What happens when the host leaves in the middle of a race now? Does the whole race end?
With more than 2 players, nothing happens to the race if host leaves. Another player is selected by the game to host when everyone get back to pre-race screen. If its a 1 on 1 race, the race ends if the host leaves cuz you cant race alone actually :lol
What a strange problem, then. I wonder if it's related to spectator mode and its respective weirdness, which may also be related to why we can't save replays.
Or, all these considerations could just be indications that no one actually worked on this area.
No you just have this Really Snide way of getting your point across. And I know for a fact that Lance picked up on it too. Just enjoy the game for what it is?
Right. I have played WipEout for well over 300 hours but have not enjoyed a single moment of it?
Please don't be ridiculous :D
If I didn't enjoy the game for what it is (A damn fine racing game mind you, and one of the last few challenging games and worth owning if you have a PS3), why would I be here?
But of course, selectively go ahead and read my posts... Never mind the fact that I praised the game multiple times in the past for the amount of content, the graphics, the challenge, and the overall quality. Stating it could still be better is apparently soooo wrong that I am not allowed to do so by some rule you made up in your mind.
WipEout HD can still be better than what it is. Look at how good it is. Imagine that, but better. Can you picture how incredible that would be? Why do you think I push for that often? Exactly, because it would be incredible. Mind blowing. Out of this world. WipEout HD is so close to perfection. Imagine it being perfect. Don't you even want that?
Why am I not simply saying this then? Because it's been over a year, and the treatment given to us loyal fans has been far lower than sub par. Sure, we got DLC, but not a peep since then. How long did it take to get the leaderboards fixed? Yeah, a few months, and they are fixed only because the blu-ray version has come out. I feel we've been treated like **** to be honest, and for a very long time. Pulse (where's mah DLC), and then HD (hello, bugs?). I'm starting to think Sony doesn't really care, so sorry if I go on with my comments about it having lasted a year.
Oh and lastly, you're not so much better mister BigMouth. You've angered a fair share of the members here yourself. Like to Lance, I will suggest you actually try and have something to back yourself up. :) Good night.
wipeout does have bugs but nothing near the quantity many other games have.
the only thing i dont understand is game makers always seem to get plonkers to test their games...now if SL gave wipeoutzone members a copy of hd and fury to test before they released it i bet their would be no bugs left..which means better finished product and less money spent fixing broken stuff for sony..
i noticed this issues many times before with other games.
Indeed jasmin! I completely agree with this. It's a proven thing that beta testing only makes a better product in the end. Unfortunately the practise is uncommon because it's hard for a business to hand out freebies and still be viable. But yes, the few bugs in WipEout HD would have been eradicated completely had many expert players been exploring the tracks throughout the development process. You can never have enough testers, and though the actual job of being a video game tester sucks (Repeat a thousand times walking into this wall), a beta tester is fun. You get to play the game and give your feedback to the developers, an awesome feeling. You are actually contributing to the game. This is really good, unfortunately outside of indy studios the practise is quite uncommon and only done for really big budget titles (Of which WipEout HD isn't a part of, though it can certainly rival with them!)
EA studios don't use beta testers. They don't have the slightest ****ing idea of what that is. The best they can think of is that its an early prototype VCR of the 80's.
my biggest gripe at moment is some of the crap crashes and ridicalous delays in respawn..
why not have L1 be respawn button in game..that way all crashes are fair and we dont have to get those really crap glitch crashes like hitting a tiny screw in the wall on metropia fly backwars and float up off to the moon for a long voyage...:nod
and also why are wall scrapes so punishing..if im gonna crash i always chose head on colllison over a wall scrape as i wont get punished as much..this is silly IMO :nod
Are you talking about the 2nd last turn in Metropia, where you're going uphill after the magtrack? Or maybe right away at the beginning? Do you know how to get flying in the area right before the magtrack because I've been trying and trying! It'd be a great spot to take pictures. :)
to be honest there quite a few mystical kiler rivets in the walls on metropia
Ok, I cought myself now for the third time, while lapping the first two or three laps on a
Phantom Speed Lap session, thinking that I was actually racing on Rapier to the extent
that I had to quit the session to look whether it was Phantom or not. It always was. xD
Subsonic is the new Phantom. :P
@Koleax: Subsonic would be cool, but I think it's too fast to be played
well on any track, for example Chenghou and Sebenco.
@il_mago_di_Doz: Yeah Zen / Super Zen would be an ideal speed class
for WipEout. The reason not having Zen as a speed class just yet is simply
due to a lack of testing on how everything behaves while racing at that
speed. From my ZONE experience I can tell that at least Zen would fit quite
nicely for regular races. Up to my point of view there is 'only' one issue, i.e.
the regular crafts are not usable at Zen / Super Zen at the moment, likewise
their Zone Battle counterparts, which do behave rather odd and need a lot
of tweaking to make racing at this speed fully enjoyable. However, there is
already a proof that racing at Zen / Super Zen would work out quite well. The
ZONE craft is a proof of concept. Just imagine using the ZONE craft (or a
similar craft, a slight modification thereof) in regular races with weapons
enabled running at Zen / Super Zen. That would be awesome. :+
The only thing that annoys me in Wipeout HD is trying to beat Zico countless times :mad:. The last turn is luck-based, whether you land a barrel roll or not. Plus, not even my Piranha Fury can beat the unbeatable Zico :(.
i wouldnt say the last onto the bridge barrel roll is all luck..i can do it 1 in 5 times in the tspeed lap..i would neer use it in a race though..
to do it i pitch up high fly as right as possible to the wall on the approach and aim the nose of the craft exactly at the right side edge on the bridge..
the ship may seem like it will miss the bridge but it wont.
oh...btw i do the Br LRL not RLR..im not sure but i think doing it that way makes the ship br the otherway round making the bridge bit easier..but you need to check it out..
:)