The Zone battle video will be most welcome as i havn;t really got a clue what I am doing.
Good Job:+
Printable View
The Zone battle video will be most welcome as i havn;t really got a clue what I am doing.
Good Job:+
Thanks for these video tutorials; I'm just getting to the point where I want to try a speed lap on each course and speed class to see where I rank :P
From what I've seen so far, the videos have been pretty enlightening on a few tracks for me, and I'm curious to see your take on the reverse Fury courses to see if there's anything I'm missing for them!
thanks again and look forward to any more vids forthcoming
Thanks for the feedback. Unfortunately there's gonna be a fair delay before the reverse Fury tracks are done as I've just started a new job, but I'll try and do then bit by bit whenever I've got some spare time :)
I'm also going to do videos detailing hints for the four Zone tracks as well. They'll be more of a race commentary though rather than a tutorial due to the constantly increasing speed.
At long last, all video tutorials are now complete :) The last four are now linked with the rest on the front page. YouTube only at the moment, will upload them to WeGame soon.
Rob, can we get this as a sticky now it's finished?
With the time and effort youve put into it mate, it sure deserves to be stickied :beer
All great stuff. A monkey could learn the tricks of the trade from those videos :)
amazing effort, Charlie! :+
Hey Hellfire, I saw your videos before (love them ;)), already saw the FAQ, great work!
I just read it again, well parts of it, and found the following :
\-\/-/ **SYNCOPIA** \-\/-/
/-/\-\===============================/-/\-\
Returning from Wipeout Pure, Vineta K is a reasonably fast track with the odd
tricky corner thrown in to catch the unaware. Very balanced and an appropriate
introduction to Wipeout HD.
Oops? :D
Ah cock, must have C+P'd the titles for the Zone tracks and caught the Vineta K description in the crossfire ;) I'll sort that when I get round to doing the Zone vids.
Do you plan on doing any more FAQs??
Things like Jumps, Weapon Usage, Advanced Barrel Rolls, Auto-Pilot Techniques, Ship Comparisons etc, etc
Yeahyeahyeah ^_^
Would be hard work though...and probs only useful to zoners as opposed to all those who just want to get around the track, let alone crack the top 5-10.
I'd be glad to help if any of this will be happening though :)
Weapons one might come in handy actually..for me I mean :P
I like the idea of weapon/autopilot techniques, might try that out. The only other one I had on the agenda was the four Zone tracks, but any suggestions are good :)
Advanced barrel rolls are a bit beyond me, all the ones I can pull off are in the tutorial vids ;) Also, I'm not sure how well ship comparisons would work, as to be fair the differences between them apart from handling are pretty minimal.
Plus the fact that you can get the craft to handle more like each other by adjusting the air brakes.
A weapon one would probably really surprise people. The cannon for example really isnt as useless as people say it is :)
I always liked cannon, just because I think it takes a lot more skill than anything else, except maybe plasma. But then recently I learned how to use it effectively and I found even more reason to like it. It's very good for slowing down a lot of people at once, especially from distance.
i only have 2 more gold to get elite on hd camp.....
cheg is doing my head in....:bomb
what is the best ship to kick the AI asses on this track.
the other is the 8 race tourney but as yet i have only tried this a few times but i think i can do this one myself.
all replys welcome...thanks guys......:rock
I didn't like the cannon at first, but then I realized how much it shakes the screen around for online opponents. You can really put another racer off their game for a few seconds with a partial clip AND THEN you can absorb what's left for energy!
I have almost 200 "most accurate" badges, more than any other badge. Don't waste that ammunition. :)
@raymondo...
i did phantom elite race today on chengu and i used harimu ship...
just make sure you keep your energy up as the hardest thing about this race is finishing it.
absorbing and lots of br's helps but the best thing u can do is not hit the sides. and dont use pilot assist and take the left wall on that really crap long downlard turn as thats a time killer.
Do people frequently ask that question?
Well I frequently ask myself why I do that. Does that count?
:P
please delete this post
Thanks a lot!
Nice tutorials, just the thing I need! :)
Excellent work! Such a well elaborated assistance is worth gold!
Thank you very much!
Right then, now we're getting an influx of new players to the game thanks to the PSN outage, I've decided to resurrect my idea of a basics tutorial video. This would be literally explaining the absolute basic mechanics and workings of the game. So far I've got the following to work on:
- Basic controls
- Controlling the craft
- Handling and thrust differences between craft
- Racing lines
- Using airbrakes
- Using sideshift
- Pitching
- Barrel rolling
- Shield energy
- Weapon usage
- Speed class
Any other suggestions would be welcome. I've already recorded stuff for about half of this.
Maybe a brief sort of article or addendum about what to expect on online races, and some explanation of lag-ramming and the like so new pilots won't feel so abused when they get on the receiving end of it.
I'll see if I can tag that on the end, but it'll probably be too difficult to get some footage for.
Great work Hellfire!
I think I have some footage of lag in one of my vids on youtube. Showing the start of an online race where everyone shoots away from the start with a long trail from the exhaust and me starting last and finishing first without seeing one single ship during the race.
If you want to use it, just let me know.
Greetz Mad-Ice
Saturn has the best video of lag I have seen, had a look but I can't find it. Vineta K reverse. I wonder if he has removed it?
How about a explanation more than a tutorial on control adjustments and remapping.
Nobody seems to include this, yet it can make a huge difference.
Especially that in HD/FURY a lower % is actually more sensitive, which seems counter intuitive when you think about it.
Actually, higher sensitivity is more sensitive - it corresponds to how much the accelerator is pressed down, so you will be at only 99% thrust if the button is 99% down, which is stupid because nobody wants to actively force their thumb down all the time like that.
Low sensitivity divides the sensitivity into brackets, i.e. holding the button down 13%, 3%, etc. will equal 20% thrust, so there's about 19% extra leeway if you're not holding the button down all the way down, so you'll still get 100% thrust. (I'm just guessing at the brackets, they're probably more likely to be divided in 10ths than 5ths, maybe more)
High sensitivity doesn't mean you only have to hold the button down a little bit to get full thrust.
It's only counter-intuitive at face value, but when you think about it, sensitivity can be looked at in more than one way.
Thanks for the FAQ Hellfire, the tutorial videos are some of the best I have seen for a video game, well put together should honestly be in game.
If you have videos already for the some of the things in the above quote, I would love to view them. Using the video tutorials to improve lap time for venom-rapier is great, but Phantom is a different beast in itself (so much fun though).
I have seen countless videos with amazing pilots (you, woopzilla, yeldar, etc) that utilize air-brake and side shift techniques that are borderline insane at the speeds they are going. Anyways thanks again for the help sir.
Some of you guys may be able to help me out with this as I'm a little puzzled.
Is there actually any advantage to picking a high speed craft? I've just done two side-by-side comparisons of a sprint between HD FEISAR and Fury Icaras over short distances at full speed on Venom and Phantom, and both times were almost dead heats with the Icaras winning by only a fraction of a nose!
I assume the stat takes other factors into account beyond just top speed? As even over the course of a whole race I can't see this making any real impact
picking a fast craft (let's say icaras ^^) is interesting regarding the boost effect. I mean icaras is made to fly high and fast, as an example i don't see a very significant difference (there's a little one however) when i fly feisar or icaras on modesto forward for phantom speedlaps, except when i try my crazy boost before the big bump, it's significantly faster with icaras. At slow speed i find icaras clearly faster on the flat, but it can be psychological ! :p
It just seemed really strange. I recorded both craft at top speed covering the same distance on flat track, and in a split screen side-by-side comparison there was almost no difference! That's on both Venom and Phantom.
You're probably right, it may be something to do with the turbo and speed pads. I'll give it a shot :)
EDIT: Very interesting! Just done a couple more comparisons:
1 - I repeated the speed test around the Moa Therma loop. The difference is more pronounced this time due to the longer distance but still less than I would have expected considering the speed difference between the two craft
2 - Speed pads and turbos are unaffected by any stat. I did the Moa Therma loop again with the Icaras and FEISAR, but this time hitting a few speed pads along the way. Icaras won by exactly the same margin as it did without them. i also compared FEISAR with Goteki45 as they have the same top speed but different thrust stats. It was a dead heat.
I've never done any real test between vehicles, but I played 2 hours speed lap on Vineta K to make a certain lap time with Goteki. I made a perfect lap and near perfect lines to achieve it. Then I tried with Icaras and I've beaten my time with 5-6 mistakes in the 3rd lap. So, yeah, I think it makes difference if you choose a fast ship... I still prefer Goteki, though. Nothing can compare to the awesome handling and starting boost :)
I tested something myself today without even realizing this was going on but here's how top speed works.
Icaras Fury (100) = 792 km/h
Piranha Fury (100) = 792 km/h
Piranha HD (100) = 792 km/h
Triakis Fury (95) = 791 km/h
Auricom Fury (90) = 789 km/h
Harimau Fury (90) = 789 km/h
Mirage Fury (85) = 788 km/h
Assegai Fury (85) = 788 km/h
Mirage HD (80) = 786 km/h
Assegai HD (80) = 786 km/h
(75 doesn't exist)
AG Systems HD (70) = 784 km/h
Goteki 45 HD (70) = 784 km/h
(They can go above these, but you need a LONG straight without turning.)
I stopped testing the same stat speeds assuming it's the same. If you want to test a specific ship, feel free to. I can't be 100% certain it's the same.
I remember having trouble getting first place on Moa Therma while going for Arcade Perfect using AG-S, I switched to Icuras and got it almost straight away.
Maybe the specs for a crafts Top Speed only really come into play when racing against the AI.
When racing online or 2 player split screen these supposed speed differences might actually be compressed to a smaller difference in speed, or negated all together, it's just the handling that remains different.
I suppose Colin Berry could answer this one.
That doesn't make sense.
Yes it does.