maybe it's just a result of ALL the games in progress being listed now. Whatever the case, it needs to be fixed. If you've highlighted something in a list, it shouldn't force your selection to change.... that's basic common sense.
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maybe it's just a result of ALL the games in progress being listed now. Whatever the case, it needs to be fixed. If you've highlighted something in a list, it shouldn't force your selection to change.... that's basic common sense.
I have not noticed much change to the handling of the ships and I have no big problem with the changes for the weapons.
My two must frustrating issues so far:
* That you have to select each game to see if it's in progress. What were they thinking ? And also it has happened to me many times that just when I am about to join one game the list updates and i end up joining some other game instead.
* Freeze during the loading screen. Seem to happen to me when I join a game just as it's started, usually when I do not even get the chance to choose team.
Another freeze just happened once but was quite weird, I was alone in a created game when it suddenly started with only me there; and then it frooze when loading reached 100%.
About the rating system, I would preffered system more similar to chess and other games where you start out with a certain mid range rating that then goes up or down depending on your performance. A rating which also dropped when a person is inactive. But I guess SL might think such a system might be a bit too harch for the not so good players. The current system makes everyone feel positive progress, but that feels a bit more like an activity meter than a performance meter. But now I do not know the details of the current system, can you loose rating ? I saw it mentioned that you did loose when aborting a game, but how much and are there other way to get negative rating ?
I have a 12 second SR time at Moa Therma now, thankfully it isn't showing up in the online records. (And a 58 second time at Metropia!)
Then again, pirahpac, you and Flashback Jack are awfully fast so one-second times for either one of you isn't unrealistic. ;) :g
Once again, they aren't showing up in the online records though, so that's good I guess.
My list of unsatisfactory points:
+Mines
+Glitched times
+Uber Rockets
+Micro-stutters
Agree with those points
You can add an awfull ship behavior to watch on spectator mode (please sl, fix that too, because this mode is an awesome idea)
how its possible ?? on 6 tour sl metropia ..i tried a new br so bad times ..but my better sl showing a 22.02 on my 6 laps...why i see 21.52 in global ???omg i hope tt and sl dont bug ..that suck...nice patch....http://www.youtube.com/watch?v=5SMp4F483sc
Just had a series of races with TheFrostE, and active weapon pads were becoming a serious issue. I think all of us at one point realised that in one particular race there were only two working pads
Yes, but this is not 1.30. It has been there before. Look at post date.
It's the same bug, just different colour on weapon pad.
I've found the worst instances of this happening is when I have been in rooms with a Japanese host (no offence guys !!) and there have been 2 or 3 weapons pads missing on a track and the time it takes to show up what weapon you have picked up can be between 1-3 seconds.
Haven't suffered to this extent with EU or USA hosts but you do get the occasional missing weapon pad.
</3 SL...you have broken my heart...wth were you thinking. such cool features...ruined by releasing so many bugs with this patch a BIG</3 for you
Because their intent is totally to make a buggy, unenjoyable game, right? [/heavybitingsarcasm]
no but what i am saying is that they could have done a bit more testing and touch ups before releasing one of their most drastic patches for the game to date., im not trying to start an argument either, this is a thread for complaints....thus you will be reading opinions you dont agree with.
Darkdrium, it's slightly different in this case, I've only experienced the odd weapon pad out before but this time it was pretty much the whole track
I am very surprised to see all those negative feedbacks from the patch after reading those +80 posts.
Yes i can conceive that people get frustrated cause patch is not working immediately at its full potential but SL is working on it , we can be sure of that.
I got also those 12 years of practice on the various wipeout versions and many hours spent off & online playing HD. Ok i am not the top player of HD ( i don't have those free hours top guys have) but i am very pleased with this new patch cause i know SL is reading what we are saying here or elsewhere, they pay attention to our request and tried to do their best with what they have/being 'offered' by SCEE.
As i said elsewhere into WZ , i didn't noticed any visible difference from my icaras / Ag sys handling, with my internal view and set up like this ( 100% airbrakes, 10% thrust, 80% pitch motion), my racetimes are pretty similar to what they were previously.
Agreed for the slowdowns, also to know what races are up and running or those who are waiting for pilots to start races ( sorry not very well described) and the bugs into the ranking tables ( but we got Connavar brilliant website so it's not a big deal for those who wants to reach the highest ranking).
Try to adapt yourself guys cause i can tell you what you are experimenting is not a lot compare to changement from Negcon to Dpad/stick ( parallel to the old wipeouts till fusion and Pure from psp).
Anyway i am into the minority but i don't care, i am racing for pleasure & fun & for records with that new patch on, i just find so sad all those 'harsh' comments from the majority about a fantastic patch which is not fully performanced ATM but will be soon i am sure.
New complaint - Earlier on JJPAP mentioned that in Time Trial his fastest ghost was not showing up. I'm doing some now and he's right. It seems ghosts are messed up too. At the start of the race the ghost will frequently disappear and then reappear either a long way behind or a long way ahead. So there are some things that need addressing in offline mode too.
To look on the positive side for once (while I'm here complaining again :p): The update should raise the game's profile and bring new players and raise revenue. Hopefully this will lead to an even bigger and better WipEout game next time around with an even bigger fan base and many more dedicated players. That can only be a good thing.
Bug: If you spectate someone who then leaves the game, your screen gets stuck on a 'dnf' screen until the race finishes.
On the edge of quitting altogether. I'm a dedicated Assegai/Rapier racer and I'm telling you the handling and speed has changed - thing feels like a slug now. I've been trying my heart out and still getting a doing, when I finally readjust to the handling and race like a demon the people behind me (names I've smoked regularly) still reel me in like I'm a fish on a hook.
I actually had a party back in September the night after the game came out (trips+zone mode=happy house) because I love WipEout so much, and have played nothing but since - my games for Christmas are still in the wrapper. This is pretty soul-destroying.
Somebody noticed - thank God Ally.
The handling and racing on WO HD was a work of art. Handling was sensitive and accurate when you knew what you were doing. Racing distances between ships was also realistic and accurate.
That's ALL gone and so have I.
It's just a complete botch - gone is the work of art.
Seriously, I don't even know what the hell you guys are talking about. I've done a lot of racing since the update, and I sure didn't notice any changes in ship handling and gameplay...
It's very confusing actually. Some people can't notice any difference. Experienced players too they are. But for some of us it's just ruined. There has to be some explanation for it. So many folk can't be imagining it. Why is it so different for some and the same for others? Very strange!
Surely then the fact that some of us notice a big difference like that and some don't is an even worse scenario...
people, if Colin himself said he haven't noticed any changes , these supposed handling and physics changes aren't reported in the notes, and most of the veteran player haven't encountered any,
i believe these are just tricks of mind...i can't find any other explaination
we have only to wait the enquiry by Colin next week
Most of the veteran players haven't encountered any? Who is most? I don't know really who are the veteran players but I can tell you lots of very good players have, i.e. players who have played HD since it came out. People who have been dedicated to one ship are noticing changes in that particular ship. From what I've seen the number of people who haven't noticed a change in the feel of the way ships handle is less than those who have. But I'm perfectly willing to accept that it's not a programmed in change and that perhaps something else is causing it by accident. Probably just lag leading to an unresponsive feel as it seems to be mostly an online issue.
don't know what to think or what to say at the moment, the only reasonable thing to do is wait for an official word by the studio
My Icarus has turned into a Triakis. It feels heavy and dead.
In fact it's very arcade like (yes I know it was never meant to be a simulator but it was of its own kind which made it popular), and I feel that there's less skill required and anybody could win........... which equals less fun for me I'm afraid.
tss tss tss
:mr-t
What ship do you usually use, Saturn - if you don't me asking? Or at least what you used in 1.20?
I switched to Goteki 45 (I need to update my WArena account to reflect this too possibly) just this weekend from FEISAR, for me I can deal with the heavier handling of Goteki's yellow brick very well and I get the benefit of ridiculously awesome thrust.
At first I thought I imagined this - but after it happening several times - I know it's real.
When side-shifting, the ship is now jumping (randomly) in the WRONG direction. Side shift right, ship shifts left. ???
:frown:
I haven't noticed any change in the ship's handling other than the micro-freezes and impossibility of performing br sometimes (but scarcely). Maybe off topic but i had a funny experience last night. I tried to join friends in current races, and i choosed a tournament with Asa. I followed his ship in spectator mode, and after a while my french mate were destroyed (^^). after the respawn, instead of a brand new ag-system, his ship kept his destroyed form. It was hilarious to see that smoldering wreckage, sideshifting and barrel rolling all the way. Arnaud, i understand now why you race in internal view, it's a shame to pilot such wreck, i'll talk about you at mtv's "pimp my ride" show :lol
I used FEISAR a lot and more recently used Icaras a lot. Anyway, I'm not going to talk about it any more as I feel like I'm getting all the attention on things that a lot of people have mentioned (probably because I'm the one that got my knickers in a twist the most early on:p). It's nothing personal and I don't mind you asking as I think you're just trying to understand the issue now, as am I. But I think the best thing to do, as darkfaerytales says, it to wait for official word, especially given the good game I had last night. Last night at 2am and the night before, also in the early hours, the online game felt better. I'm going to focus on that because I relly enjoyed myself last night with all the zoners that were there. I think if the online lag issues can be worked out then it could be a good patch in the future.
Thanks for letting us know leungbok. z1r0rEi mentioned that my ship looked destroyed, so this explains it :+
Well I'll tell you guys one thing. I've been away for almost 2 months now and can fly my Aricom craft very smoothly lol. I also thought there must be some handling changes but I doubt it. I think what they have done is improve the dual pad stick sensitivity. My craft moves properly now and not as quick.
This is fantastic for someone like me who doesn't have a steady thumb :P. But I could be just imagining these things!
To be honest guys, just adapt and move on. Why are people so against change these days especially when it's something not even drastic!
Has anyone thought that maybe the handling issues are ship specific? I've heard quite a few Auricom users say they have experienced little or no change, whereas Icaras, AG systems, Feisar etc I have heard many complaints. I know my AG definately feels different, it seems weird but it's something I noticed immediately....who knows whats going on...:?:
@ IH8YOU - Personally, I haven't had any problems with sideshifting at all.
I haven't had any issues with side-shifting, either.
As far as handling goes, it feels like Qirex is more sluggish and has a harder time getting air to do barrel rolls.
To me it feels like the crafts handling stats have been lessened by 0.5 .
I use mostly AG
They just seem just that fraction less responsive ,you don't really notice it at anything less than phantom speed,it's like you have to use your air brakes just a tad more than what you used to so you can keep the same lines.
I've sort of gotten used to it now,but it threw me out for a while.
The place where you notice it most is Ubermall forward,those quick changes of direction needed to get over the chicane and onto the sweeping bend.
No problem of sideshifting either
Bugs ( no br activation, mini sluttering, grey visible) are less visible
, for me it's almost (95%) back to normal condition. A great pleasure to race you guys, it rocks Yeah
You dirty basturd :lol, you spy your good friend yoda while he was having a hard time surviving to those hungry predator WZ pilots are :P
It's not something I'm imaging - I swear. I'll try to get a video of it - happened 8 or more times now. Never happened before, as this is one of those "WTF? Didn't I turn left here???" things.
I'm positive it's tied in with the lag - even so, driving me nuts...
A crazy thought I'm having - worth consideration though. As some of us are seeing "huge changes in handling" and others see "none at all" - what if it's hardware related? 1st Gen PS3s had different hardware (PS2 chip, for example) - maybe the reason some of us who perform at similar levels (race-wise) who see the game differently now - maybe that's the variable?
Launch PS3 (North America) 60GB. DS3 Controller, 10MB Cable Internet - 1920x1080HD.
L1/R1 Airbrakes, L2 Look Behind, R2 Chat, O Fire, [] Absorb, X Go, /\ Camera
It JUST happened about 30 seconds after I wrote this post! Side-shifted right on Metropia (sharp right before finish line) and ship jumped off to the left (and off the track, too).
I have the same model PS3 as you...my settings are slightly different though.
Not to spam too much here, but I just wanted to remind people that Colin Berry said there shouldn't be any handling changes, and that he was going to make an enquiry regarding it sometime this week? I don't know where the post is specifically, but it was in one of the threads discussing the 1.30 patch.
So I suppose we'll know the truth soon enough? Just don't pester him about it, I guess?
I do however think that something did change with the lag prediction/behaviour in the game. Just how many have gotten the "Elimination mode" bug, where you get stuck as a Spectator or something, and can't respawn? Good fun, but a bit iffy. And of course, the on/off barrel rolls and other amazing glitches that I'd wager are probably related to the netcode changes. There must be changes, to allow for the spectators, and the seemingly more accurate bomb placement display online.
It seems like Windows Vista pads are in the norm now:(