Could I trouble you to fire off a few screenshots of the Ag-sys alternate skins? I'm curious as to what they look like.
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Could I trouble you to fire off a few screenshots of the Ag-sys alternate skins? I'm curious as to what they look like.
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I'm afraid I probably won't be able to do that for another 10-12 hours, but maybe you can convince someone else to help you out there :).
I can tell you though that the second AG-Sys skin is light blue and white, while the third is back to red and white.
so the 3rd skin of triakis is desert camo :|
not that i don't like camo in general , but for me really don' t fit in a game like wipeout , true that it reflect well the militaristic and agressive image of the triakis but maybe 2 skin of that theme was enough...
also in pure the use of the metallic grey tone sorrounded by all the variety of colours bring with other ships teams add a feel of seriousness and contrast to the triakis ,like it says "don't **** with me baby " hehehe:o
about the skins in general i have to say, too may yellows, and every ships skin a part for few get a white base... WTF SL gets some form of white or yellow feticism:p ( not that i don't like it's just a consideration )
at this point i have fear to ask if there's a skin of assegai without the damned white between cyan and ochre
p.s. the 3rd qirex skin is the white one or the other purple pink combo?
Does anybody know if the data from your online gaming is both kept on your hard drive and able to be checked [stats wise]other than time playing game?
Reason being,I'd like to know how many online opponents I've eliminated to see how many more are need to achieve the AG Assassin Trophy.
It's AG league hunting season.
As far as I know there isn't a way at the moment. But I'm sure if they update the website, that is one of the stats they will have on the website. I'm hoping they can flesh out the records section of the game to include more stats.
again i have a couple of question about racing mechanics, about the sidestep i have notice that sometimes it isn't so responsive , sometimes i pull the trigger two times in the right maner and the ship get some vital istants before sidesteping, i wonder if it has to do with the handling of the ship, the sensibility of the air breaks or something other , or maybe there's something i do wrong...
the harder you tap, the wider the sideshift - maybe reduce the sensitivity of the airbrakes?
yes, maybe, i don't understand how it's better to set the sensivity...how it's work?
The sensitivity sets the 'active area' of the triggers, for instance, 100% sensitivity will give you full airbrake with the slightest tap of the trigger whereas at 50%, youll have to pull the trigger down halfway to acheive full airbrake, and say, 20% means youll really have to press that trigger to get full airbrake, but you get the other 80% of the trigger movement to give you varying amounts of airbrake.
hope thats not too confusing, im not particuarly good at explaining things :P
I think you've got it the wrong way around - 100 percent sensitivity will make you jam down the airbrake button to get full airbrake and so on- unless the principle for the accelerator does not apply here.
As I understand it, if you set the sensitivity at lowest (10%), then it makes it closer to the binary 'on/off' - if you go further and set the airbrakes to the top two shoulder buttons as well, you might find it easier still. Even with the little plastic trigger adapters I found it more hard for a double tap.
Correct, insertcoin, it's exactly the opposite way of how Virtical described it. If you set it to 100%, you have the finest response to slight pressing, but you really gotta press hard for full effect. If you set it to 10%, even a slight tap will give you full effect.
aha! i thought it might be the other way around after posting that >.<, i never really played with it, mapped them straight to L/R1 cause i dont like the feel of the triggers, ta for the info!
even if you have it on L1/R1, it still is pressure sensitive! Might wanna try to reduce the sensitivity - when I did, I found out that I could actually break much harder than I had thought previously!
hrm, thanks, ill give it some trial right now :D
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That definitely helped, thanks, eLhabib.
Back on topic, does a higher thrust level on a craft give more of a speed boost over pads and on turbos?
Too funny, I just realized that after I obtained the airbraker trophy, I never lowerd my airbrake sensitivity. So for almost a week I've been wondering why my airbrakes are no good, cause I don't push the buttons very hard:brickwall
Maybe I will pump up some times with more responsive brakes! Can't wait to get home and play tonight.
Airbraker with sensitivity at 100% :O
Well, looks like I have some options to adjust :P
So I've got to ask, where does everyone have their air brake sensitivity at?
What do you guys think is the supreme setting?
suprem settings : no , my good 'old school' settings : yes :P
Acceleration: 10%
Air brakes: 10%
i have a question not regarding HD but the background story , is canada too part of the ownership of auricom , 'cause i remenber in the team info of fusion was stated as it ( u.s.a & canada ) ,so i wonder if the second skin of auricom can be a sort of canadian version of the ship...just out of curiosity
another question: at this point is clear that in HD there isn't the concept ships as in pulse, then why there's a half dozen or more of shots around clearly showing another model of qirex ( slightly resembling the pulse concept ) just take a look at any of the game sites ( ign,1up,gamespot etc. ) , i ask this just 'cause to me those don't seems so early shots...
but they are early shots.
Ok so I'm part of Goteki. Who's Feisar and Qirex? :P
Task and Spaceboy Gajo. Medusa is the other AG-SYS.
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Good job there was no british companies. We'd've built one that was twice as fast as everything else, cost 5 times as much, powered by steam, but it would break down every 10 feet. ;)
It's called Icaras, NoFork ;)
Do you guys have screenies of ALL the alternate skins for ALL the teams?
(or know where I can find them?)
You mean there IS a british team? Blimey...and it's the one I tend to use...and it breaks down... :D
What a happy co-incidence.
...maybe i have express myself wrong way, i intend auricom team is only u.s. or it's u.s. and canadian? 'cause in the fusion team info says " COUNTRY : USA/CANADA " in the later games is stated as simply NORTH AMERICA, who is a bit generic since actually also canada is in north america...so in short what is the answer , it is auricom only american( u.s.) or is american & canadian?
p.s. sorry. english isn't my mother tongue...
Anyway to check your total accumulation of online kills in the game by anychance? I wouldnt mind seeing how far im to get the AG-Assassin trophy.
I've been asking the same question....just glad I don't know how many times I've been eliminated in a Trans Tasman tournament,they have never forgiven me for winning the first one when I was the only Aussie.
I think I might of given some of the NZ's that trophy in the tournament the other night.....boy of boy were they out to smash me.....rename them the "killer sheep team"....BAAAAAH...Blam!
I tried searching for this and I ended up with 370+ unrelated results, so I don't know if this has already been answered, but:
You know that little star by some of your personal times in the online records menu? What does that mean? I have a hunch it marks your best time in campaign mode, but I'm not certain.
I am not too sure but i think it's related to Perfect lap
That actually makes more sense.
At the scoreboard some players have DNF as status: I assume this means "Did Not Finish" ? or is it simply a tribute to Duke Nukem Forever? :)
I don't see why it can't mean both. Considering the time it's taking Duke Nukem Forever to be developed, I think they're interchangeable, really. You should start using it in everyday conversation.
"Smithee, why didn't you hand in that report I asked you for?"
"Duke Nukem Forever."
Here's something I am hoping someone can answer.
How does the computer recover from weapon fire so quickly? I get hit with a rocket, bomb, etc and I'm coming to a dead stop before I'm back on my way. The computer just seems to recover from it much faster. Is there a trick to getting going again quickly after a strong attack?