SE has new more readable menus, plus modified game physics. More 'floaty'.
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SE has new more readable menus, plus modified game physics. More 'floaty'.
i thought the menus were readable enough and the ships floaty enough personally, but that doesn't mean the SE's particular modifications were devalued any, perhaps they have a quality and a distinct wipeout experience of their own to make 3 SE a worthwhile time even for a veteran and owner of 3. i've seen videos of the extra tracks, and would to be honest love to try sagarmatha etc. on 3's engine as SE allows you to.
cheers for the information :hyper
Yea, it's actually pretty cool, also 2 of the ships got increased stats. The extra tracks are pretty cool i must say.
edit - aaaaaaah balls i quoted the previous post, sorry, editing it out
oh, well that's something to hate about wip3out, since there's so little else - it gets a special edition with even more cools that those who own the original version miss out on.
may i ask which teams got the increased stats, and which stats were increased? :hyper
Instead of nickel and diming information here's a list of differences from Hellfire X's FAQ on GameFAQs
- 8 classic courses from WipEout and Wipeout 2097 make up a new Classic
league
- 2 tracks from the Japanese version of WO3 added to the prototypes and
the addition of a new high-speed craft to race on them
- Several AI bugfixes
- Game physics are now more "floaty"
- Assegai shield upgraded to 2
- Icaras handling upgraded to 3
- After finishing a race, there is now a "Next Race" option in the menu
- The game now auto-loads your data instead of letting you manually load it
- Certain tunnels have had their brightness increased to make navigation
easier
- A number of bugs were removed that caused your craft to react as
though it had hit a wall when there wasn't one.
- Text size on the menu screens has been increased so you don't have to
use a microscope anymore
- Numeric characters available for player name entry
- AI craft now have shadows underneath them
- Perfect laps are now indicated on the race results by a red P next to the
time
- The console link-up feature is now fully available without having to unlock
it with a code
- There was a bug in the original that if you changed the configuration of
the NegCon controller, you wouldn't see your opponent's craft in
multiplayer/replay. This has now been fixed
- Weapon pads now grey out for a second once they have been used
- There is now a confirmation before saving/loading your game. before it
would just save/load without confirming, resulting in a lot of lost data.
- The four original prototype tracks have slightly enhanced graphics.
- Elimination mode is now multiplayer only
Copyright 2006-2007 Charlie Emery - Hellfire X
interesting stuff, thank you. i would very much like to play icaras on phantom on wip3out special edition, after reading that, on all those extra tracks too, damn i am compelled to track down a copy now. 8 tracks from the first 2 games too? that's immense, i thought it might be just the 4 or something. i know sagarmatha is on it, as i saw a video on youtube a while back. and 2 new tracks from the japanese wip3out, and even a new fast craft? wtf? is this like the precursor to the zone craft or something, or another team?
that list also brings up a couple of other issues with 3, for the benefit of this thread;
- i did once lose my save file, in fact i've lost one twice, once when i was younger and not long after i got the game, once more recently - although it may have been a memory card malfunction on one or both occasions and not necessarily the game, but i haven't had this problem with other PS games - but it is slightly annoying to have to load it up every time you start the game up as well, to be fair.
- i have also been impeded by invisible walls - but only very rarely
- never noticed no shadows underneath opponents but if that's true, it's positive that they fixed that
- was not aware that console link up required a code in the regular edition of 3 either, because i never undertook to hook that up and play with multiple friends, but that sucks, if only slightly
- the special edition itself sucks for moving eliminator to multiplayer only, however; it is a lot of fun on single player, although after 40 or 50 laps or kills you do see glitches setting in, such as invisibles, voiced warnings not materialising etc. but it was still good. i can imagine it being great fun on multiplayer too, however.
anyway, nice one :banzai
Yea, 2 prototypes were added as well as the Drag Prototype that you can only race on those 2 tracks. The Drag Prototype is ridiculous, 3 in thrust, 3 in handling, 3 in sheilding, and a mindblowing 10 in speed.
The Old Tracks are in a classic league with Altima VII (Wipeout), Odessa Keys (2097), Gare d'Europa (2097), Talon's Reach (2097), Sagarmatha (2097), Phenitia Park (2097), Terramax (Wipeout), and Aridos IV (Wipeout).
The first Drag Prototype is just dope. When the controller begins to rumble because you reach high speeds and then becomes silent again as you get even faster than that. Pure speed, really.
I never got the hang of the second track, though.
It's way too fast. I'd never be able to handle that thing.
thank you sonicchaos. the drag prototype does sound exceedingly insane. an auricom statistically apart from double icaras speed. that would be unreal to shoot through on phantom. wow
pity silverstream, firestar, vostok island and spilskinanke don't get iterations in 3 SE; they would be spectacular. still, too much of a Good Thing and all that. nice one
It definitley is a sweet deal. If I could I'd invest in some PAL to NTSC Conversion gear to get it running.
doesn't NTSC have better framerate? or do you mean SE was never released in NTSC regions?
SE was never released in NTSC regions.
NTSC framerate is 60 Hz: 30 complete frames per second, 60 interlace fields per second. PAL is 50 Hz.
Yep hence why i need a converter. Why didn't you release SE NTSC Psygnosis. Curse you.
thank you for the specific details lance. and it is unclear to me why they would refrain from releasing it in the NTSC regions... that is a shame for you people. i shall endeavour to get a copy in PAL, and perhaps send it around with my PS or something, haha. or you could come visit and we could play it inbetween sight-seeing and mashups
Bad move on their part. Unless they release it on PSN sometime (Wink Wink Nudge Nudge).
it would seem like a smart move on their part; i believe 3 sold well and is certainly popular among the fanbase from what i've seen; also, many people will have gotten the original edition but not the special edition, so it would probably get more downloads then the original edition re-released. *HINT HINT WINK WINK.*
Given the choice I'd go with SE. It's still widely played as we have seen so what are you waiting for Sony?
depends on demand really
qirex were pretty good in wip3out. i hate that the cold soviet team is one of the best of the lot
Hated Qirex. I can't stand how it takes 2 city blocks to turn the thing. Everything else is great though.
makes it more challenging and thus more satisfying to master. i managed alright eventually, got all golds, and it has enough speed to be thrilling when you get the lines right, plus it takes a lot of damage
worst/least favourite track? since this is the thread of dislike and everything
Stanza Inter, that dark tunnel screws me up everytime. I can't see crap when I'm in there and I misjudge corners all the time. It'd be decent if I could see something.
haha, stanza inter is one of my favourites, but you're right about one stretch of tunnel - when you loop around after starting the race and come to the junction, the tunnel on the right is deceptive, dark and can destroy your race, takes good lines and concentration to navigate without collisions.
personally, p-mar project is my least favourite. it's a good track, but it doesn't look as spectacular as other tracks and a few of the bends and tunnels are showstoppers. then again, it's challenging and thrilling when raced through smoothly, and it does feature the most spectacular jump in the game, before the final bend and tunnel; i love hyperthrusting into it, exhilirating
10 things i hate about wipeout 3....
couldnt really say.. the game was crap and boring :turdand i cant even remember it.but i can remember wipeout2097 and wipeout so that says it all.
lol jasmin, it did not break new ground in the series or genre of gaming, not like the first 2 games did, and you may not have found it particularly memorable, but surely there are other reasons why you dislike it so? a shame that you do, but i suppose that if you found it boring and despise it, that's your prerogative. i hate harry potter but enjoy a lot of other fantasy, and i couldn't really tell you in much detail what it is i don't like about HP. oh well!
Im not keen on harry potter myself. Not my cup of tea.
I have played/owned all uk released W"O games barring HD.
W"O"3 - I only remember one thing about it, Sagarmatha - it means "Mother River" in Hindi.
The game was unmemorable and slightly disappointing, hence even after clocking it, I reverted back to 2097.
I actually liked Fusion more than W"O'3... don't lynch me for saying that!
Some people says that Wip3out (and WO3-SE) is the perfect game of the saga, am not agree with this; Wip3out has a great design, some cool ships (Assegai and Goteki are very wonderful) and some wonderful tracks but sometimes it annoying me.
This is because the flying dinamic of the ships is too light to be serious for me, this characteristic for long times can boring, especially in the fastest class, and the soundtrack is not that great....every time am playing of Wip3out i feel the same sensations....absolutely is not a bad game (I like it, is a very good game, don't exists a Wipeout game that I don't like), but at the same time it don't represents the perfection in the saga.
For me the first two episodes are incomparable, but I think that the general design of Wip3out is one of the coolest in the WipEout history.
But this is only my opinion, and I respect all the opinions about it ;).
While I agree 3 is by no means the best of the series, it's the one I grew up on and played the most. It's enjoyable for me and I like it. There is no such thing as a bad or average Wipeout Soundtrack as far as I can see imho, however. Once I get HD I'll be spending more time on that though.
jade, it is encouraging that the HP bug hasn't caught everyone. it may be well written, structurally and grammatically outstanding and engaging due to basic plot, characters and developments but it just doesn't hook me. i guess the piloting, style etc. of 3 didn't hook you in the same way wipeout or 2097 did
ace, as lance said, dude, sagarmatha is from 2097, not 3. i guess it was that unmemorable for you as well that you cannot even remember the names of the tracks, hehe!
venom, i respect your expanded upon opinions. may i ask what it is about goteki that you like? i personally love the soundtrack more then any other in the series, although i feel there are no weak soundtracks in the series impressively. each one signals the specific time it was released in its own way, as well as the atmosphere and vision of the game itself. each one fits the game nicely in selection and style.
i also feel the design is outstanding, and i'm a fan of the menu system too, something much derided in other wipeoutfan quarters from what i've seen. as for the flying dynamic, i didn't think it was that light; i feel pure was lighter and bouncier, and pulse can be on phantom, but that's just my limited experience and memory of them!
sonicchaos, it's also the wipeout i grew up with, although the first one was the one i first played and the one which originally blew my mind.
3 had been out about six months before I got my first game console, and was one of the first few games I bought. When I played it for the first time, I thought: "I am in the Future." The smoothness and near silence of the ships seemed like something apart from today's reality.
Soundtracks are more so a personal opinion, but I have to say XL's was pretty good. Go Assegai!
@wills I played Wipeout first, but 3 drew me in more because it was a lot easier and I was young at the time (if you consider 10 young).
@Lance Exactly. What are those scientists waiting for? Gimme my antigrav darnit!
Could be. :)
I really hope SE will get staeside at some point in some form. I really wanna play that game.
yes, it marries that with very recognisable and seemingly contemporary track locations which may help to inspire that feeling of futurism, the first one did so too IMO, while 2097 and the later fusion adopt a more futuristic overall look, in different ways
come on dude, give me something for goteki! i like the look of the ship and it's got good handling but it's a challenge to make a winner out of it. fair play though! assegai's handling is indeed joyous, especially on phantom
2097's soundtrack does seem to be very popular here, but i will stand by my favourite of 3, although the original wipeout is a very close second, and i have grown very fond of the smart pulse one. none of them have a bad soundtrack though, that's the thing, they're all top notch without exception
wip3out is easier due to wall-grind-speed-boosting as opposed to wall-stop-you-dead-in-your-tracksing but the learning curve is quite steep and phantom is satisfyingly difficult and thrilling to nail
perhaps! i for one would love to try the classic wipeout and 2097 tracks on 3. i have seen SE selling on websites but the price seems steep. i'm very tempted to try it out. bring a tv and PS and copy around and we'll do 4 way eliminator deathmatches and race the **** out of it :hyper:hyper:hyper
I'm all for it. Even if tyhe game is 8-9 years old I still am desperate to play it. That's the mark of a truly good game.
1. The ships aren't balanced... Feisar and Goteki I'm looking at you. :/
2. Some really bad track design in some places... gah. I feel like the ships weren't made for the the same game (Granted I'm no expert but there's no ****ing way you land that jump on Mega Mall smoothly. And then that turn, omfg.)
3. Tedious. Mind numbingly tedious.
4. Doesn't appropriately save settings. Why do I have to go back there and set my default name all the time? Also, after I watch the replay, I got to enter it again if I make a record time!