Originally Posted by
The Uncreated
"Finished" the game. Anything you all want to know about it besides the fact homing missles have been slowed WAY down, at least in this preview version?
Preliminary impressions. Track design is far better in this version -- way more conducive to flat out racing. There aren't as many harsh hairpins as in Pure. Wall clipping exists, as I did boost clear through a few supposedly solid overpasses. I'm sure it'll be worked out in the final version. Found at least one interesting shortcut (that wasn't particuarly easy to get to, I must say). Control on the magstrips is very twitchy; best is to simply line oneself up straight down the strip and hang on for the ride.
Musically the few tracks in the game were, on average, very alien and moody with a slow 4-4 ambient sort of vibe. Overall the game reminds me a lot of the movie Minority Report (my favourite movie).
The few ships that I did try did not exhibit any glaring control differences as they did in Pure; the A.G. does not seem to accelarate as meanly as it did before, mostly because I suppose all the ships have generally higher acceleration stats themselves. The vehicles generally feel more responsive overall. As for recovery from things like bombs and missles, the ship still does "float" to the outside of the track, but the travel is cut roughly in half before the craft begins going again.
I didn't get a chance to preview the Phantom class (didn't seem to be in the demo, unless I missed it), but I can say the Flash class is plenty fast and I ran into virtually zero slowdown despite all the glow and transparent surfaces.
That's all for now.
Uncreated