pretty gloomy in there, ey? ;) great work!
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pretty gloomy in there, ey? ;) great work!
awesome stuff, as eL already said.
But (just as an idea) you could make more light sources in the room, not just one. maybe also in different colors, to get a better atmosphere. With the right lighting you can get almost every mood you wanna have.
There will be of course more light sources. Every Monitor will emitt light, the drones will have flashlights attched to them, the ship has position lights etc.
But the final lighting is something that will be done in the very last steps. That makes sense, because more light sources adds to rendertime (which is alreday high). So I go with a reduced light setup in the stage of texturing.
The mainlights however will be a blueish light from behind the corner to the left and the intense orange light that starts to rotate once the starting squence has been started. The ship will be hit by hard sunlight once the ceiling starts to open and so on.
sounds sweet, can't wait to see it!
Yup, can't wait to see it either Tora. :)
animation = brilliant
Hangar = brilliantissima
Stunning project imo
thanks all! :)
this time its just a small update. This one shows the door the first drone will fly through into the hangar. It them enables its flashlights, hovering over to the support station and initializing the startup sequence. All the monitors starts to flicker and turn on, the ships positionlights turn on etc... (well, thats the theory... :)
Door_textured
It is supposed to look a little more like this:
Door_hangar
I'm running out of words to praise your work... looking very nice! btw, when are you planning to have the clip done?
I believe it will take me another 2 to 3 months. (1 month alone for the rendering, postprocessing, editing, soundmixing, compositing etc.)
Plus I still gotta do the outer environment, I have the basic layout done though.
screenshot? maybe? :rolleyes:
Heh, I was thinking the same thing.
An early screenshot of the outer enviroment, Tora? :)
these images and the project progress make me speechless. absolutely stunning work!! keep up
This looks very VERY good man.
Keep up the good work.
I looked at this thread with jaw on my desk. :D
So you're only 3 foot 5? ;) j/k
So, Tora, long time no update! Please don't tell us you stopped!
Hope to hear/see from you soon!
No, I surely have not! It is just that I have been in Berlin for a freelance job and couldnt do any work on my wipEout project. :(
Another thing is that I am about to move to another city, which will eat up my time almost completely...
But don't worry, I'll be back! :)
Good to hear from you again Tora. :+
Sorry to hear you've been too busy to make any new progress, and won't be able to for a while longer. But as long as you don't abandon this project completely, I can wait! :D
wo ziehste denn hin? bin ebenfalls (leider) ehemaliger berliner :P
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Please always include the English translation of the message, since this is an international English language forum.
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Sorry guys, this is just a small update and a rather old one too, I'll post some new stuff on saturday/sunday probably.
I am atm regathering sources and analyzing certain aspects about this project. In clear words: I am checking up what is possible to do and what is not, but everything seems fine. The track makes me a few headaches though. I have the layout done, meaning the shape of the circuir and a few main buildings but there are still a gazillion things to do. I suppose this animation to be finished at the end of this year (makes a nice christmas surprise. :)
Hangar_props
Here's hoping this is finished at the end of the year, t'would make a very fine Christmas present! :xtree
Just a veeeery small glimpse of what is to come, here is a 10sec rendered piece of Daniel Chang in his ship. I loaded a preview of this scene up a few months ago, but this it is rendered in full HD 720p glory.
Things that are still missing: Motion blur, Depth of field, quality anti aliasing, the correct background + a few minor modeling and texturing details and of course sound.
Chang_sequence_1
one word:
SWEET
keep going!
Thanks eLhabib, although character animation is my weakest point, I am quite satisfied with this result.
I started animating the hangar yesterday, lots of things to consider, I need a good timing and pace for all the objects.
Keep you updated,
Tora_2097
Happy Birthday, Tora, and as a present you give to us some new screens of your progress!
...oh, wait, I think I messed something up here, YOU are supposed to receive presents :D
Jou, Herzlichen Glückwunsch! :cake
(don't have to translate that, right?)
But I like Martins idea of giving us new images as you have birthday ;)
...So celebrate the day. Hope you've got as good weather as we have here in North Rhine-Westphalia :)
Wow, thats really nice friends! :)
I unfortunately don't have any new things modeled or textured, I have just rigged and animated a few things in the hangar- mainly the lifting platform.
I will start working again on this animation in october when I am done moving to Berlin, started my new job etc. All that distracts me too much atm.
Stay tuned,
Tora_2097
Hi guys,
just wanted to tell you that I now live and work in Berlin and started to work on my animation again. I added better and more hard- and software to speed up my work too.
expect new WIP's soon. :)
regards,
Tora_2097
that's great news! hope you like living in Berlin!
Great man!
As eL said I hope you like your new home.
I'm already happy about the new renders :)
Good to hear from you again Tora.
Looking forward to seeing some more development!
Yes, it took me a few months but I am back on track! Berlin is great and my new job is great as well. Everything is settled for now , so I came back to my wipeout project with fresh inspiration and energy.
I started on the exterior and track layout, below is a link to my first thoughts about it. needs an enormous amount of work still, but I can see the end of the road on the horizon. :)
Click me
oh man, this thing is soo cool, that any frame from your layout could be a wallpaper, for sure. can't wait for the final results as well, this thing is going to be tha bomb!
yeha! You're back on the track, mate :)
That stuff is already awesome, really, it already is!!
This project is going better and better with every new screen you put here.
Maybe you don't need any idea cause you already have enough, but I'll give them anyway:
Add more small things on the ground later. Maybe some small buildings, maybe even some grass/trees (the future should go back to the nature ;) ) but also some industrial stuff. And a lot of billboards and things like that (just browse the thread, there are a few links posted).
And I'm glad you like your new home :)
:o:o:o
need any more be said that is very very nice :D
keep it up i can't wait to see the finished thing
jospicy
Woo! The exterior looks great already! Once it has some more detail, it'll look awesome. :hyper
All WipEout engineers in the world are thanking you every moment in their life.
Your work cant be appreciated enough. For real! I dont know how to show
you my respect. But this needs to be finished:
I dont like the orange cockpit of the qirex ship. Please alter the
color into dusty wine-red or something in that direction. (Ok, who am I
to demand something like that, but I have to)
10 years ago I dreamed of a WipEout cinema movie, but your movie
is the thing Ive been waiting for. Shakespeare would say, that Ive
only written words, but I hope you understand.
with kind regards,
qirex research & development
edit: here are some bg's from a friend
bg01
bg02
bg03
bg04
Any recent word on the status of this project?
Dunno but those screenies look rad.
Anyone in contact with Tora 2097? I'd love to see this amazing project getting somewhere but it seems like he's abandoned it. I sent him a pm but no reply.