Yes, there are:
Mandrashee 1
Mandrashee 2
Mandrashee 3
and of course
Mandrashee 1 reverse
Mandrashee 2 reverse
Mandrashee 3 reverse
So, which track will we see in Pure? ...I would like to see all :D
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Yes, there are:
Mandrashee 1
Mandrashee 2
Mandrashee 3
and of course
Mandrashee 1 reverse
Mandrashee 2 reverse
Mandrashee 3 reverse
So, which track will we see in Pure? ...I would like to see all :D
I'd imagine it'll be Mandrashee 3. Good length, great scenery, and a much more enjoyable race than the other variants. Besides, it'd be sacrilege to leave out the underwater part! :wink:
Arent the classic tracks in the prototype style?
i'd liek to see how the underwater parts shapes out!
If it is then it will be interesting too see how it turns out, I mean they better get that free form bit sortedQuote:
Originally Posted by Hellfire
I'm guessing that as we have already seen the underwater sections it must be number 3.
I hate to burst you bubble but thta is from one of the new tracks - look at the movies on ign and see for yourself.
Im glad there will be one track with an inversion in it though :)
The underwater section is not the one of Mandrashee, it's the one of another track. Maybe the first of Pure. Watch the videos at www.ign.com , you will see, it's not Mandrashee.
edit:
@ Mobius
Same thinking at same time :)
I would have thought so, seeing as how badly they were received. It took up quite a chunk of the tunnel, maybe they've added a straight section or a chicane series? Hopefully there'll be no more headbutting the ceiling either, the number of zone ships I caned on the roof of that tunnel was ridiculous. :lol:Quote:
Originally Posted by Assegai Developments
Well, if they're using another underwater track, they may not use 3, they just may use 2. I really like all of them, so either way would be alright for me. I really like the blend of all the red colors in Mandrashee 2 and 2 reverse. btw, when racing the classic leagu, what crafts will they use? Will they use the ones from Fusion, 1, 2, and 3, or just the pure crafts racing the classic track? If so, that's gonna feel kinda odd!! :D :wink:
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i would think it better to use the ships from Pure. aside from the extra work that making new models of old ships would cause for an already overworked dev team [all the old ships from all the old versions], there is the consideration that the old tracks should be a new experience instead of one you're already familiar with. using the ''Prototypes'' visual style and using new ships with new characteristics will provide a fresh experience
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Are there any plans for a Katmoda 12 Track? The third one without the flip pads would be nice
it has an inversion in it? I wonder how the purE engine will handle that? 8OQuote:
Originally Posted by Mobius
Yeah, that horizontal corkscrew. It's probably been taken out. If the Pure physics have gone back to the older style, it wouldn't be possible to have it.
I do not like that there is no voice that tells you which weapon you get. I really like the female voices of Wip3out and Fusion :lol:
@ STUDIOLiverpool
Please add the voice :)
But then the first two Wipeout's precise warning system was even more fun. :) I liked the understating connotation of "missile" etc.
Erm, I read something interessting:
"Five speed classes to race with including Vector (slowest), Venom, Flash, Rapier and Phantom (fastest)."
"Free Play – Players race free of damage as long as they want without lap count or time restrictions"
"Earn a gold, silver or bronze trophy and unlock power-ups, alternative racing colors, new ships and four classic tracks from previous Wipeout games."
and you also can fly the Zone tracks (?) 8O
>>> http://www.worthplaying.com/article....thread&order=0
Wow, Sausehuhn, that's SWEET!!!! :D I've thought about getting three extra PSPs and Wipeout Pure games to force onto my family, but I don't think it's gonna work. They'll probably still just hate Wipeout. Well, if they love me enough, they'll beat it (just kidding). :lol:
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I liked the voice at the picking up a weapon also, however, it may take it too much space on the game. I like the idea of having all that extra stuff more than the voices, so I think I can handle it. :wink:
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a pure practice mode where you can fly as long as you want. i like that. N_GEN racing has a mode like that; i always enjoyed it
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Yeah! Free Play, excellent! And the new class slots right in the middle, that makes sense since it bridges that awkward "faster leagues/slower leagues" thing by slotting one in between, very nice. Like the idea of new racing colours, we may get to see an all white AG-5y5 yet :D
Yes, the free play is awesome. Well, I'm buying the game for sure!!!! My heart skips just thinking about it. :wink:
I don't get it. U mean there are races with a mixture of classes? :?Quote:
Originally Posted by Dimension
Indeed! What many of us like most about easy flying - don't worry, be racing. ;)Quote:
Originally Posted by Dimension
Yes, nice idea. Although making Venom slightly faster and Rapier a little slower might also have worked. But I am not complaining. One more class or not, honestly I don't care much. :) It's never been the different classes that got me hooked. I was mostly looking for Phantom and then sticked with that.Quote:
And the new class slots right in the middle, that makes sense since it bridges that awkward "faster leagues/slower leagues" thing by slotting one in between, very nice.
Ben
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Chill:
''one in between'', not blended
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Hopefully the new class will add to the longevity. Not sure whether they've toned the other classes to accommodate or they've literally just stuck another in there. Perhaps Flash and Rapier are equivalent to Rapier and Phantom from the other games, and Phantom in Pure is just uber-pants-wettingly fast? Can't wait if it is!
Where did it say there is a voice which tells you what weapon you have :?:
I hope there is one because i would never remeber the weapon icons for some time.
Well, if there aren't any voices for the weapons, you'd be directing your attention to them more than if there were. This would be a better tutorial than if they always gave out all the answers, right? Besides, I like the idea of having to learn these things over others anyway. 8)
thanx for that. This will make the pilots starting way in the back more carful not to hit into the lower class, ya? :DQuote:
Originally Posted by Lance
note by Lance: read it again. the CLASSES are NOT MIXED together. only one class of ships participates in a race. there are five classes: vector, venom, flash, rapier, phantom. at no time and in no location are any of the classes on track together with other classes.
I seem to remember Colin said Phantom wasn't exactely faster than before, so I'd stick with the idea of Flash filling the gap between Venom and Rapier.Quote:
Originally Posted by Hellfire
Ben
I like the continuous flying idea - serious hypnosis, and may be possible to play while riding the bike in the gym. Dedicated zone tracks.....mmmmmm :banzai
As for Flash: A-Aaaah. Its a kitchen/bathroom cleaning product in the UK, but I`ll get over it. (Also Harimau reminds me of a well known brand of euro-confectionery. I may never be able to take this ship seriously, unless it seriously rocks)
Is it too late to change the Flash name? Can we choose some here, then have a vote? Please???
If I remember correctly, Colin said he wasn't sure whether Phantom was any faster than the previous versions, but it would definitely be fast enough. It could still be insanely fast, I guess we'll just have to wait and see. :wink:
I'm also salivating over the thought of dedicated zone tracks. Hopefully because of this they won't suffer from any of the problems of the tracks from Fusion, like slamming into ceilings or flying off the track *coughFlorian3reversecough*.
Man, that would be awesome!!!! You'd go so fast that sight would start bending. That would be sweet!!Quote:
Originally Posted by Hellfire
Me too. This PSP may help me get in shape again!! I'd spend all my time riding and playing!! :wink:Quote:
Originally Posted by lunar
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lunar, it's too late.
the Harimau sure looks as though it will rock
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Ok! then it will be like Time Trial in wo64! Great! and therefrom the single lap ghost saves! :D
about the voice. already from wo1 I didnt like it - how did it know what weapon was coming before it was launched??! 8O
ok may b the crafts cummunicate wuth eachother ? :? but weren't they sabotaging eachother in fusion, the storyline anyway ..
the icons were allways enough for me 8) system I like the most till now is the 'warning' from 3/se but still say before launch! :|
bad thing in 3/se 2/multiplayer -> the voice will let your oppnent know when you've got quake or plasma!! :evil:
it'd be good if there was an off/on switch in gameOptions but if it's gone in pure then :robot I'm glad!
:idea: Idea i got is >> warning sound when missile is locking you, 'incoming' voice, different sound or/and blinking text when rockets/missiles fired (Not before)
-> gives you a split sec to dodge (try dodge missiles :mrgreen:) or use shield if you got one. for mines - keep your eyes Open!! 8O
may be also for quake ther'd be an 'incoming'_voice,_different_sound_or/and_blinking_text as just mentioned
but for the rest of the weapons use same method as for mines! ;)
btw came to think that even without a shock function in wo1, when hit by rockets or missile,
the violent movement of the screen makes for the most noticeable feeling of all wopeouts!
:) right?
Praeterea censeo autopilotum esse delendam
zargz, I figured that since the weapons pick up thing seems based on various electronical inputs (from different colour variations of the pads) enabling different pick-ups, a "supervisor computer" could easily collect all weapon related information and forward it to the ships on track. The internal computer then filters what information concerns you and hence knows which weapon could be fired at you next.
What I really miss in WO3 is different warnings for mines and other weapons. It would help BIG time to know whether you are going to run into a line of mines or whether it were best to thrust into the next turn in order to avoid rockets.
The best "wham, you're hit" indication for me were the great explosion sounds in 2097/XL. This, together with the screen shaking gave a pretty good impresion of what just happened. :) WO3 feels a bit awkward in this regard, since the sounds are still there, but the craft doesn't seem to respond physically to impacting ordnance.
Ben
your negcon doesn't shake but the ordinary shock d-pad gives you a formidable shacke-down! so yeah you can feel it! ;)
I can't recall the screen shaking on 2097, only on wo1 but I might be wrong .. :|Exactly >> could be fired at you! not will be fired at you with 100% certainty!Quote:
The internal computer then filters what information concerns you and hence knows which weapon could be fired at you next
:x No way the computer can forsee the intention of the pilot !
or can it? .. in the not so distant future .. http://www.geocities.com/zargz/leenden/phm.gif ..
Praeterea censeo autopilotum esse delendam
The weapons system, as I see it.
Activation: All weapons are pre-loaded onto the ships. Passing over a weapons pad activates a specific payload onboard the ship, and illuminates the appropriate symbol on the pilots HUD.
Warning: The onboard computer system detects the incoming threat and issues a warning to the pilot.
Only I usually turn vibration off as it distracts me from the racing part. :)Quote:
Originally Posted by zargz
G'Kyl: Riiiiiight! :D LOL!
*groan* well ..Quote:
Warning: The onboard computer system detects the incoming threat and issues a warning to the pilot.
I'm still not convinced, infoxx >> you get warning for mines and then after some seconds
you see them deployed and deployment as we know it is instant after pressing O-button .. :?
same goes for rockets and missiles .. :roll:
that's been buggin me since wo1 :D heh!
Praeterea censeo autopilotum esse delendam
Who says I was talking about Wipeout 1.
This is the Wipeout Pure forum.
Gee... I thought we were speculating about that.
Flash, I like the name, I chose it :P and no, I cant remember why 8O
I felt the gap between Venom and Rapier needed bridging, rather than bump venom up and / or reduce rapier we opted for a fifth class.
Weapons - My personal preference has always been to have verbal warning of which weapon was incoming, rather than verbal confirmation which reinforces the visual confirmation of which weapon you have picked up.
This is an issue which divides people, but for Pure you will recieve verbal warning for incoming weapons which are distinct, ie mines, rockets etc. The weapon icon tells you which weapon you have picked up.
We toyed with the idea of a female voice for incoming and a male for pick up, but for various reasons this was dropped.
As for the weapon system, I agree with mr Foxx 1000%
1000% huh??! 8O
Ok. then we wait'n see :mrgreen:
Praeterea censeo autopilotum esse delendam
so what voice did you go with male or female?