Netbook version: Runs highest graphics with no lag
Normal version: Lags on lowest graphics, and having the trees on... that's suicide
Netbook version: Runs highest graphics with no lag
Normal version: Lags on lowest graphics, and having the trees on... that's suicide
It sure is...
btw. I've spent some time to rotate those nodes so ship doesn't respawn facing wall or worse :brickwall
Oh, zero about the trees, don't mind about that. There's a much better way of making game trees that don't have a plane for each leave:
http://www.tconx.net/portfolio/tree/trees_003.jpg
This is an example...
There's also this type:
http://forum.unity3d.com/attachment....2&d=1287565590
Ahahaha, and how you think I've made those leafs... My time is precious enough to not make every leaf one by one. I've made them in Maya in 7min :hyper (this not rhinoceros, THIS IS SPARTA!!!.... i mean Maya xD)
But second one is not a bad idea :nod
Very nice! Everyone else has mentioned the problems but the basic game is there....well done!
They look like this becouse of this texture:
https://picasaweb.google.com/lh/phot...eat=directlink (it's small but it's enough)
(which I've made in photoshop too... how can i live without it)
Sorry if I offended you :redface:
LOL, why should I be offended dude! :)
Yeah, you're right. Then why do they weight so much? How many did you place?
Maaaaaaany :g Tree (700 polis) + Leafs (700 polis). I didn't thought about placing them in game but when I was making it when bored I thought how it would have looked like in game as I've found fun thing in spot light options in unity. So I've imported this tree to Unity, placed it around track, used light to make this... light... coming through leafs, set-up animations for this light and some leafs and... you saw what I got xD Just playing around with proffesional tools :g
Has anyone used the tree generator in Unity?
Yeah, but they have too much detail for something that's going to only be seen passing by at high speed. If this game was like a rally game where you would have chance of getting in contact with the trees it would be acceptable using the Unity trees. I would go with the planar trees since they're easy to make and require very low processing to render them.
I used it once too... it sucks :bat It takes too much time to make a simple tree so it's not worth of using (but if there is no other option then it can't be helped :g)
What? I make two planes in like 15 seconds. And another 30 seconds to place the tree texture! 8) Then I just copy them around the terrain.
In fact:
Attachment 2838
This is exactly how they will look in-game. Do you need more than this for a simple scenery object that people don't even pay attention to? ;)
(strains his eyes to spot trees on Xpand's image)
Hmmmmm, yeah, they don't notice them with this lighting, that's for sure :g Overall, after straining my eyes a little more I can notice really nice image of... hmmm, not sure what is that but I like this atmosphere 8)
EDIT: I have stuck my eyeballs into my screen and I recalled your... first track you've made I think? :blarg (Atlantica)
Yeah, it's Atlantica alright. I might have to remake the whole track section because I made a lot of irreversible mistakes while building it. Unlike Cassandra where I just had to place the texture on the track for it to be correctly textured, in Atlantica I had to texture every single section of the track, bit by bit and the corner textures don't align... and it's really frustrating...
Contemplating Atlantica again gave me an idea. What if the user could choose to race during the night? Like in the old NFS games?
Like, for example in atlantica. My initial idea was for a hot summer evening with a beautiful sunset seen from the resort where the protuding track section emerges from and hangs above the ocean from the cliff...
But seeing the track at night gave me that idea of night racing...
http://img708.imageshack.us/img708/4...satlantica.jpg
I want to race here:
http://boxofjack.com/files/blade-runner-los-angeles.jpg
It would be nice to have endurance races that went from evening into night...would the ships have navigation lights like aircraft?
Yeah, it would seem legit... And also headlights...
Oh and zero do you want cockpits for the ships, like in WO3?
You mean for from-cockpit-camera ? If yes, then not really as I didn't like it...
@Aspect: If you want to race there... I'll check what I can do 8) It can be quiet fun to make it possible and then race on it :nod (I'm not kidding)
You sure? I can make them look more or less like this:
http://a4.sphotos.ak.fbcdn.net/hphot..._8201532_n.jpg
Only this is from one of my planes...
Also, you can have the clear view too. WO3 had it... It had cockpit, clear (just the track) and outside camera.
(oh sh**, how did he do that?!?! That's awesome! Ok, keep cool...)
Woooo!!.. I mean.. ekhem, it doesn't look bad, yeah, maybe you're right with this cockpit view, it's ok :nod
EDIT: After modyfing it can be menu music... maybe: Enzimso
Only two more exams... Almost free...
Thats good Xpand!
Again, I drew a ship... based of Little Wavyern (James McLoud's F-Zero ship (KillCrush knows. Right?)
I talked to the principle on friday and now I can bring my netbook to school. Therefore, I get to learn Python, use S.Up, etc.
Xpand: but aren't your last two exams about quantum mechanics?
Zero: with some help from some Python Jedi I have made a similar system to your InverseTransformPoint- messing with vector dot products make my head spin- :cold
This does mean that I can have the possibility my vessels banking into turns now, something which bugged me before.
What, lol.
Nope, I have a linear algebra and analitic geometry (LAAG) exam monday and a introduction to physics (General physics, going from simple Newton's laws and wave mechanics to the laws of special relativity and introductory quantum physics) exam in thursday. I'll only have quantum mechanics next year... But I'll probably repeat the LAAG and Calculus exams because I'm pretty sure I've failed those... Lack of cold head during the Calculus exam and I'm going to fail LAAG due to only 4 days I had available for studying 3 months of stuff...
@Xpand: Laag :g
@Rotational_Aspect: So u had to write it itself?!? wow, that sure is amazing! So JavaScript really is easy to learn...
zero3growlithe: The Python scripting in Blender is quite well developed- I just used a function that gets a normalised vector, and compared a local co-ordinate- if the co-ord is less than / more than 0 I can tell the ship to turn at that point.... I sort of understand the maths behind it..... just.
The above code replicates another built in function that automatically tracks to a point / object- however this is very basic and exact rotation values cannot be set (so, for example, I could not create a turn speed statistic for any ship using it).
EDIT: Thinking about it, banking might not be possible- I could do this in my 2D only version but with full 3D it might be difficult. Oh well, 1 out of 2s not bad!
EDIT 2: I may have a way of self righting (since this controls an object in 3d flight) sorted....fingers crossed! Also, I may have found another way to tell if the player is going the wrong way (and using significantly less system power!)- it uses the same principle as the AI steering: if the player has the target node as a vector, if its in front the x component will be positive, behind would be negative.... now just slap a print("wrong way!") beneath an if clause and bingo!
Sorry to interrupt you, do you guys know Tracker 2000 software? it's made to design tracks for slot circuits, just to let you know in case it could be useful.
Started adding trees to the track... I might finish this one soon...
Looks nice, what are you using... 3dsM?
P.S. 300th post!!! YES
Yes. I'll have to remake the terrain texture though. It looks too cartoonish...
I found good video on unity's site where you can find out something about acheving good perfomance in game. Although this one is for unity it can help with blender too.
http://unity3d.com/support/resources...e-optimization
Updated the track and terrain textures...
Attachment 2841
Attachment 2842
EDIT:
Attachment 2843
Nice work Xpand! Loving the look :D
Thanks! I still need to make and texture a lot of stuff...
By the way zero, can you send me the environment map you used on this track? Just to see what I can do with it...
It doesn't have to be this skybox textures which I've used... imo this one you've used is a lot better :cowboy
btw. Do you know how to make simple surface be visible from both sides? (excluding copying it two times)
Well, in 3ds max we have the "cap holes" modifier, but that's only good for flat surfaces. The best thing you can do it to copy it, flip the normals and then re-attach it to the original part. It won't have any thickness, though... What kind of part are you talking about?
Ok, nevermind it, already found a way to do this, thx for reply :hyper
EDIT: Some pretty pictures of track with ugly flat trees xD
https://picasaweb.google.com/zero3gr...eat=directlink
So, umm, who's making the track? Me or you? :P Just kidding...