Originally Posted by
TheXTR09
Hot damn, this release is the best yet. Everything still runs smooth even on max settings, and the worldspace feels "filled" enough. Good job Snake.
However, there were painful glitches, and I have to be elaborate just to make them clear.
# Side walls on the track are not solid. You'll fall straight down, and then respawn so far away from where you fell. It's frustrating but I guess it can be easily fixed.
# Sometimes running up ramps can mess up the camera, making it go psudeo-first-person (in short, ship disappears). Trying to reset the camera will crash the game. Everything hangs up, and the HUD will disappear. Most likely because the camera being switched into cockpit mode.
# Switching cameras before the race starts works, but the model of the bare cocpkit can be seen in third-person as the camera zooms into the ship. It's spoopy. Trust me.
# The track is too easy. :beer jk
I have some opinions on making the track better, but whether you like it or not is your choice.
# The track lacks a blue, snowy feel. It should have blue tint and some snowstorms to make it much more atmospheric.
# The skybox can use a flat mountain background and auroras like the original. Yes, there are color-changing auroras in the PSX WipEout. Made in 1995. Such anal attention to detail.
I'm not sure if I'm just nitpicking for anything, but I just can't see BnG go off being too generic. I know I'm being annoying again without contributing much, but what I know best is playing the game, naturally pretty much becoming a beta tester. I might create something in the year-end holidays, but this is what I can do now.
But you still impressed me, Snake. Dank job m8