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Here you go:
I made the collision bounds in red and made four boxes on the tip of the craft as damage points.
All this is already aligned with the ship.
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@Xpand Thanks for mesh, although this ship-edge-mesh would be better than 4 cubes as checking collisions for 4 cubes takes more effort to code and more power to examine in result, but i can actually make this edge myself in creepy Rhino (awwww, gotta move my 3-letters and get back to work xD)
@Rotational_Aspect Uuuau, nice :P Graphic engines fight? http://blenderartists.org/forum/imag...o/confused.gif Kidding :P (just wanted to use this emoticon xD)
Hah.. haha... bwahahaha!!! I got my camera changing working :P
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@Rotational: OH I remember seeing that a while ago. Talk about realism!
Oh, and btw zero, did you try the track I sent you? Does the ship fly well in it? Are there any hard corners? Oh and one more thing: Can you put the models and textures as individual files instead of unity packing everything up in one file in the resources folder?
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Um, not yet but i've already found a way to use external resources in-game, i just need to check it out. About track i'll upload new version of game today with some nice changes and your track (i've made around 39 laps already on it, my younger brother around 9 laps xD). There are only 2 hard corners which gave me opportunity to make my ship more flexible if it comes to different surfaces (u'll see what i'm talking about :P)
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Oh boy! Can't wait!
I'm gonna make these two in 3D this week:
http://th04.deviantart.net/fs70/PRE/...5e-d3juodc.jpg
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zero3growlithe: all sounds really good- I'm looking forward to the demo!
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Yeeeeaaaah, finally got that thing working :P Just turn down speakers a little and feel free to rock Cassandra :g
https://rapidshare.com/files/3718086...D_Projects.rar
btw. I've recorded sounds (made by myself using my mouth xD) with my microphone and edited them in Audacity, only boom is downloaded.
btw2. Xpand, i'll set up your ship next as i just need to add collider to ready model and check if this can detect collisions a little better than...pffff, box collider ^^ I didn't have enough motivation after having SOME PROBLEMS with playing audioClips to set up it now.
Oh, and "C" to change camera and "R" to respawn.
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AWESOME!!
Every little bit of it is great, even the sounds!
One thing though: The ship starts reversed. The normal track is backwards of what you got! :g
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Oh.... i was sure i've pointed it in a good way xD Anyway, both ways are fun to race ^^:+
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I just have to add fences in some corners so the ship doesn't fly out of the track.
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Or i'll just add something like return-ship-to-track feature so when it fall off, it'll come back to nearest set-up checkpoint.
btw. How do you judge ship-to-track scale i've set? Is this meeting your expectations?
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Well, it almost matches my ship/track calibration model. So I guess it's pretty good. :g
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Nice demo, like the explosion! I like the track too, so well done for that too Xpand!
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Thanks!
Here's a peak at what I'm doing right now:
Attachment 2750
Attachment 2751
Added the final details:
Attachment 2749
Now for the texturing. That will add even more detail but keeping the ship light on the CPU usage.
Also, I don't know if this one fits the wipeout theme as it does more with the Ridge Racer series. It could be a menu song:
http://soundcloud.com/rbng-1/spring
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At the beggining yes, but later on it fits perfectly only to racing imo as it's too dynamic for main menu :g
btw. I'll find some time to at least make part of graphic main menu tommorow.
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Yeah, I'll probably remix it in two tracks.
Anyways: Finished the basic paintscheme of the Solaris C062 ship:
Attachment 2752
Attachment 2753
Attachment 2754
Now for the actual colors and final details.
I'm going to give it a paintscheme with orange and yellow tones.
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Thanks! That's a really neat tool!
Here's a preview of the paintwork:
Attachment 2756
Oh and zero, can you scale the track size down about 5-10%? Cause the ship looks too small compared to the track. It looks a bit like an RC game..
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HOLY FLYING SPACESHIPS BATMAN!
Just popped into this thread as i've been watching for a while and just played the demo zero3growlithe posted a link to.
WOW... absolutely amazing! I am really speechless. How the heck did you do that? Its really come along well and the track was amazing. The ship had a really floaty feel to it. Definitely felt like a wipeout game :)
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Thanks man!
Oh zero, forget what I said about the scaling. About 1 or 2% down is enough.
Also, is it possible for you to send me the source file of your current project, so I can learn and help you with the programming? Also, are you planning on making the ships animated? I'm cutting the airbrakes just in case. And you are also using the collision mesh right?
Sorry for the amount of questions! :blarg
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Ok, so:
1. No problem with cutting scale about 2% (ship's i suppose?)
2. Ok, just get ready to get this 300mb project file :g
3. I can set ships with some animation, at least i'll try to...
4. Yes, i'm using collision mesh as without that... u know, ghost ship... xD
btw. Some help to begin with Unity 3D:
[Begginer Video Tutorials in English] (i began from here :P)
[Forum on which u can search for answers if u have any problem and u can post your questions (just make sure to look for an answer for yourself before posting :g)]
[Unity 3D scripting reference (you'll be using it a lot probably... i did)]
Hope it helps :P
@burt_ie Glad u liked it ^^:+
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Thanks!
The scaling is for the track. The ships look too small in it. At least compared to the walls.
And thanks for the tutorials. You don't have to put the file just now, whenever you have the time. You can send an e-mail to sunraycer1@gmail.com if you don't want to post the source files here!
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I'll upload it today so i won't have it on mind later :g
btw. Forget about what i said about those collision_detection boxes as i forgot they can be joined as they are already :redface:
Project File Progress Bar: [llllllllllllllllllllllllllllllllllll]
Log:
Preparing Project...
Compressing... Done [317mb -> 153mb]
Uploading... Done [38 min]
Sending to set mail recipent... Done
Sending successful!
Your version is already with smooth ship-to-track alligning, uncomment Debug.DrawRay commands to see how it works and by the way u can see why it works as it works. The only way i found to get rid of those strange bug related with it is to flow the track on 2 rails again but without walls so i can detect only ground with rays. (collisions will not be affected)
Oh, and as for first lesson you can set up your ship :P Nice basics as for beggining imo, u'll learn some basic stuff.
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LOL. Well, I'll just finish the texture of the Solaris and you'll have one more ship to play with!
BTW how do you want the airbrake animation? I have it set as follows:
0 to 25 frames: Turn Left
25-50: Not used (return to original position)
50-75:Turn right
75-100: not used, same as 25-50
Edit: Here's the ship.
I may make some changes on the texture, but I'll send the new bitmap file seperately.
Attachment 2757
BTW do you have skype or something for faster communication?
High Res wallpapers people:
http://img205.imageshack.us/img205/4...ectiveedit.jpg
http://img713.imageshack.us/img713/5...istailedit.jpg
http://img831.imageshack.us/img831/817/solaris1edit.jpg
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Awww, gotta get something like that :g Wait a minute... pop, got it, my name is... hmmm, zero3growlithe on skype as always :blarg
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Nice, ok then! I added your contact.
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It's been awile... You guys are FARRR! I downloaded FLstudio 9 (or 10). I guess making songs is all I can do... if not, I'll just do something small... like draw a track. Make the little history lesson they do for each track, like in Pulse. Or do nothing and get an idea...
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First off, apologies for not being about a lot, have had a loooooot happening of recent!
Anyways, have had some awesome Wipeout based ideas which I'd love to chip in, just gonna read through the thread first to make sure I'm not treading on any toes :D
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http://www.youtube.com/watch?v=wOgTNqvkQrY
Ain't it nice!? Should I make this with all the ships I build? :nod
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lt`s looking awesome!
stevie:nod:+
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Nice! It can make as a "You've recieved a new ship!" animation :D
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Great idea! That would be awesome. I just had to change the music for something a bit more arcady instead of sounding to like final fantasy like this one! xD
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It would be cool if there could be a team racing mode if there is gonna be a new wipeout. You pick who you want on your team and the game could recognize the teams with color coordination. In the game your team mate would be invincible to weapons you shoot or lay down :)
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5 Attachment(s)
Cx-1000
I just stumbled upon this forum while looking up stuff for my own Wipeout like game called CX-1000. I've got some screens available. I haven't finished remaking all the cars, but I have 8 to choose from, 15 tracks planned and 3 of them nearing completion. I have a full GDD outlined. Haven't got the physics right yet but I'm using Unity 3D. Check it out! It uses C#, BOO and Javascript. Any way here are my screens.
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Some nice stuff going on there, dragiron! I'm getting more impressed with Unity 3D the more I see of it. One thing which has foxed me so far is the little things like stopping racers going the wrong way, race postions etc. Have you got any of these working? And if so, how did you do it?
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I'm messing with physics right now too (mostly with collision detection). Can i ask what speed does your ships reach? (in kph if u can [rigidbody.velocity.magnitude * 3.6]) And do you have any idea on improving collisions? Thanks in advance :cowboy
btw. Do you know some good C# tutorials for Unity?
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Just a mini update: had some ideas, and I have come up with a credible way to tell the player they are going the wrong way along the track.
This was one of my annoying problems to deal with so I am pleased this has been solved.
I'm also having fun making destructible parts for my ships. Although I have to accept the limitations of the collision system, I can blow chunks off other ships and target specific sections.
dragiron: I forgot to ask: what system are you using for AI?
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Hey, rotational, do you mind sharing a screenshot of the gameplay. I'm curious to see where you reached! ;)