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OK, got working gatling cannon, unguided rockets, primitive flamethrower and guided missle. Is fun making stuff go boom. Plus they all take off varying amounts of damage, which is nice.
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Has anyone seen the track that I proposed? I have no idea where it is.
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I forgot to mention I have a semi-random looking AI working in Blender too. For those interested, I can post .blends when requested.
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If you please. :+
Gotta get the 2.56 right?
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Yes, these are all 2.56a files and I imagine they will not work in 2.49b. How are you getting on Xpand, have the Blender files I posted earlier helped any?
I will have to clean up the files somewhat as they are all WIP, but I will post them soon.
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Actually, I've been cleaning up the dust on my Atlantica track.. Converted it to 3ds max (it was in gmax format) so I can export to any file format I want.
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I just got rhino andddd, I don't know how to use it.
I'm happy we're making good progress( but I'm still at the paper stage, just moving into programming)
2 questions; will you ever use buildings I made?(I'm not mad.)Any new building specs or models wanted?
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sorry another bad news
actually I'm not leaving, I know boo hoo lol, So I can help!!! Yay??? no? :( just kidding!!!
this place is to good to leave :D
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// Who said that you don't belong here?:blarg:eek You're registered here, you have friends here, and you don't belong here? Who wrote you that :bomb
EDIT: Erm, you confused me :dizzy
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@zero
nevermind now, the past are the past, we must not dwell over the past, we've got to concentrate on the future ahead!! The WipEout Fan Tribute game!! I can't wait for it to be done!!!
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1 Attachment(s)
Xpand: Here is the AI file. No interaction is required as it has 8 AI cubes racing round a track. If you need an explanation how it works, just ask.
feisar rocket: Not trying to knock you, but Rhino 3D is primarily a NURBS modeller, and is not a good game mesh making tool like Blender, 3DS Max etc, as it generates very complicated meshes.
It may be better for the track designs to go for Wipeout 3 /SE levels of detail to begin with, as otherwise people get carried away with minor details and not using polygons wisely overall. The simpler the geometry, the easier time you will have getting the game to run smoothly- remember you have to have AI, effects etc on top too. And dont forget textures- quite often they can and are used to convey more than simple geometry.
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Do you have any weapon symbols (ex. ยป = turbo)? If not I'll make some, well if you want me to...
Tracks: I made one, Bom style. W'O 64's kues ridge's starting and Droness (spelled wrong) multi-jump area + W'O 3's Mannor top's "air turns" (might be wrong track) + W'O Pure's Sebenco Peak's skinny turns and Climb's 3 turn area =_____
P.S. Bom your right, I can't wait to carry this to SONY if we are).
Names; (choose one/two)
Zetarra III
Staten Top
Hue Peaks
De Gamma
Sentil II
Any name you have?
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Does anyone still have a model of my track?
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Kinda quiet now... Let's break the silence!
Uploading (track name)tomarrow. Due to using Pre-FX tracks( no pure/pulse) more, it has a ***pit-lane.
track details;
start: Kues ridge(64)
dual sweeper: Sebenco Peak(Pure)
4/5 jumps: Droness(64)
jump turns*:Mannor Top(3)
blue** and final section:Sebenco climb(pure)
*= I made up that name.Why? When your in the air you need to turn.
**= add-on or long version
***= classic + old story touch = pit lanes (for classics only)
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I know this may seem like spam...but...
does http://www.wipeoutzone.com/forum/att...1&d=1292482150 <-this ring a bell to track developers?
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For those interested: as I have been developing my own game I have come across a weird bug that does odd things to the material physics. Because of this, I have been playing with alternatives to the material physics and have found two other non-cheating ways to get antigravity using Blender.
1: Material physics (as used at the minute)
2: Constraint actuator > Force field (-ve Z) plus servo control (for simulating friction)
3: Regular motion (with a +ve Z push of 9.81 to get floating) plus servo control (for simulating friction).
If interested, I will post a blend as a comparison, and if requested I can go through teh pros and cons I have found so far.
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1 Attachment(s)
Track name needed...
Well Bom, what do you think?
Do you guys like it?
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Confussed :dizzy
Name: Confussing Corners :brickwall
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Quote:
Originally Posted by
zero3growlithe
Confussed :dizzy
Really? Fine, I'll draw it on paper but, do you like it?
I did not get confused making this ( well the connection of the long verson is confusing at FIRST.)
I'll repost without the long verson.
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its good feisar, but to be honest it is a bit long and lots of snaking area, I'll be lying if I say it was super good. It's up to my standard! :) And yayi will be able to up load my tracks soon, mu internet is going to be back up soon.