i would definitely class the leech beam as something 'annoying about hd that are not a bug' in terms of not really been a great weapon and it's visual quality. i hope it doesn't re-appear in the next title.
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i would definitely class the leech beam as something 'annoying about hd that are not a bug' in terms of not really been a great weapon and it's visual quality. i hope it doesn't re-appear in the next title.
In Eliminator mode. If someone quits (or abandons the room) their ship is still live. I ran into the same two damned ships repeatedly since those to pu$$ys never even started the race. Of course by banging into them they float to different parts of the track so it's not something you'll be able to memorize.
@Kyonshi ...totally agree..custom skins and personalising your ship so its unique is without question the most asked for thing.
Not really what this thread is about cos its not in the game..but good all the same...
@Yeldar...100% correct lapped bombs from lapped losers must go...
to be honest any player who drops a bomb hoping the leader may hit it on the next lap is poor sportsman.
lapped losers cannot ever win by droping a bomb only annoy the leader and effect his/her leaderboard time it is impossible to catch up from that positon.
I got got lapped bombed 3 times by loser in one race it annoyed me so i sent message to tell him to stop it..he replied "F**k YOU B***H" we played again and lapped loser did it again so i parked up waited for him and just spent whole race following behind ramming and shooting..i managed to destroy him 4 times..wow it was fun..but he quit and sent me more abbusive emails later..
think his id was darkside:turd:turd or something like that..anyone who plays him please blow him off the track..theirs no need for abusive emails....ITS A GAME..
Yeah theres this weird bug online I ran into the other day. It almost never happens but its very annoying.
Me losing. :/ SL please fix this.
;)
In all seriousness being in first and not having quakes called is VERY annoying.
One or two things from me.. the first bit of amphiseum where your ship bumps right at the end of the mag track. D;
Uhmmm, also, there absolutely needs to be a limit on how many times people can pick Sol 2 in online races, it's terrible.
lol@varti.....thats a serious bug your talking about their.....can we race agin soon..i need you to see if i have improved since last time..ive been practising still:)
Yeah ill be up for a match. Ill fire up the AG SYS to get ready to take on a Feisar ;)
Rumble
Yeah, it may sound like a minor issue to some, but for me it really got annoying. Normally I like rumble, but it's just over used for me. At Phantom the controller keeps shaking 9/10 of the race because damage and speed rumble sums up. Why does there have to be a rumble effect when I cross a speed pad?! I'm always like "what did I hit this time?". An option to modify the rumble effect is my wish here.
And I strongly agree about whats being said about the colision/damage thing. There's just too much fight on the track that can get you from 100% to zero within seconds whitout even drive incorrectly.
Max, you do know you can turn the rumble off completely, right?
But I guess that's not what you meant, just a selection of events where it should rumble - which is impossible, sadly.
Yep, I know. And I also did indeed turn it off, but as you said, that's not what I meant, though for me it's still better than HD's rumble at the moment.
Ship to Ship damage, when two ships fight for a racing line and their energy drains to zero in few seconds isnt such a bad thing. It can be used as a tactic for a ship with full enegy to take out a weaker ship by locking with it. The weaker ship always has the option to side shift or simply take their finger off the x button which may explain why SL has a sensitivity level for X.
Wall scrape damage on the other hand needs to be fixed as the dammage taken from them is too high.
^facepalm
Come back and talk about the collisions in online races when you actually know what you are talking about.
There's no "tactic", no "skill" no nothing involved. It's just terrible lag and everyone suffers from it, to the point that you can actually lose online races because of these collisions and the fact that all your energy is drained 1/4 into the first lap.
And yeah, steering away or slowing down doesn't work, you still get sucked up by the ship that's hitting you. I tried that multiple times, trust me, you can't do **** about it. You just have to hope you make it through and don't end up being pushed through the track or off the wall, or destroyed.
I can see what disruptor is saying..thats if you got full energy and you think other ship may not have go in lock ships and they may end up blowing up.
scummy but probally happens all the time.
Right about no skill required just a guess of their energy level is all i think is needed.
@darkdrium777 well it worked well when i blew you off the track last time i was in a game with you. your energy must of been a little lower than mine.
A little more respect in the forums darkdrium, even if I am wrong which I am not, their is no need to adopt that shitty attitude with me whoever you may be.
Thx
Oh it works well did it? Want to try again? It's been a few months after all.
We'll see if it works well.
btw: you are wrong: it's lag, not you. You don't have control over lag. You might want to push me off, and yes, in that case it might appear that you have succeded with just the push you give, but on the other side, the ship is still pushing the other player because of the lag. So while you are back to driving normally, on the other side it doesn't appear as such.
Disruptor. Your Wrong. Plain and simple its a lag issue.
I wouldnt try attacking DD777 either, hes one of the best of the best.
Unfortunately I have to disagree with you, Disruptor. Ship collisions take off far too much damage, especially when there is so much lag which makes it almost unavoidable. I might agree with you if the game's online was more stable and the damage was toned down slightly but at the moment ship scraping damage is more annoyance than anything else.
Bashing is also an issue too, in a lot of my races I get bashed around the track and I possibly fall off or are destroyed where the other ships are unaffected. This happens to other people as well. I'm guessing this is because of lag, too.
I dont think you understood what i was saying.
Yes it is a lag issue.
No you can not ram another ship off the track or out of the way, it is all lag and luck.
Yes you can lock up with another ship and both lose your energy in a few seconds.So when I have full energy and I believe another ship has not I will if I can make as much contact with the ship with the intention of making their ship explode before mine does by drainig off both our energy bars.
No personal attack intended to darkdrium, his attitude in his post was insulting and i answered back likewise.
Which would make both of you wrong instead of just one. No further such remarks from either of you, please, or the infractions will start.
regadless of if this is a tactic or not dosn't interst me.. the damage taken from ship to ship and lag issues is way to great and can spoil many games for all skill levels of players. this point has been raised by many.:rock:rock
My Poor little AG SYS is a Ship Magnet. She gets pushed around by all you big bullies :(
Ok, it seems I misunderstood what DISRUPTOR meant.
I thought he was saying that collisions online were fine and shouldn't be modified (which is a lie, they are most certainly not fine for anyone, thus my reaction.)
He says that you can hit other ships to try and get them out of the way. Ok, that's something valid. However there are still problems with that in online races (In offline races it works) so it should still be slightly modified.
All in all, it comes down to lag, because like I explained earlier the ships positions on your screen in online races does not necessarily represent the actual position of the players in the race. So there's the problem of trying to hit another player and actually hitting them.
And then, there is the damage output, which is way too high. Sure, like DISRUPTOR said, you can deal lots of damage this way, but it is still incorrect compared to offline races where the damage dealt is much less, so this should be modified.
Finally, there is the fact that steering out of such a lock is nearly impossible, I have tried this many times whenever it happened as many others no doubt, and it doesn't seem to work. This should also be modified as to be correct and just like in offline races where it is possible to steer away from other ships colliding with you.
So sorry for the misunderstanding.
I don't know... If that's the case I'm doubly sorry I guess... ;)
Triply.
Gawd Lance, splitting hairs now are we? ;)
No.
`
No, that was just a bug.
-----
I was a touch too subtle. A sometime failing of mine.
Waaaait, I think I got it.
DarkdriumSorrySorrySorry
That it?
No. But I think just possibly it would be good to return to topic. :g
I am nothing if not enigmatic.
I have another small annoyance with WipEout. (Getting back on-topic), if you destroy another craft in WipEout by collision, leech-beam or any other "non-lethal" way (ie- drain the ships shield to [below] 0), you dont get points for a kill, but it most definitely counts towards your overall deaths. Not that I care, but its as if the stats pay no mind to a kill this way. Collisions and LB's are a couple of the many strategies in game.
Russian Translation is like... in cheap pirate russian edition... I hate it. It is so stupid. For example track Sol 2 was translated as Соль-2 (Salt-2) Thats stupid cos the track is powered with solar energy but not with the salt :lol\
SL do not translate proper nouns please... It looks very sad
I want to add the following remarks:
a) Most of the respawn-walls are annoying while playing ZONE. For example,
the respawn-walls placed next to the stepped-section on Syncopia are miss
placed. Likewise, on Syncopia and on many other tracks (but not all), there
are respawn-walls aligned with the edges of the track. On Syncopia it is
virtually impossible to grind upon an edge and not getting respawned
immediately. In general, most respawn-walls aren't even necessary in ZONE
mode, most of them are too close to the track.
b) The camera zooms out while getting into higher zones. While this is ok
till zone 100 it becomes quite too much from 120 onwards. Same holds for
the sensitivity of the airbrakes (they become too sensitive).
c) The Zone Battle HUD is far too big.
d) The Zone Battle AI crashes into one's craft for no reasons, esp. at start.
e) There is a transparency issue with the Zone Barriers when they are arranged
behind each other (they can't be differentiated).
f) While being low of shield (in standard races) someone suddenly gets a
quake. This happens quite too often and isn't any coincidence.
PS point f is BS and you know it. You just are looking for something to justify your constant deaths. Dont go below 15 HP. Problem solved. (PUN INTENDED)
Thats just like saying "The Amount of rockets that hit me when someone is behind is absolutley unnerving! Fix rockets!"
Also you stated to me "I barrell roll too much" Which furthers the point that its not the quake thats the problem.. its you.
Now complaining about the SLOWDOWN is another story.
Im not sure if this is a bug or not...but it IS annoying as all hell. Ill start a race on 'elite' difficulty, finish first, only to get a 'skilled' trophy. This (seriously) has happened over 20 times...and is driving me absolutely nutz!!:bat
@Vartazian: Dude, grow up. Point (f) is not about me nor about whether I get
eliminated from a quake or not. You can read, can you? Well, I just simply
said that there is a certain dependens in being low-of-shield and a quake as
a pickup. You may likely never experience this as often, but if one is below
15 or 10 at the end of a race, a quake is rather likely to happen. This happens
quite often to me; about five times out of ten.
I'm currently looking into whether there is also a shield-pickup / quake
relation. It seems that when a quake is incoming the first or second item pad
is, more likely, a shield. But I'm not sure about this, but I noticed this while
trying to counter the incoming quake while being low of shield.
@problem solver
to be honest i have noticed strange coicindences quite a lot in races..when i have weapons shot at me the first pad i fly over usaully has something useful to counter this..Is this deliberatly programmed into game or is it my imagination..who knows ..but it seems like it might happen...
new annoying thing..i get hit by weapon and as soon as i slow i use a turbo boost to counter it... my speed picks up but then i slow down again from the effects of the weapon that hit me prior to turbo boost..thats so crappp.:turd
respawning after hitting 5 mines then having to wait 10 years to get going again.
Probably been mentioned but it still annoys me.
The camera zooming effect after going over a speed pad. This should be an option.
The most annoying thing is that it makes me feel like I'm slowing down for a second. It must look better on a larger screen. Perhaps it will look incredible in 3D.
As it stands now it's a pretty cheap effect for a Wipeout game. Speed pads in Fusion look classier by comparison, 2097 doubly so.