All I can say is...simply stunning!
Release date, possibly after 13th of October?:paperbag *runs and hide!
stevie:)
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All I can say is...simply stunning!
Release date, possibly after 13th of October?:paperbag *runs and hide!
stevie:)
Where are the side tail-fins on Qirex?
http://www.flickr.com/photos/3689538...7619497443944/
http://www.flickr.com/photos/3689538...7619497443944/
http://www.flickr.com/photos/3689538...7619497443944/
http://www.flickr.com/photos/3689538...7619497443944/
http://www.flickr.com/photos/3689538...7619497443944/
It better not look like that stupid piece of crap model from Wipeout Pure. All the rest look awesome... why is it the one team I like looks stupid with the update? We better be able to use the old models still.
To me it looks nothing like the PurE model, which I kind of liked too as well. But it looks nothing like it now. :)
to me it looks like they made the nose/catamaran narrower and completely removed the signature tail-fins that sweep back on the left and right sides. All the rest of the updated models look AMAZING but still hold true to their team design cues... Qirex looks tinier and more frail... the exact opposite of what they're supposed to be. When I saw the model in Pure back when I first got a PSP I was genuinely disgusted, like... that right there marred my entire impression of the game from Day 1, not to mention the fact that Qirex is supposed to be one of the fastest teams and they've been neutered in every Wipeout iteration starting with Pure. I still haven't even unlocked Pure's Phantom class because I just don't care enough to play it.
:hyper
nuff said
Jesus, you just made auricom look bad ass!!!!! Man these crafts are awesome!!! Thanks for going with the darker tones on the tracks guys. A lil bit of WO nostalgia there. Dark tracks are the best ones :)
Cannot wait for this.... getting my zone practise in :p
Oh - I so need to get a PS3 now, this is silly....
Some of the crafts look like they can change forms and become bypedal robots. Imagine that in a race!
this is exatly what's going around my head since the day i saw the first shot of the new models
i said myself " transformers , robots in disguise "
The whole atmosphere of Fury is badass and the ships are just screaming: "We are getting medievil on your asses"
Ohh man, when, when, when is it coming? I can't wait. Thanks Paul for keeping us upto date.
Wow...just awesome, awesome, awesome. Excellent design work there. :+ I'm so excited! :hyper
Funny you guys say that, i was thinking the same regarding the "transformers" comment. Simply because they look like they have moveable parts and so forth...
But be cool if the contracted and shifted depending on how fast you were going to switch from being more aerodynamic to having more stable handling at lower speeds. I believe some fighter jets incorporate mechanics of such a nature.
Aww...Qirex, i do like the this model better than the current HD model we have. But i have to agree with AG-Wolf, just hasnt been the same. A model based off XL would kick @ss!
That's the reason i stuck to Icaras, which now i'm a bit skeptical on its desing/color scheme. But i wont say more until i see them 1st hand.
Well I'm loving that tigershark mouth on the traxis, amazing attention to detail.
I am falling in love with the mirage ship, in fact most of the ships new designs all feel natural. Give me a shot of my AG systems from the front though, the back looks almost the same.
Can't wait, hurry up and release this already SL
Looks like The Amphiseum has a nice dark atmosphere to it. Would like to see more screenshots (or videos) to really know that for sure.
Dark mood sets us back to 2097 - yeha! ;)
EDIT:
What I like about the track is the way it's illuminated. Because it's mainly illuminated by the ads and by rare track lamps. That makes it more realistic compared to tracks where light-lines and neon-lamps are everywhere (Anulpha Pass is a perfect example here).
As my PSN user comments suggests:
Vista Pads = Fury
----
Looks cool, definitely those night shots on The Amphusiem, they rock.
Getting Heaps of practice on the Triakis Pure, Pulse and the HD ship, as well those 3 additional track from Pulse that are going to be on the DLC pack. Looking forward :g
Hey. Hey guys. Did I just smoke something without realising, or did they add lens flares back on the engine nozzles? Is that an effect from Photo mode?
Or are the venerable lens flares back? :o
Please, please let them be! While they were probably removed in Wipeout HD to show off the graphics more, they really are a Wipeout staple!
Does somebody know the truth behind this?
They are there in WOHD as well, just not visible on your ship directly because of camera angle, but if you go in photo mode and fly around you will see it... It's nothing new.
And they are not there because of framerate problems they cause.
Those images look stunning.
I simply cant wait until this is released!
Is there any rough idea of when this is going to be released atall?
Sometime this summer mate - we will have to wait and see :beer
This is a very cool idea that is implemented in Cyber Formula - a kind of Anime Futuristic F1. The cars can change shape into 'Aero Mode', which is pretty cool :)
You can see some of it in action here - http://www.youtube.com/watch?v=g-lYO...eature=related
Very cool idea - would love to see it in a future wipeout :beer
Looking at all these pictures makes my heart *boom, boom, boom*.
And there are only a few games where I get that feeling from! Great
work!
I'm on your side.
Interesting idea. And imagine that the craft's mechanics change
accordingly. So you fly around and see how all the crafts change
their shape to better fit the next situation. Cool.
Ok, we have found a new DLC, next to WipEout HD Velocity, called
WipEout HD Tranformers. :)
Fully signed. I stated something similar here.
@Paul: We here at Feisar are considering to sue SL for showing our
craft in such a bad environment! xD Please get the skybox right! :aargh
http://farm4.static.flickr.com/3608/...316fd63a7f.jpg
Egg is right, fillrate is the main bottleneck in 1080p but the flares don't hurt too much actually. When we were adding them (I am the Richard that Egg refers to) I was quite prepared to clamp their size a lot more aggressively but we were surprised. The shader has very few fragments, just an additive blend with some UV transforms to split the RGB.
The reason they don't show up on ships in the distance was purely an aesthetic decision, as they are meant to signify the flare as being the brightest thing on screen.
Hi ProblemSolver,
Good spot. I thought the same thing myself when I saw it but you need to retract your lawsuit because what you're seeing is NOT a skybox problem but the leading edge of a bomb shockwave.
Our art team is totally leet and does not make mistakes. :rock
Paul.
LOL Paul - that'll show those euro-weenies. Now, about that backend on AG-SYS... :lol
Here's :beer to all the boys and girls at SL
I really love the illumination coming from all the explosions. Must be stunning
in 1080p@60Hz.
http://farm4.static.flickr.com/3554/...31c4aa24_m.jpg
http://farm4.static.flickr.com/3324/...1a18b3c5_m.jpg
Brilliant!
@RJH: I always thought that the RSX has fillrate problems. This chip isn't
fitted for 1080p in general. :( What was Sony thinking? Has nobody done
an a-priori analysis on how much fillrate is needed for 1080p@60Hz given
some workloads? Hmm.... Anyways, I'm glad that you guys can pull the
most out of it.
Ã* propos fillrate; is the explosion seen in the follwing picture for real?
http://farm4.static.flickr.com/3663/...152f7f62_m.jpg
Looks kinda fantastic! I hope the swirling looks awesome as well.
Btw; Is this the new ship death-explosion?
Ahh okeeey.
Granted, a skybox issue would be laughable, at least in 2009. xD Sorry.
So the new Feisar can't even be impressed by a bomb shockwave?
Good work!
I can't give you the programmers opinions of the RSX (I'm an environment/fx artist these days), but fillrate changes dramatically from frame to frame. It's a game, not a film - you can't choose where the camera's going to be. All you can do is make sure the graphics are humming along at close to max 99% of the time and handle the spikes (such as two or three big effects going off simultaneously) when they inevitably occur.
As has been remarked upon elsewhere in Internetland, if the game threatens to frame out we throttle the resolution back for an instant. If we didn't do that we'd have to have the engine run at a fraction of it's potential 99% of the time just so that we could handle the 1 in 1000 edge cases at 1080p 60fps.
The explosion is real - it's the same explosion used for the rockets/ship deaths that's always been there. The game just got paused at a nice point during the effect :)
So very true - but say , does anyone from The Designers Republic still work with you on the company/racing team logo designs, or was that exclusively for Wipeout 3?
I heard they shut their doors back around January. Sad really, cause those guys were so awesome :/
All SL's stuff is all so aesthetically beautiful D: inspiring for lowly art students such as myself :]
Yeah right. For sure.
But tell me, why does ZONE lag? The new transition effect (from v1.30)
makes the game laggy. The game shutters if the effect kicks in. There is
also tearing on almost all tracks. Why? :| I mean, ZONE is almost a static
game (no rockets, no opponents whatsoever), why doesn't it run at 60fps
under guaranty? Don't get me wrong, most ppl won't understand why I
bring that issue up here, but those moments where the game (in ZONE
mode) lags and tears are very distracting. Try to remove some geometry
(buildings etc.) beforehand if the engine can't guaranty 60fps all the time.
And by any means, don't add any effects that decrease the framerate.
I have a large video of a pre-build version of ZONE (720p@60Hz, ANULPHA
PASS, 20 zones, different (original) color-scheme(s), etc.) that utilizes the
same transition effect as of version v1.30. However, the pre-build
transition effect is utterly smooth. What happend?
Sorry to bring that up here, but who at SL has decided to remove the
original sound (prior to version 1.30) one can hear when the ZONE craft
is low of shield? I can't believe it was taken out. :|
I've read about that technique in some posts over here at WZ.
Looks quite huge. Tricky!
http://img197.imageshack.us/img197/2788/fx300qirex.jpg
beg to differ
Oh well in that case :lol
You need to get that "WipEout Creator" title like all the others ;)
I must say though I really wish the flares were showing all the time, they are part of all the previous WipEout games, except the first one. If it doesn't impact performance so much, can you make it an option defaulted to off? :)
:lol HAHAHA
*shrug* I figured it was about the same group of people, more or less, for each entry after Fusion. Point being, one of the things I've held with almost personal regard since the moment I got my hands on XL over ten years ago has been continually raped ever since Fusion... Qirex was removed from the game at that point, when they came back in Pure they looked retarded and their stats were nerfed... Pulse fixed the ship model at least (and thank god I found XL and WO3 skins to use), but it was still slow as balls. HD made no difference, and with fury, not only is the ship still mediocre, it looks retarded again. I'm trying to hold off on my disappointment until I see the model in front of me in the game, but so far it just doesn't look like it has the same attitude that the team is supposed to have.
Wow, these are stunning pics. Looking forward to the expansion!