Woah there neddy... Try 40,000 instead!
The effect that you're describing is called tone mapping. HD does do this, but it can be a little subtle in places so you've probably just not noticed it :)
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I really miss eliminator mode, it was great fun in Wo3, airbraking while youre ahead just so you could blast off a few rockets into the poor, unsuspecting sucker that flys infront of you! :D
Also, i agree with eLhabib on the BR controls, many a time, i find myself trying to pitch the controller up while mashing the d-pad and steering my ship into a wall when i hit the ground, an option to tie them to the airbrakes would be great :)
There is nothing wrong with adding another way to do BR. The current method for me ain't good since I use stick. But the the ability to use both the R1 and L1 buttons since i don;t even use them. Yes I don't use the mic as well :)
Probably never noticed then, since that track in Pulse is set in very sunny clear blue sky afternoon. I kind of miss that version of it. Oh well.
I got to thinking about the speed issues. And for me it is realistic. Because if you look at the, info for Pure it is set in 2197 in the FX300 League, Pulse is set in the year 2207 FX400 League. Where as HD is actually in between them in the year 2206 FX350 League. Which is called the Developmental League. So it makes sense to me, that it might actually be slower, since it is a testing ground league, for the world stage of FX400.
That also brings me to another point people have talked about how the performance for each craft is different, again I have no problem with this. If anyone has ever followed Formula One for example you can see how a difference in even one season car development can be from the previous season. Each craft in WipeOut is different now, not a stock chassis, so we assume that each company is building a new model for every league, but sometimes a newer model doesn't mean better performance. Maybe the "AG-FIA" (Hehehe) says that have to make a new model for each league, can't use last years. Not to mention any rule changes in out virtual AG racing universe.
regarding Design:
- alternative background themes would be great
- alternative background music (like in pulse)
- possibility of playlistmixing like in pulse (custom and original tracks)
- the 321 countdown is quite boring / doesnt fit somehow imo (imo!)
- start / finishline is not visible enough in some tracks (like in Vineta K)
regarding Extras:
- i miss those stats, too
- i like the "profileview @onlinerankings" suggestion mentioned here before. For comparison purpose etc.
- replay mode with telemetry data would be great
- skin creator (despite the complexitiy it is asked for ;)
- ship editor :g (may be more complex than creating skins, but it would be great)
regarding Modes:
- Eliminator
- more options for online mode
Someone mentioned a 2 player splitcreen online mode. But if u think about it, you may come to conclusion that this wouldnt function properly- cause of the following reasons imo:
- at the moment there can only be one player signed in at the PSN per console (so how to register the second player?)
- 2 players online per console would mean to synchronise 2 players with the only connection u have. That would mean to manage code for 2 players with singleconnection:robot
Couple of things I just thought of for new features.
Ship Mag-Lock: This could have a small duration and a longer cool down. Track Mag-Lock would still be there, but Ship Mag-Lock would be for sections of the track that are tubes, so you could turn in on, and go upside down to pass people. While engaged, you can't use any weapons.
Track Variations: Not just reverse tracks. Short, Default and Long versions of tracks. Where a short version maybe pushing lap times in the teens with Phantom, the long version maybe close to a minute per lap. So parts of the original tracks are there.
Craft Variations: I was thinking how there are 4 speed classes, why not have the craft in each class look different. Not drastically, so you can still tell who made the ship and that teams style. For Example a AG-Systems Venom, will not have as much wings, and down force as a AG-Systems Phantom version. This would play in to as in real racing a F3, GP2 and a F1 car all are open. They look similar but different. Where F3 and GP2 are lower leagues to get in to F1 kind of thing. Phantom would be the most advanced looking ship, most down force, the most venting and engines.
Advanced Ghost Lap: This feature would have telemetry, but also racing line, and air brake braking points. There could be one green line, for your racing line, and a gradient of color, on each side of the line to represent the use of a air brake and what side it was used and the length of the line for how long it was use.
I'd like to be able to view the leaderboards from a computer sorta like Pulse's.
When you play more than one online in Little Big Planet you can either login as a guest or to another PSN account. So that should not be a problem at all.
And if it where, just let the 2nd player play as "Guest" or the same nick as player 1 but with a number added to it.
Then how can you play more than one online in other games? =P
... and the reward for 'understatement of the decade' goes to ...
Let's face it, building your own ship (and its stats) has never been part of the Wipeout experience, apart from the beefing-up feature in Fusion - which usually resulted in fleets of flying potatoes.
I think Clemens nailed it in the 1up video, when talking about giving users a Track Creation Tool. It's just not something we'll be handing over to the player anytime soon, mainly because of all the testing and balancing issues.
I think if you do a barrel roll in zone mode it shouldn't take any ship health and give you zone points instead, make it a risk reward system like the speed pads.
an option to choice the number of contenders up to 12
an option to choice the lap numbers as another our mate has pointed up would be nice
since a skin editor is impossible as we know from before the date of release , simple add some skin packs would be nice
some download contect would make an already perfect and amazing game even better
I agree with these. In the first case, it might be nice if there weren't a speed choice in the settings at all; rather, four different speed lobbies.
And being without a headset, I frequently try to send messages to people in between races. But the way it's set up in the XMB, it takes forever, especially if all you're using is a gamepad -- I recently bought a $10 USB keyboard because of this and it still takes longer to send a message than I would like it to. What's worse is bringing up the XMB while races are loading seems to bring out bugs every now and then. I would love a lobby text chat as well as text chat in-between races at the results screen.
EDIT:
This is a great idea. Or even let it take off ship health, just not as much -- a speed boost is enough of a risk... it seems weird for it to only exist in zone mode as a self-penalizing move.
Yes, Zone mode is the equivalent of pulling the pin out of a grenade, but throwing the pin.
I think they should give us an option to turn off barrel rolls in zones. when i get to around zone 45 i always unintentionally do a barrel roll on Anulpha Pass. I am barely moving the stick but I do a barrel roll anyway. It pisses me off so much. It happens on the drop off every time. Each lap i lose at least 15 health because of those barrel rolls.
I was thinking of more features I'd like to see.
Lap Number: For me the races are two incredible short, with no chance of fighting back and making up lost times, since the race will be over before then. One race on the start I hit the "Go" turbo yet the guy in front of me had lag or something and didn't move. So I got pin-balled backwards, effectively race over, since there wasn't enough time to make up the lost time. I'd love to be able to set the number of laps in a race. I've done the 99 lap speed lap several times. Having a 20-30 lap race would be great.
Speed Lap/Qualifying: For qualifications so they aren't just random. To be able to have a qualifying session. Now this session would be limited to 3 laps. All competitors would be on the track on at a time. The difference to a normal race, that all pilots would be a Ghost to each other so you can have a clean track to yourself, yet are on the track with all the other pilots. Since everyone is a ghost to each other you would be able to see each other lines see them on the track. Only giving 3 laps your best time would be your position for the start of the race. When setting up a tournament you would have a option to have qualifying or not, if you choose to. Then every track would automatically have the qualifying session before the start of the race.
Weapon Selection: A menu to start what weapons you want to spawn on track, each weapon could have a check box. So you can mix and match or just have default all weapons. Maybe I only want machine guns, and bombs. Or just Rockets only.
Quake only lol.:lol
:lol I think you have found the obvious flaw in the weapon selection idea.
Heh, soon enough 7 year olds will be banned from carpet shops.:p
I'd like to see some sort of Elimination-meets-Zone lovechild. Like a multiplayer Zone mode except with weapons maybe. How the change in Zone affects each player could be interesting. Mostly because I think Elimination mode is silly as is.
Zone Knockout in which 8 contenders play a normal zone match. However, after zone 10, the person with the lowest score is eliminated, and every 5 zones another person bites the dust. Blowing up through lack of shield works normally as it does. It's a game of risk vs reward. Do you go for that boost pad for precious points and risk hitting the wall?
Scoring might need to be changed to suit.
What I'd like to see honestly in this game is last.fm support, you may call me crazy but I do keep around 150 mp3's in my playlist ready to go for racing and zone, gotta keep it fresh else I might go insane in the middle of a race. Only reason I want last.fm support is because now my last.fm profile looks like I haven't listened to any music in a few days hah, can call me vain if you like... but it's the truth.
Gunbound-like Lobby.
I hate it how it can sometimes take 10 mins to find a nice room online due to the immense amounts of afk hosts....
Please forgive my ignorance, but what does "afk" mean? I'm sure it should be obvious, but I'm not properly awake yet, though even if I were, I'm not sure that would make any difference! ;)
I love that you can bring in your own Audio (I have all of the old Cold Storage tracks in a playlist), but it would be great if you could include the default tracks with your play list as a mode. I love the default tracks as well.
1. Default
2. Playlist
3. Default + Playlist
Lance, afk = away from keyboard. The worst kind of host you can get. ;)
Thanks, Ben. Yep, it was obvious and I should have understood. I've been too long away from chat, and caffeine hadn't kicked in yet. Could be the senility, too, I guess. ;)
Like many others, I also miss the ability to do written chat both in the lobby and in between races in Tournaments. For me, the excitement of racing online is closely linked to being able to communicate with the people I am racing against - and I find that that specific social component simply doesn't work in WOHD.
I haven't played Wipeout since fusion, so right now all the tracks and eye-candy will be keeping me busy for the next month, but long term the online component is what will keep me playing. I want to be able to somehow connect/relate to the people I meet online... I want to be able to chat about racing, work, other games, cars, books, movies etc... otherwise, I might as well be racing an AI (that usually is much better than me :D).
Why Sony hasn't figured out how important communication is in online gaming is beyond my imagination. And I still don't understand why a headset is not bundled with every PS3 sold. Or why they haven't put money on the table and bought ventrilo, teamspeak or some other provider of low bandwidth multichat software.
I'd like to see a proximity alert that you could adjust sensitivity.
What I mean by that is,when your in cockpit mode you can't see who is coming up behind or beside you unless you hit the rear view control,which can throw you right out of line and into a wall.
When your in Close or Far view you don't suffer that to the same extent.
So if you had a proximity alert for the rear of your craft,you could basically do away with the need for rear view.
And have it adjustable so you could set it to .5 or 1 or 1.5 craft distance from yours.
It would certainly even things up in the ramming department if Cockpit view is your preferred way of playing.
There is a proximity sensor, y'know? It's that lower arc in the middle bottom of the standard HUD, even gives you 4 levels of proximity (I think each line is 25 metres).
Having read what alot of people have said, there are some really good ideas...
However, am hoping that WipEout HD was/is simply a Beta... Everything built witin the game was to get the game engine working smoothly... test out the online code... etc... etc... Like the WipEout Gods have sheepishly said... Alot of telemetery for this game is being collected... online habits, favourites, etc...
They will hear the major concerns, they'll get addressed and minor tweaks to ship stats here or there will see a Full Blown Retail title (with pretty much all new content) will hit around this time next year...
I'll call it... so make it happen in 384 Days Time... GO!!! :D
Since i don't want to believe to people doing it on purpose, i think this happens because people don't realize they're the host. Not when they are the ones who create races of course.
But when the original host leaves, one of the other pilots becomes the host.
I think that that process is not much visible for some. So they become the host not knowing it, and don't' know they have the responsability to start the race.
It could be a good idea to make this process more visible ( in a graphical way ).
The 'start race' button should pulse for the host. It will ruin some of the minimalistic design but it's worth it in the long run.
I've been using the 2097 HUD since it became an option,completely forgot about the new HUD.
I just noticed what you mean after trying it out,nice one...easy to read as well.
I never found that little moving arrow in WO3 much use, as it's information always seemed vague.
Custom Bill board! lol...I want to see REd Bull and Cold Storage on bill boards as I am racing again. :lol
I would like more control over the music on the menu, that song in the menu is getting old.
To be able to find where your friends are playing online, not only if they host a game.
And SKIN EDITOR! eLhabib, those skin just make me want it even more! :+
i think skin editor won't happen easily as crob or someone else of SL has stated...sadly
but i still think night and days variants aren't so hard to do, if it has been implemented in burn out and it run at 60 frames as HD, why HD can't? just immage some tracks at night time :eek
what's mind if the game weights 3 gb instead of 1 after????;)
captain howdy: Isnt that only if they are the host?
imo Sony should put a "join game"-button directly into the friendlist of XMB. So you can see what friends are playing, and join it, without even have a game started.
A couple of things came up in the "racing etiquette" thread in the pilots' lounge that I think are really good ideas.
Firstly, if you quit a race, or at least if you quit a tournament, there should be a delay on getting into another race, for the purpose of deterring quitting. It's so annoying when you end up with three people out of the eight that started a tournament after the second race, just because a few got bored. Don't start if you don't want to race to the end.
Secondly, I'd like a delay on starting races after changing options. People changing the track or class then starting a race immediately, in order to get opponents in the wrong ship or on a track they don't like, seems to be a widespread problem. Delay the start for thirty seconds or so and have a message saying "HOST HAS CHANGED OPTIONS."
I can't take credit for those, btw, I just copied them from the thread...
Another thing that annoys me a bit is the way the ships move sideways slightly after being hit by a weapon - the reason being that you end up coming off the track and ending up instantly in last place. It's happened to me a few times, and I've ended up doing it accidentally to some opponents online.