I think considering where this was at a whole year ago, at E3, it's a little unfair to call people's desire for it at this point 'instant gratification'. I think, for a lot of people, any gratification would do.
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I bet it's something along the lines of French people being able to pick up information faster than anyone else in the world (hence Arnaud's Uber-skills). So, right now, Liverpool is probably doing field studies in order to find the nation with the longest reaction time (Red Bull strictly forbidden for test subjects within 24 hours of the experiment). When they found them - they'll make WOHD slower - just enough so that everyone can compete against each other in Phantom.
No?
Well, then I'm out of guesses. And sorry for being silly. ;)
Ben
No what I referred to as nonsense was people making stuff up about the release date, claiming to have sources and getting the hopes up of others.
We know people want the game and are impatient for it, but as has been said by David Reeves there is a reason for the delay and its unfortunate.
If that means people go and find enjoyment in other games or other machines, all power to them, I'd rather people were off having fun experiencing games than worrying over the release of game be it ours or anyoone elses !
Hell I am actually GLAD that the new warcraft expansion has been delayed as it means i can focus on some other games.
Trust me, no one more than the dev team wants to see this game out and available.
Don't worry about it Colin, unfortunately some people are so impatient. I bet you any money that these would be the same peeps to flame the hell out of you if the game was released with the fault :(
Anywho because of this, I was able to borrow my mates PSP and play PURE. I'm in love with this game and has made my appetite for HD even worst :P
I agree with the Dogg, it's not about impatience it's about the little things that keep adding up to Sony not showing that they care about Wipeout any more. It'll be nice to look back in retrospect and say, wow, they really did need to change that or something along those lines. However, it's unfortunate that Colin said that the game was 99% done and then this huge NDA affair came up. Couple that with the lack of advertising and the inability to support Pulse and you have a conspiracy theory hodgepodge.
Firstly, my apologies for not making it clear, but I was refering to the general attitude of gamers in general. It was not directly related to WOHD. Do I want HD to come out as soon as possible? Of course I do, but I for one am willing to wait. I would much rather have a game that has no problems in it when released, than some of the current library of PS3 games that are filled with bugs.
That's all I have to say, so I won't be joining in any more discussions on HD until it IS released. I feel it better to stay quiet, and endure the wait. Again, my apologies.
I heard what holding the game us is that they're putting in licence tests. You need to get a perfect lap on sol 2 at rapier speeds to be able to race in the sunday cup.
Also, adjusting the spring rate and tyre pressures does nothing!
Hmm...that sounds a little weird. Why can`t they put Wipeout HD in the X-box 360? Just wondering ^^;.
lol! Because it's a first party title, Sony owns all the rights, was that sarcasm? Hard to tell.
D: Well that sucks, but oh well, it`ll be out sometime.
I think the problem they've come across might be one thats plagued all other developers..... my guess is it may be physics engine related, possibly with the collision masks, because i've seen collision mask problems/glitches in every ps3 title so far.
But, on the brightside, SL have time to cram more content into the game while the problems being sorted, aint that right Colin? ;)
*coughs*clssictrcksplz*coughs*
I wonder if all this will put the price of the game up? I hope not nails in the coffin and all that.
swift, while it would be great for SL to add more tracks while they work it out, with every game, software or indeed hardware, they need to reach a point where from there on, all features are locked down. And while it may seem like this is a convinient time to put some extra tracks in, you may get some feature creep happening, and that certainly isn't a good thing. That delays release dates even further. Let's all hope SL (and indeed the rest of Sony) can figure out what is going wrong and have us playing high-definition AG racing sooner rather than later.
There is a whole lot of stupid on this forum page, and I hate to do anything to contribute to that.
But for what it is worth, "connected" neogaf posters-- folks that have revealed correct information of this sort in the past-- have heard that the delay relates to Wipeout HD failing epilepsy testing required for video game releases.
It's a bit of a read but you can find the discussion here:
http://www.neogaf.com/forum/showthread.php?t=327708
Emphasis: this is rumor and quite possibly incorrect. To me, it does make some sense. It would be a technical issue that has a nebulous solution-- providing an uncertain release date to a game that seems to be, by all accounts, essentially finished. Certainly Sony would be in no hurry to advertise the nature of the delay. Finally, having seen the "zone mode" vids for Wipeout HD, I could imagine there being some problems of this sort :dizzy
Eh? If that was the case couldn't they just put a huge warning on as the game boots saying something about epilepsy? This has to be crap people who take these fits surly know not to play.
Considering the NDAs the developers are bound by, I find this highly unlikely
http://www.computerandvideogames.com....php?id=193765
Is CVG a reputable site? If so this is the first time I`ve seen this not just as a forum rumour.
I just Googled "video games epilepsy test" and the link came up on page 2. There does seem to have been some fuss over this issue in the UK recently.
CVG is usually pretty reputable. Well, there you go.
Hmm hopefully the delay will not last six months like predicted.
Today, Sony of Austria told me they have end of August listed, but I guess that's wishful thinking...
For what it's worth, some links related to the rumored nature of the delay...
Westminster Hall debates: http://www.theyworkforyou.com/whall/...8-07-01b.225.1)
Sixthaxis article: http://www.thesixthaxis.com/2008/07/...sing-seizures/
CVG article (= Lunar's article mentioned above): http://www.computerandvideogames.com....php?id=193765
Another neogaf thread (for general amusement):
http://www.neogaf.com/forum/showthread.php?t=328243
Haha some posts in that thread are just gold, like the Simpsons one xD
You know, this could be a real threat to the game... if the epilepsy test is really whats holding it back then it could mean a huge delay and a huge change in the game, or maybe even it not coming out at all, considering the nature of wipeout.
Hmmmmm is this epilepsy test a new thing or something? I swear the previous wipeout's (apart from WO3) were very flashy!!
TBH it doesn't sound like a "technical" issue, more like a "design" issue. So I don't think that can be the issue.
Heres to hoping they realised that the HUD would make the PS3 blow up and they have to revert back to the old one :P
Edit: Hmmm I think I know what it is. Did anybody here feel weird when looking at the vids with the crafts boosting forward? I don't know about you guys, but that "blur" effect made me feel sick :(
That's probably it.
would be nice to think that was it, mostly because i didnt like said effect at all.
but doesnt really fit the 'very, very tricky technical problem that no region can fix' too much, surely they could take it out in 6 hours not 6 months?
i really hope its not that effect, i quite liked it! felt immersive - im just afraid if this epilepsy thing is true then they'll will decrease the amazingness of the games to get it to pass....
But, if there are any die hard epileptic fans of wipeout out there that otherwise wont be able to play the game, then i guess its all good under-the-superfast-hood
Come on Colin shed some light on this for us! The customer base is demanding a statement!
Let me restate that for you:
The hard core fanbase kindly asks for some hints in the right direction. Thank you.
that's more likely to produce results, but don't wait for it, I bet Colin can't talk about it, otherwise he would've.
I wonder if like someone suggested, if the this epilepsy thing is true that its the Zone mode causing the problems.
Would it really take 5 months for you to strip that mode out the game guys?
I remember in the manual of wipeout 1 there was a warning about epilepsi. Can't they just bring out wohd and put in this same warning and let us find out :nod
Well, seeing as it is a PS3 network game, it is possible to have different visual settings/options for those who suffer from epilipsy, or a second visual output.
If the problem is the epilipsy test, i just hope there is a solution which does not mean some of the visuals from zone mode will be removed.
This probably counts as a napalm+bridge post, but I've known about this for a wee while now.
Mostly because the game strobed so much it made me want to throw up watching other people play it, although it wasn't as bad playing it myself, I still felt pretty sick. I said often towards the end of last year that the environments were far too busy - too much strobing neon on the tracks that added very little to the feeling of speed because it strobed towards the horizon, effectively giving the feeling of going backwards at certain speeds.
The artist who created the track textures wanted to create a different texture for every track, which was admirable in terms of effort, but the patterns used in an attempt to make them all unique just gave me motion sickness. Add the patterns to the other strobing neon in the game and it should have come with a (probably designer) sick bag. :dizzy
Unfortunately I'm pretty succeptible to that kind of thing, and most people didn't seem bothered, so I gave up commenting on it in the face of the usual mantra of "it's okay when you get used to it" (Intrestingly, it's the same thing that had been said when I commented that the steering was too sensitive at high speeds in the Formula One games. Funny that it every review said at F1 0x was "hard to control", yet none of them mentioned that "it's okay once you get used to it." Maybe it should have been put in the manual; "Yes, the steering is really sensitive and minor corrections at high speed will probably result in an unintentional crash, leading to frustration and the notion that you should just go and play Burnout or Race Driver instead, but trust us, it's okay once you get used to it." Yay! for Nick Burcombe who finally got that handling sorted out when he became lead.)
But I digress.
The designers, Col & Karl, had asked for the neon and strobing in WipEout HD to be toned down many a time, but the lead artist has his own vision of what he wants the levels to look like. Notice I say levels and not tracks - that's the way they are created; the fact that they're supposed to be race tracks is incidental - the artists are trying to craft an environment in a similar way to what they would if it was an adventure game.
Essentially the lead artist gets more say than anyone else. He's a good guy, not a bad guy, but as an art director at Studio Liverpool he carries a lot of clout and generally any attempt to suggest that the environments weren't quite working were dismissed, by and large. Probably because art is subjective. Certainly the way I perceived it is that you shouldn't question something you aren't qualified to understand as far as art style is concerned.
I qualify this by saying that I didn't like his vision for WipEout Pulse when it was first explained to me, but it ended up more my kind of thing than Pure. I was completely wrong in my initial thoughts that it was "yet another" utopian future re-hash, although I think some levels were more successful than others in terms of being race tracks and environments. Sometimes you have to trust the man with the vision, even when you cant picture it in a good light yourself.
Whether or not all of the above is at the root of the epilepsy problem, I don't know. Don't work there any more and I'm not privy to that kind of information. All I know is that the game made me want to barf six months ago, but since I had no intention of playing it (me buying a WipEout title with barrel rolls in it would be like Michael Moore attending a fund raiser for George W Bush's retirement) I felt I could shrug and walk away. No sense creating a fuss about something that, ultimately, wont affect me.
And as for David Reeves... I mean, **** me, he really should just shut the **** up. For good. He's worse than Phil Harrison when he was chugging the kool aid. Phil said some stupid stuff, but at least he came across as passionate for the brand, not a condescending buffoon like Reeves does. When Reeves is telling you that it's a "technical problem you wouldn't understand", he's really telling you he thinks you're beneath a proper explanation and should just sit down, shut up, and keep buying his product, m'kay.
Anyhow, I'm fairly confident that the folk at Studio Liverpool can fix the "very technical issues" with WipEout HD to the point where it wont leave you foaming at the mouth (assuming you're not doing that over the delay in the first place). :nod
Infox your a gem. Cheers mate, so now we know. Even when people were complaining about the effects making them sick, they still went on making it :(.
To be honest this is a good thing cause watching the vids with the boosting made me want to throw up, and thats just from a crappy vid.
of course there are people more receptive to this than others, but personally, I had no complaints whatsoever when playing the preview build. Anyway, I hope we will soon have a wipEout game that everyone can enjoy without having to fear seizures! And for god's sake, take out the frigging barrel rolls. noone would really miss them, but a lot of people are pissed off by them, so it's really an obvious choice to remove them, no?
Welcome back Rob! Excellent post and I agree with you on the track environments, motion sickness and Reeves' comments to the press.
The track environments to me are abit over the top, to some extent it just doesnt look WipEout to me and I fear hd may be falling into the same trap as fusion interms of visuals.
I did get a play of the HD demo last year and while playing it did make me feel abit of nausea, now considering I now and again take part in the odd track day and sports car race, there is definately something wrong if that happens to someone who is generally use to high speeds and constantly changing light. I would'nt say it made it me feel as if I was going backwards, but it just gave me a weird wieghtless feeling, as if I was flipping over.
[offtopic] You said that the steering was abit sensitive at highspeeds on F1. Well, to SL's credit, this is actually what happens with cars which are heavily dependant on downforce, the faster you go, the more grip you have, this is why F1 cars have such pathetic turning circles at low speed! they rely too much on wings and aero! [/offtopic]
In response to eLhabib; replace barrel rolls with the good old hyperthrust from Wip3out SE?
The should simply throw some of that Neon out there (Neon billbards - hell yeah I love them! Neon on every pillar, tower, frame and brick - no, thanks).
And then add a few more "clear lines". More balanced textures (if you ask me, Pulse's Basilico is a mess), more identical and harmonic architecture.
Or with other words: Give us Wip3out HD.
And of course Barrel Rolls have to leave! They're not only used by almost no-one but the die-hard fans, but also add to the epilipsy thingie.
My two Cents ;)
It seems I stand corrected on what I said earlier. Thanks for the info Rob, at least we know the final product won't make our heads explode ;)