heh, none of the prototype tracks work on my copy of wip3out xD i need a new disc, its all scratched
Printable View
heh, none of the prototype tracks work on my copy of wip3out xD i need a new disc, its all scratched
Y'know, I never even noticed the left/right thing. I just went with it. I wont hear of this thread though. It is blasphemy purified into thread form. I love Wipeout 3. It is my favourite game of all time. I must've put in some crazy hours.
First things first, hyperthrust does make a sound- the sound of the ship becomes higher pitched and more pronounced, like an engine maxxing out its revs. Secondly, the colour scheme is brilliant, it is the only Wipeout (to my knowledge, I missed a couple) which has dark colours. The urbane mundanity of the tracks serves to heighten the realism of the game- would the future be clean 'n' shiny or gritty and grey, with sharp edges and sharper corners? The latter, definitely.
Say what you want. I just love Wipeout 3. And I could write a whole essay on the tracks, from Mega Mall to Stanza Inter, Hi-Fumi and the masterpiece that is Manor Top. The game is a classic.
If we don't already have a thread for ^Ten Things I Love About WipEout 3^, we should. :D
I have got 2097 (though I played it after Wipeout 3) and I didnt think it was darker. The tracks had much richer colour schemes and ran through lush environments of ice and jungle as well as the darker city tracks. I just felt that the whole theme, the atmosphere of Wipeout 3 was moodier and yet more mundane, tracks like Stanza Inter felt like they were weaving through the heart of gritty future urban citites, from the dark reds and gungey greens of Stanza to the industrial influences of Terminal and Hi-Fumi. Similar tracks in 2097 to me felt optimistic where WO3's were self-consciously decadent.
Just my opinion, though.
Interesting how perception differs! To me, the original wipEout and 2097 always felt underground and gritty, whereas wipEout 3 felt set in an almost utopia-like future. Might have to do with the cleaner design and pastel color scheme.
Have to agree with fusionfrenzy.
WO2097 definitely is a dark game, but WO3 felt way more realistic (in terms of atmosphere) and had a red thread through the tracks (we're talking about WO3 here, not WO3SE, so only consider the original 8 tracks here).
It's brighter than WO2097, sure, but it has a more urban feel to it.
I always thought that W3O's environments look closer to a present-day modern city with industrial park and suburbs with the whole thing projected just a little bit into the future. Makes it seem more real than the others, and the quiet sound of racing, and the convincing feel of floating as you race makes it feel like you are truly in the future.
Yes, definitely, I agree with this. The sense of immersion built up from the feel of the speed and the float of the ships as they turn through the corners made it seem almost real to me. I mean, the brilliance of the design was that it presented the distant future not as some brilliant utopia but as an almost dingy, harsh reality of industrial presence and inner-city cluster, but contrasted it with the speed and energy of a pure-adrenaline sport passing through it's midst. No other Wipeout has matched it for that in my opinion.
Kind of ironic that we should be so positive about it in this of all threads :D
The world of W3O is not so much harsh as just banal. Average. Bland. Undistinguished. Mediocre. Ordinary. With the brilliant exception of Anti-Gravity racing.
Sorta like our world.
Exactly, and that's what makes the game feel so special, so true, so real. I wish that the new generation of Wipeout games (not that they're not great) could match it.
And yeah, a lot like our world. Only 11 years until AG-ships are invented, right? ;)
Today I was very excited to post in the "favourite things about W3O" thread. So excited I had to play the game today.
Today I am tired, and when I am tired I mix up phrases and words until I sound like igpay atinlay Yoda teaching.
I have all Wipeout memory cards carefully labelled "WIPEOUT! DO NOT SAVE OVERTOP!" You know, just in case some poor sod unaware of my true love happens to come along and touch my Playstation. *slap*
Back to the story. I turn on my PS1, watch the intro lovingly, load my save game, fire up Sampa Run Rapier TT, and like usual, the game hasn't loaded my saved Neggie presets. So I go to change them, and like usual, this freezes my game and I have to reset.
So, I reset, go to load game, hit I, and take a sip of coffee until it tells me "save completed". SAVE COMPLETED?!
Saved, absolutely no records. Deleted, the most precious wipeout records I have - the ones I've had the longest, including my Portokora ones which are so special....the records from my very first wipeout game.
And so I sit there, staring at the screen with my coffee - weep, ROAR, KILL! That order seems to work well for me. At myself pissed I am.
And so now I know. There is one thing that I absolutely hate about Wipeout 3 - the way that "load game" and "save game" are on the same selection screen.
My deepest sympathies. I did that twice! Took a week to get the records back, but I improved almost all of them. Look on the bright side.
Luckily, I did have a couple of separate saves of my very earliest 'records', slow though they were/are, I have a nostalgic attachment to them.
OUCH! I feel your pain (I think...)
I feel sorry for you Medusa :(
That also happened to me several time ( not only W3O but also other wipeouts) but since the 1st crash, i have doubled the saves : i mean i copied into a 2nd memory card all my saves, now i can feel more reassured.
Thanks guys for the sympathy, I may have gotten over it now. Mostly, LOL.
I do have all the times written on paper...nerd that I am. But it's just not the same. And now that copy of W3O seems to have developed a grudge against the Neggie I use with it (or maybe vice versa?). It won't allow me to reconfigure the buttons at all without freezing. I'll just stick with SE for awhile, until I can dig out my other neggies. SE is really idiot friendly.:P Just my thing!
To unfreeze the configuration page, try pressing both shoulder buttons of the neG at the same time. Repeatedly if necessary. It sometimes works. Sometimes.
I need this game.
And a PSX memory card.
=)
Man I should really grab my flame shield first but I might be one of the only people in the world than who actually likes Wipeout 3 over XL. It felt like a natural progression. I also think that pulse owns pure and there is something wrong with Wipeout Pures controls...I can't put my finger on it but they don't seem to flow as smoothly as pulse.
I just recently found my original copy of Wipeout 3 and am trying to unlock everything on the PS3 save unit Hard drive. Feels like a fantastic wipeout to me.
PS: I wish we had the track "Stanza Inter" remade in HD for Wipeout HD! that would have been sweet! the City back drop would rule.
"Thank GOD it was done away with in HD, or it would have simply RUINED the experience."
mm... Just possibly an overstatement. ;)
Most certainly one! ;)
As a matter of fact, I remember that after having played WO3 for a while I got used to the then new system and actually started anticipating from where I'd be hit after a "Warning". Kind of made me more aware of the other contenders, which I can't say was a bad thing. I still prefer the announcment of what's being shot at or laid out for you, but not having to make the ever-so-slightly distracting look at the HUD icon was sort of a relief, too. :)
Ben
I'm not sure whether it would work well or not but I'd like to try this:
-Female voice tells you what you picked up.
-Male voice tells you what is being fired at you.
I don't see why you need to be told what you picked up. That's what the weapon icons are for, no? 2 voices would be confusing imo.
I appreciate not having to look at the icons; that way I can concentrate fully on controlling the ship.
Maybe pickups on the right speaker, incoming on the left? Preferably a male and female voice to distinguish as well.
so I've finally started playing this game, had it for about a year but now I have friends that like AG racing and we've spent the last week and a bit unlocking ships and tracks and playing eliminator.
multiplayer is prettymuch the only reason I play the game as I don't have two PS's for two player XL/2097
anyway here goes:
a. the controls and feel of the game blow compared to 2097's handling
b. the craft stats are to hard to read
c. the Quake lacks the H@&*Sht factor of 2097's
d. the warning you get when someone fires on you, I prefer being told what weapon is going to hit me so I know weather to use my shield/cloak/Lexus/boost to avoid it
e. the lap counter bugs me as it's a little annoying to see what lap I'm on
f. the crafts, well most of them look really wussy, especially Qirex, they don't have the edge to them that they had in XL which made all WO's after 3 absolute Pansie's, I'm up for a gay frolic as much as anyone else, it's just that I like my craft solid gritty and industrial looking, cyberpunk even
g. the load save thing being so close together( I saved over my all my challenges last week which wasn't so bad as it was early days, but I'll have to get another memory card to make sure I don't lose my game)
thats about it, it can't compare to 2097/XL in my eyes but it doesn't have to, I'm enjoying it for what it is and I do think it is a masterpiece, it doesn't feel like a replacement for 2097, it just I dunno
sometimes at the arcade I feel like house of the dead and sometimes I feel like time crisis
both are great, sorry didn't know how else to put it, just that's how I feel about XL/3
-zer:donutshen
i love that comparison.
for me:
time crisis - 2097/XL
house of the dead - 3
the two games are awesome, part of the holy trilogy from the glory days of psone wipeout. they are two very different games, but i have a lot of love for both. though 2097 was and still is the best wipeout, i still enjoy 3 a lot.
ok, the only thing i'd agree with is the lack of track preview. it never bothered me before, but a picture of the track as you select it would indeed have been nice. others things mentioned though >
- the intro. this is aesthetic taste. it's not particularly awe inspiring but it is cool the way the music builds and segues into the team banners.
- the menu, besides the lack of track pictures, is fine, perfectly readable and so what if it's minimalist?
- no turbo... i'm pretty sure there was one, may be wrong, but i'm sure there was one besides the shield energy boost
a lot of the things mentioned like hyperthrust, wall bounce, being shoved by opponents etc. are simply matters of competition and skill and putting thought into what you're doing. a few of the weapons like the shield may have been a little redundant due to the properties of others like cloak but that's not nearly enough of a problem to spoil the game in any way, as far as i'm concerned anyway! the other things mentioned like track design and environments and weapon notification, lap display, sounds etc. are either opinions or trolling :D i can't see fault in anything in this game, to be honest.
having played wipeout, 2097 and pure extensively and having a distinct respect and love for these games individually that rules out favouritism, 3 is still right among these and has a special place in my childhood, and still retains a huge amount of quality both playable and visual even now in my opinion. it still looks great besides slight graphical texturing overlaps at high speeds and the occasional glitch like on manor top at the 90 degree turns, where both opponent ships and i have been trapped before. all part of the fun of the game though for me. the racing physics are brilliant and the track design excellent and well designed to test a whole spectrum of abilities with the necessity of winning each track with each ship. and the 4 challenge modes were an exceptional way to pile all your experience into genuinely challenging and frantic races for prizes.
it has my favourite soundtrack, every track infiintely listenable and simply perfect for the game and its vision of the future and of the racing - xpander :D but the others are brilliant too, no weak tunes either :+ -, and i like this comparison below that highlights and describes in appropriate viscera the style and atmosphere of the tracks of 3
an opinion i share, and nicely illustrated.
cheer up you miser bastards, wip3out is teh winz :D
Beautifully said willsgb13. I couldn't agree with you more. Personally, wipeout 3 has been my favorite wipeout so far. It was fast, beautiful, and the tracks made you feel as though you were a part of the futuristic soceity. I still play it to this very day.
OH, and welcome to the forums. :beer
thanks wolfkill! i also played through it very recently, a matter of months ago. perhaps the lack of medal awards for tournament and time trial make them a little redundant, just to slip another possible complaint into an appropriate thread for such commentary, but overall 3 was :rock
also, you don't see track previews on pure either. although perhaps such a feature would benefit both games then :beer
there could be a monotony in doing the same 8 tracks with the same 8 vehicles for a total of 256 gold medals, but then the spread of qualities in each craft and the high quality both visual and environmental of each track, not to mention the at once challenging and speed friendly track design made for an experience that failed to get tiresome, IMO. eliminator was good, and missed in subsequent entries. the challenges were also excellent, especially the combo challenge. the final few, with assegai and icaras on manor top and terminal on phantom i believe, were insane :! a great, frantic and memorable challenge to bookend your wip3out experience and prove yourself as a genuine expert in the mechanics and techniques of that tournament :nod
any challenges to any of that? if anyone has any, give it your best shot, that's what this thread is surely for
I think the game was amazing and I loved it. as far as being monotonous for making you do 256 runs is not necessarily true. You learn to use each craft and what they can and can't do. It makes you more well-rounded with each craft and I think that's a good thing. You may discover strategies you might not otherwise think of.
Track previews might have been a better idea so you knew what you were getting into, doesn't make it a bad game, it just would've helped a bit.
The Challenges were fun and I loved doing them, even if some were frustrating at times.
Eliminator was fun and I'm sad to see that no other version had it (save the upcoming HD expansion). It was deathmatch done wipeout style and I would spend hours playing it.
While people say XL/2097 was the best one in the series, i have to say I enjoy playing this one more than XL. I'm not saying it's superior, but I personally find myself coming back to 3 to get that tenth of a second faster.
of course, learning each course meticulously is essential when you require a gold medal even with ships like feisar, goteki and auricom in 3.
i have to say though, i've been playing pulse in the PSP recently, and it has reintroduced eliminator, to great effect :) pick it up, it's fantastic
I do not own a PSP nor will I ever own a PSP. If I can find a good price on a fully backward PS3, I might get that and put HD on it. I want to be able to play my WO3 on my PS3 and not drag out my PS1 all the time.
apologies, lance
sonicchaos, what do you mean a fully backwards PS3? one that can play PS and PS2 titles as well? not sure one exists, but then i'm no authority on the PS3. i would quite like to play HD at some point. question, does HD play like pulse, or is it more reminiscent of pure in gameplay style?
going to give 3 a spin on the weekend. 3 on multiplayer would be exceptional.
Was the US launch PS3 not capable of PS1 and 2 emulation? They had the PS2 chips did they not. How they play PS1 games in comparison to say the Euro launch PS3 I don't know
I've never heard anything about the PS1 emulation being different on the b/c capable consoles, all the focus was on PS2.
All the PS3 consoles have the same backwards compatibility with PS1. It's all software driven. At least as far as I know.
The backwards compatibility issue only affects the compatibility with the PS2, where you have three options: most is compatible, a lot is compatible, or zilch.
All models have PS1 compatibility but some have none, software, or hardware compatibility. The newer PS3's DO NOT have PS2 compatibility AT ALL. They dropped it for unknown reasons. If you check the wikipedia article it lists the models and what they have and don't have.
i have a working PS and PS2, so i guess that's cool. :hyper
i do plan on getting a PS3 at some point, however. HD would be one of the main titles i would get it for. far more likely to if another wipeout appears on it as well.
back to wip3out then? i'm trying to think of complaints. perhaps the comparative redundancy of the tournament mode in it, and the very tentative and restricted nature of the first foray into multiplayer the series took - edit - without needing more then one TV, PS and copy of the game as i believe wipeout and 2097 required? other then that, besides the lack of a course preview or screenshot, i'm not bovvered; quite magnificent.
edit - another complaint, your opponents never use quark, quake or plasma to my knowledge. this is unfortunate, especially on eliminator. doesn't detract much from it, but it's still a shame.
here's a question for the thread too; does the special edition iron out or solve any of the complaints listed in the thread?
It added new tracks and nothing else.