I Dont know, Icaras is so cool, despite being pink(I am somad it was deleted in fusion :evil: )so it would probably be Icaras but Piranha is pretty cool too......
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I Dont know, Icaras is so cool, despite being pink(I am somad it was deleted in fusion :evil: )so it would probably be Icaras but Piranha is pretty cool too......
my favs are:
wo3: best looking qirex best overall assegai
wo2097: best looking piranah best overall ag systems
wo1: auricom
fusion: best looking tigron best overall xios
Somebody post the story of the Goteki Forty Five's disappearance...
Me=DialUp
Pirahna. Pure speed.
:twisted:
Quote:
Originally Posted by Zero [RG
And then, due to a cheese-tacular train of thought on my part, the island was acquired by Sebenco Terraforming Technologies Inc. who transformed it from the barren volcanic outpost into the lush, mountainous paradise you see in Wipeout Pure. *cringe*Quote:
Originally Posted by Damon
Barren volcanic outposts are cool Foxy, but not quite suitable for racing leagues, it had to be done in the name of FX300... maybe :roll:
Thaaaaaaaaaaaank you.
::Grins.::
hhhmmm :? not to sure on piranah myself, looks good though :)Quote:
Originally Posted by Snapper
it just feels too light- like all engine no quality :(
soz to all piranah fans!!
How did the Goteki team come back though, if it was completely bombed out?
I just figured that the Goteki outfit would be re-established in the same way as the Qirex one. To be honest, I wasn't asked to write any back story for the downloadable teams. Mainly, I think, because we hadn't decided what the teams would be at the time. I was hoping the NX1000 would be one of the unlockables - I pestered Egg about that for a bit - but the others I didn't have a say in.
If it had been my way I'd have prefered Tigron not to be one of them - I had wanted the Qirex story to come full circle, so the re-introduction of the Tigron ship made that a bit messy. I think in the blurb we decided that the Tigron ship for Pure would be an example of the final Tigron ship to roll off the production line, rather than an all new assault by a team I'd gotten rid of. It's kind of hard to see Tigron making any kind of a comeback after their role in the fall of the F9000.
I didn't touch VanUber - they sucked enough in Fusion without me getting all terminal on them, so why they've made a comeback is open to discussion.
You'd like to think this was all nicely planned out from the moment in mid-2003 where they said "lets make another Wipeout game", but the reality is that the game romps along by itself and then the back story ends up being shoehorned to fit as best it can towards the end. At least that's the way it turned out in my case, anyway. :)
Infoxicated, from your posts I'm guessing that you're working for the development team of Studio Liverpool? :D
Hey Infox,
do you know if they will add the new tracks and ships to the offical website's sections? They could update the site when the update it for the downloadable content. I would like to see some infos about the new (old) teams and circuits - I'm sure you're the man that has enough fantasy and infos about WipEout in his head to write some (little) backstory, aren't you? :)
Yes.Quote:
Originally Posted by Drakkenmensch
Sausehuhn, I don't know if they will or not - aside from writing some content I didn't have much to do with the official site.
Hm... that's a shame :|
Let's hope they will do these updates. There a 4 free spaces in the team section. The new teams would fit these ones perfectly :D
Sausehuhn: before they add the new tracks to the site I'd like to see the rest of the shipped tracks in there
at the moment all of the neotronic tracks are missing
I'd like to see some blurb about why each of the oldschool tracks was selected and how the neotronic system fits in with fx300
Yes, you're right. They also don't say a word about the zone tracks...
They were selected with reference to The Great Big Track Survey done on this site. The neotronic style came about because of the time constraints on the project. From early on the PSP was meant to launch worldwide in the final quarter of 2004, but the classic tracks just couldn't be re-done from scratch in that time.Quote:
Originally Posted by Lion
As we all know the launch of the PSP has slipped somewhat, but the initial deadline is what gives us the tron-style tracks.
In a way, it still fits within the context. Many of those tracks from earlier games (such as Karbonis and Sagarmatha) haven't existed in over a hundred years, so this could be seen as a VR videogame revival of those tracks for the benefits of the pilots who never got a chance to experience them, based on ancient construction blueprints from a recently unearthed archive.
yes. Played in an simulator or something.
Sounds cool.
Zone could be the same.
"Because of its dangers and risks the FX300 racing league decided to deliver zone races only in special near-to-reality-simulators that guaranty the savety of the pilots."
I can see the ads for those now!
Hey AG racers! Tired of hearing the same old stories from your aged old great-grandpa at the old folks home who keeps telling you how you're all a bunch of spoiled wimps who 'don't know what Karbonis was really like' and 'never got to experience Manor Top'? Now's your chance! The VRworld Corp gives you that chance now! Come experience those ancient tracks with all the comfort(*) and safety(*) of a specially designed VR pilot booth!
(*) The VRworld Corp holds no legal liability for any medical conditions developped from using it's patented happy-fun-VR-tech(tm), including but not limited to: headache, dizzyness, migraine, astygmatism, myopia, seizures, shakes, nerve damage, cerebellum injuries, coma, death and excessive sweating. VR tech is not for everyone, consult your notary to update your legal will before use.
They are exactly that - immersive simulations - matrix style :)
My favorite team is a toss between Pirahnna and Quirex, two completely different ships, I know. Reasons:
Pirahnna: Great steering, nice speed and good looks. The low shield is not really a point for me, as I never hit walls, and I take my pit stop when needed :wink:
Quirex: Great speed, great thrust, and it has just always been my favorite ship, because it just looks awesome.
Piranha is beautiful... it is, but AG systems - not that fast though...but God, does it look good :)
hard to decide they all have bad and good points but some just are good to fly with :D
like assegai is very good but its shield is like thin as a wire.
pirhana has excellent handling and its speed is not to fast to fly out of a corner. (newbies excluded :wink: )
feisar is very fine in phantom :D
and goteki is also good with shield
icaras is like crap handling but i can still manage it with airbreaks :)
Qirex [RD] is like a bro of icaris only less speed and 1 more shield to make it a little bit more handable 8)
auricom is like a standard craft is has all 3 i think.
AG-S(ystems) is quite good but i dont like its handling. ( i dont know why but i dont fly good with them) (well not that good)
I've always flown AG-5Y5 but I've tried and tested the others for the fun of it. Only exception was in Fusion where I was stuck with the ghastly looking EG-R craft :S
As for Pure tracks though, any chance of Qoron IV??? I notice there wasn't a fave track thread for 64.
Feisar rocks. I always loved it. I know that it's not the fastest ship, but this just makes the race more exciting IMHO.
Piranha, no competition, with Qirex coming a nostalgic Second.
AG, or Piranha. In Vector class Assegai, i tend to find that on longer races it tends to blow up more... I usually come out ok with the Feisar although it can be a bit of a battle. And then the Auricom, and the Quirex, which take alot of effort but can be rewarding.
Overall the AG though.
Wipeout: Feisar (1)
Wipeout 3: Assegai
Wipeout Fusion: EG.r
Wipeout Pure: Piranha/Icaras
Sadley, haven't touched Wipeout XL yet. I bought it once, but only ended getting ripped off when it didn't actually come in the mail, and I was waiting and hoping for that months on end!!! Pisses me off!!!
I wouldnt worry too much, its not as much of a challenge as the original Wipeout, and is outclassed by Wipeout 3. In my opinion, the worst of the series on the PS.
wipEout2097/XL worst of the PS1 era??? well, it might not be as tough as the first one, but it sure is more refined, and a lot more varied in track design. Also, for a lot of fans, 2097/XL is the one that defines the style they think of when someone mentions wipEout.
don't get me wrong, if in your opinion 2097/XL is the 'worst' of the series on PS1, that's fine, everyone has their own taste. I just don't think that 'worst' is a valid word in this context. To me, the first 3 entries in the series are pretty much equal, with the original winning in the atmosphere department, 2097/XL winning in style and gameplay, and 3 winning in challenging difficulty.
Yeah, i can accept that, i couldnt think of a way to say "least best" without making it over complex. Im not saying its bad. Its just that the original wipeout is so hard is such a challenge, and Wipeout is just a bigger game, with more stuff in it, leaving 2097 as a kind of middle child. It is just personal opinion i guess.
well in terms of content, 2097/XL is a LOT richer: more speed classes, more ships, more tracks, more challenges, more weapons etc. etc. ...
2097 has much less of these annoying track splits! Sampa run and Stanza inter are hard.
it's been a loooong time i ve heard someone feeling Wipeout XL/2097 the ' least best ' of the series...
As Martin said :' everyone has their own taste'
And you know my taste Huh Martin ? :D
GASP! Sacrilege!
[Loves XL]
Well, maybe i need to give it more time. And i mean that Wipeout 3 is a bigger game than 2097, dont think i was concentrating when i typed that, haha!
i love the piranha in Wipeout3
Feisar all the way for me.
Assegai is my second favourite, and AG Systems a very close third.
Assegai by far. Fast and manouverable. I only play on phantom and Assegai is the most rewarding craft. A bad shield doesn't really matter if you don't hit any walls. Really comes into it's own on tracks like stanza inter and 90degree turns on manor top.