Mabye if you stare at it long enough, it'll turn black after awhile, like the sun... just be careful and don't go blind. ;) (I like it.)
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Mabye if you stare at it long enough, it'll turn black after awhile, like the sun... just be careful and don't go blind. ;) (I like it.)
Rofl...im still pretty fresh here, i never even knew rob wrote the back story!!
Thanks for telling me guys. Man do i feel like an asshole. :paperbag
NOW THAT IM FULLY INFORMED, i have a renewed faith in the game, because i trust Rob wont 'botch' it like i said.
Well..he better not. :D
The Gracer!, I can give you a hint;), look at Wipeout Fusion`s credits and Pure`s booklet.
stevie;)
I never thought to read the credits, but waheey!! look at that. Rob Foxx. In all fairness, even if i had have seen that, i wouldnt have made the connection - just because im stupid. :D
So, like, whats going on in the world of wipeout now? Spin us a yarn Rob, old pal, best buddy....(fades off into mindless greasy babble)
I KNOW, ILL BRIBE YOU WITH CAKE! :cake :+
Beer works better! :beer
It wouldn't have been an obvious connection, even if you had read the credits. Not sure what I'm under in Fusion, probably special thanks, but for Pure it's Web Developer, so it's not as if that makes it obvious. Pretty sure it'll be Web Developer for Pulse, too.
Pure was the first one I did, and I've done most of the work on Pulse and I'll probably do some for HD if it's required. Before me it was Damon Fairclough who wrote it, and he also posts here on occasion. :)
yeah, i followed the link to his small wipeout page the other day.
Pretty deep stuff!
P.S. would you like a beer? :beer
*grease grease*
:D
Was it Damon that wrote the Fusion back story?
Yeah, a WipEout HD for PS3 soon, good marketing operation, they want all WipEout players to buy a PS3 before its price go down. I think I'll wait untill the launch of the real WO next gen before to buy a PS3. It will be hard to resist I know...
Rapier: Damon's name doesn't appear in the credits for Fusion. Can't recall who it was though...I'm still thinking of that damned Dried Water sponsorship in F9000! XD
Neither was Rob! Ah, but hey, stuff happens and one day you ascend to the top and become the grand archiver of the past 150+ years of the sport (-27 after the Overtel collapse, of course) and soon I'll end up as assisstant Web Designer/Backstory Writer for the next installment on PS3. (The job ends once I wake up next morning of course...)
So will the new WO have sonic booms? I want soinc booms! Or sonic boobs, that would also be cool. :D
I doubt it... sonic booms are for going really really fast, and you can only go so fast moving around tight tracks and corners, much more challenging than just going really really fast, unless the tracks have really long straight-aways, or are really large...
A sonic boom occurs whenever you break the sound barrier: 1,225 kph (761 mph)
I'm faily certain that Wipeout ships routinely break that speed.
http://www.youtube.com/watch?v=fr0KdxhYgfY
Can we say "RAAAAAAAAAAAAAAAAAAAA!" children? I think we can. :)
They couldn't in Pure, the only time an anti-gravity racer in Wipeout could top that speed was in Wipeout Fusion - and the speedometer from what I heard reads twice as much as the actual speed.
the zone ship could though
Ya, a sonic boom in zone mode, that would be cool!! ;)
My thoughts exactly.
Gentlemen, I thank you for your time.
-----
Given that in fusion the numbers are double the reality, what about Mandrashee, track three? Even if you half the numbers all of those Boost Pads push you over Mach 1 by an easy 200kph.
One thing I noticed is that in WO3 some ships developed "wing-trails" at high speed, rather like Thrust in that video.... what happened to that little effect? It gave a much better feeling of speed than fiddled speedo numbers.
I never noticed the wing-trails in WO3. Maybe it's because the NTSC-A version doesn't have it, or I'm just too slow.
Yeah, I know that sound barrier speed can be attained in Zone, but who can handle it? The thing that made the booms possible in XGIII - take a look at the track design. The tracks are LONG, and there's tons of straightaway on almost every track. Wipeout does not have many of those tracks.
Picture it:
You're playing Zone, wizzing around Florion Height, or maybe Cubis Float, you enter the trackless area, the dust picks up... and you hit mach 1:
http://www.youtube.com/watch?v=BUd6Aa17H0I
Excessive, I know, but would you not feel cool as ****? Wouldn't that make it all worth it?
ED: Ooh, here's a real one!
http://www.youtube.com/watch?v=-d9A2oq1N38
That would be cool too... you could have one of those light bending effects around the ship...
.....I'll be quiet now.
Lol, I love mythbusters (much better than brainiac imo)
I'm sorry, where were we?......
*thinking really hard*
Zone mode! I guess I'll have to pop the fusion disk in:bomb
Brainiac is more about the shits and giggles (read: Chips done quick by exploding a potato then exploding the pieces for slightly charred and underdone chips)
Let me just say, so I can get it out of my system, that if WipEout HD (or the next-gen PS3 game) does not have a better steering system than the thirty-year old D-pad or near 20-year old analog stick, I'm going to have to puke when I buy my PS3, and everytime I turn it on.
We're in the 21st century and the best Wipeout steering system yet invented was obsolete back in the 1900's!:brickwall
Please, oh please, Sony: please do not consign us to absolute WipEout hell.
(my definition = Phantom speed wipeout which costs an entire paycheque to have the privilege of playing without precise control)
SIXAXIS :P
Get used to it now!
Sorry I should have specified what my demand is exactly: SIXAXIS had better surpass any dpad or stick control!!
Hopefully it will. But there is the potential of input lag - which, IMO, is a huge concern.
The PS3 controller now has analog shoulder buttons. Kind of like how the Xbox 360 trigger buttons are. Wonder if that means...pressure-sensitive airbrakes?
The Dreamcast controllers had analog shoulder buttons like triggers; they were great for racing games.
I was never interested in the Dreamcast. Did the system have anything else awesome that I've, sadly, missed? :?
Technically, the Dreamcast was of the same generation as Xbox, PS2 and the Gamecube, but that didn't save it from having 64/PS1-esque graphics.
No, you didn't really miss out on much - most games that it had were not exclusively made for the Sega Dreamcast. I can't think of anything else great about it... one button in the middle for 'Start' and one analog stick. On the control side at least, there's nothing else.
(Look at this picture I found! Is it official? http://www.techgadgetforums.com/file..._dreamcast.jpg)
''but that didn't save it from having 64/PS1-esque graphics''
IMO, you are totally wrong about this. When I got my Dreamcast, it was miles and miles ahead of the PSX. The graphics were utterly superior; it was the first of the Ubermaschinen and had hardware anti-aliasing at 640 x 480 resolution where the PSX had 320 x 240. No other console was even close. When the original X-box came out, its graphics were only a little better than the Dreamcast's. Project Gotham Racing, originally created for the Dreamcast as 'Metropolitan Street Racing' may have looked a bit better on the X, a much later and much faster running machine [700 MHz vs. 200 for the D]. Several games were designed for the Dreamcast and then modified for the PSX, or later for the PS2. Soul Calibur was probably the most famous of these.
But we digress from the topic.
8 ) I knew you would jump all over that one Lance.
He's right though, the Dreamcast pumped out the same sweet graphics as the arcade versions of Sould Calibur and Crazy Taxi, there were lots of people that picked it up just so they could play those two games in full-on arcade style. Of course, anyone can made a bad-looking game, so there were probably lots of Dreamcast games that didn't take full advantage of all the capabilities of the machine and came out blocky and "last-gen-looking", but it was definitely way ahead of the PSX and N64 technologically, and at most a couple steps behind the PS2 and XBox. If it had remained a contender, there's no saying how far it might have gone. I'd probably have one to play Monkey Ball on instead of a Gamecube. 8 )
So anyway, about the shiny look of these tracks in the trailer...
I've always prefered the analog stick for some reason.... I hope you don't think any less of me because of this! :frown:
I wouldn't even think about it :)
when my bro bought a ps2 with about 20 games I could barely play any of them
coz the controll in most of them was/is exclusively for the analog stick.
there wasn't even a choice/option to steer the character, craft or whatever with the D-pad!
That really suck! :mr-t
So I am different than everyone else.... Just like always.... :cold
Yay! I wouldn't prefer it any other way! :beer
Always remember you're unique - just like everybody else.;)
Thanks! :g
I don't know why I prefer the stick.... It's just an anomaly....
Well, this is a discussion for somewhere else, so I'm silent on this matter for now.
Analog Stick: Great for Wipeout 64 and Fusion, average for WO3, absolute crap in Pure. The only advantage you have in Pure is that BRs are easier to execute. Straight piloting, on the other hand, is ridiculously not-precise.
I'm an analogue man too... don't you panic about it. :)
I have no problem with the nub on Pure.... In fact, I pilot better with it than I do with the D-pad.... Hehehe.... I'm wierd. :dizzy