Tora this is superb :clap !!! Can't wait to see more. I hope there are more people like you so there will be more Wipeout titles to come. And then i am more than happy to pay for it!!
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Tora this is superb :clap !!! Can't wait to see more. I hope there are more people like you so there will be more Wipeout titles to come. And then i am more than happy to pay for it!!
thanks a lot mates!
I decided to add a Feisar and a Quirex ship to fill up the starting grid and I need 3 different ships to crush through the wall like in the original.
Feisar ship is already in the works, Quirex will follow.
Unfourtunately I only have a few hours spare this week, so updates might come slowly.
We all understand that this kind of art won't appear in just few hours of working. Take your time do what you can do , we can wait np ;)
Aye, stuff like this can't appear in an instant. Just take your time to make sure everything's perfect Tora, there's no rush. :)
Holy Sh!t, those textures are awsome:o - I'm really jealous:clap
You Rock!:guitarhttp://www.vbaexpress.com/forum/images/smilies/023.gif http://www.vbaexpress.com/forum/imag...es/jawdown.gif
Back to work.
here is Qirex [R&D]. Feisar will be finished soon.
Qirex
I forgot: Both qirex and feisar models will not be on the same level as the ag- systems ship, since their purpose is just to fill up the starting grid. Because of that they are basically empty shells with no detailed engine, winglets, etc.
Their detail comes mostly from the texture applied to them.
Even so, the Qirex ship still looks superb, Tora.
Can't wait to see Feisar!
Feisar is coming. :)
I will now begin to model the environment and the track.
Feisar_front
good work as well, but I would have liked a more traditional Feisar more.
Just my personal taste though.
Yep, it is personal preference. I absaloutley love the style of his designs. Good luck to you on it.
Thanks for all your input guys, really appreciated! I actually spend more time on the textures that on the models since I would run into hardware restrictions otherwise. Both the Qirex and the Feisar are relatively simple models, all their detail comes from their texture. I have around 10 ships visible for a few moments and cant go for highpoly models in this case. (except for the AG- Systems ship of course).
Anyway, I am making (rathe slow) progress on the support device for the ships, take a look.
Support device
The Feisar looks awesome! :D
Again, keep it up Tora!
:clap +1 Tora
Finished the lifting ramp and the support device.
Lifting ramp
sup_front
sup_persp
man, this is truly amazing stuff, again.
just one question: why do you go for the rusty look? just out of interest. isn't this stuff supposed to be brand new and shiny? it's not like you'd find rust ANYWHERE in current day racing leagues like F1 or motoGP... don't get me wrong, I like the look of the rusted metal stuff, but it doesn't really fit with futuristic racing leagues IMHO. I understand that the craft itself would be worn and scratched, but the lifting mechanism and the stuff that happens in the hangar wouldn't really be affected by weather or wear&tear, would it?
Amazing... again ... :cowboy
your ' rusted ' design, i just love it, now i can try to understand your feeling : it's like going back to the roots of Wipeout. imo 2097 was the best in term of atmosphere ( darkness & so ) and best design of the ships . For me you took those elements and your own style to create something amazing : the combination of old stuff we love & modernity.
Not sure if i am clear on what i am saying but hey just go on fellow designer ;)
@eLhabib
You've got a vaild point here. As I stated before I am creating world in which wipEout is hard, dark, dirty and merciless. The action takes man and machine to the limit and the ships, props, environment reflects just that.
The hangar equipment etc wouldn't probably look that worn, but I want to make them visually more appealing (the dirt and scratches add a lot of life to the objects and makes them appear less fake/ CG)+ thats how I see wipEout.
I agree that some parts defy logic in some ways but thats just my vision. :)
I think Old asayyeah is right when he says that 2097 had the best style/ atmosphere in that manner and I use it as a guideline for my work.
Regards,
Tora
The best atomosphere is imo actually the one that was never really used for a WipEout.
I mean the time between the F9000 and the FX300.
Woha that times has an atmosphere (so from that what I read) that combines 2097 with high-end technology. It always reminds me on Vohl Square 3's character (the original in Fusion of course) somehow.
Some Buildings high and clean and others dirty and dark.
Maybe inspiration for the track design?
Tora, BEAUTIFUL WORKS!
How did you learn to texture like that?
I'd like to be able to recreate the original AG Craft design.
Hands down, your work is the best I've seen short of offical stuff.
Can't wait to see more!
Thanks Vagrant Logic!
I am currently creating the pilot for the AG Systems craft- it will be Daniel Chang.
If you look closely at the original you'll notice a scene in which the pilot turns his head in the cockpit checking his instruments maybe.
I plan to enlargen this scene with a more detailed view of his face looking really strong-willed and merciless. It will last just a few seconds but it adds life to the entire animation to see a few human characters here and there.
I unfourtunately can only spare 1 or 2 hours a day currently so progress comes slowly (but steady).
regards,
Tora
here is a render of the 1. WipEout showing a pilot as well. Maybe not much of him, but maybe it can help you with modelling :)
edit:
just realised it's the Qirex pilot...
Thanks Sausehuhn, that's a very cool image. I admit I have never seen this one before, looks great.
here is my early version of Mr. Chang. his suit looks horrible atm but with the camera movements I have in mind you will most likely not see much of it anyway. Focus will be on his face - just for a few seconds just before the hangar opens its doors. You'll see the lights of his flight instruments reflecting in his visor and stuff like that.
Daniel Chang
That image was done by Lee Carus, an original concept art renderer on the first Wipeout development team, which did the first two games in the series.
note that the qirex pilot is wearing an AG-SYS Helmet...
as for Tora's work: sorry I have to be the ass giving you criticism all the time (because I really, really never ever could do it better than you...), but I have to say I am not very fond of the helmet. to me, an AG racing helmet has to have features like oxigen support and the likes, same as seen in fighter jets. furthermore, a visor wouldn't be of any use other than to collect sweat, since all AG craft have closed canopies and the HUD is displayed on the front windshield, at least if you go by the 2097/xl intro.
Mr. Chang himself does resemble his original picture though, very well (even though I'd LOVE to see you do John Dekka instead, he was my hero back then.)
keep up the amazing work!
@Lance: Thanks a lot for the info, I didn't know the fact. That image kinda comes VERZ close to my vision of wipEout, and is one of the best representations of what wipEout is all about. (at least in my opinion)
@eLhabib
Thanks for your crtitcs man, I really appreciate that. I had a look at some wipeout fusion helmets and found a few of them look very nice with that kind of visor, but yeah, XL had a HUD displayed on the windshield. A HUD on a visor has the benefit that you can get needed information regardless of where you're looking at. Maybe you'd want to take over an oppopent on the left and are turning your head to side. Then it would be beneficial to have all neccessary information displayed on your visor instead on your windshield. (just my thoughts,in reality I doubt one would be able to even pay attention to any kind of HUD when racing along with 400 mph with rockets exploding around you :)
And be sure that I'll add a lot more details to the helmets geometry. It was just an early version.
Regards,
Tora
hehe, thought the same, eL ;)
Tora, I've a few high-res-renders on ym HHD showing several helmets of the pilots. If you're intersted in those just say it and add me on msn or icq so I can send them to you. :)
An updated version of him. Looks better I think, the helmet has a different design and is more detailed.
Daniel Chang2
I agree, the new helmet looks much better than the last one.
Keep up the good work Tora! :)
I like that one a lot better, too, although it doesn't look futuristic enough imo, more like a current technology helicopter pilot helmet.
okay, I'll stop nagging now... ;)
another update, this time with textures. I think that he is now worth to be a wipEout pilot.
I actually took him further than I intended to, since he will not get that much screentime.
Hope you like it,
Tora
Daniel_Chang_textured
He looks excellent now. 8)
Again, great job Tora.
great work Tora!
then give him some more ;)Quote:
...since he will not get that much screentime
That is what a stillframe from the animation might look like. The background is still a bitmap (sorry, forgot the original artist), its 3D pendant is finished but not yet textured. 12 min a frame (including all layers) on a Dual Xeon 3.2GHz.
http://www.ag-systems.net/images/test_64_small.jpg
high_res
he looks like a clay or wax dummy, but over-all excellent job:+ http://www.helpbytes.co.uk/images/mess6/smileys/79.gif
here is a !very! rough animation preview of what I have in mind with him. He is checking his instruments and the moment the gates above him starts to open he lifts his head up in reaction starring into the light (thats why his visor turns black).
He then gains his concentration back---> ready to race .... well...something like that..
Animation preview
(12 sec, around 1 MB in wmv format)
@q_dmc12
Yeah, I am still struggeling to get the skinshader to look just right, its a very difficult task. I'll see what I can do to improve it.
Schaweeet!
That was brilliant, even though there's a lack of detail and the animation is rather rough!
I cannot even begin to imagine how mind blowing this is going to be when it's finished!
The pilot can be considered finished meanwhile, so I started to texture the hangar and its objects.
The scene brings my hardware to the absolute limit while rendering, I need to double my RAM from 2 to 4 GB to able to continue. I already had to buy a new Graphics card + 500GB storage to be able to cope with the expected 10000+ layers of uncompressed tiff files in 720p...
Anyway, here is the early hangar:
Hangar_alpha
That hanger looks nice so far.
Yet again, this is superb stuff Tora. :clap