Has anyone mentioned the sloppy box cover? Had no style what so ever, in fact the games didn't have much style either.
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Has anyone mentioned the sloppy box cover? Had no style what so ever, in fact the games didn't have much style either.
Most game boxes suck donkey balls. They probably get the work experience kids to design them.
EDIT: Hee hee, my post count ends in sizzy-nine! :D
How lame am I? I never caught onto the plug until I read your comment! :oops:Quote:
Originally Posted by RJ O'Connell
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me either. i have sUch a penetrating intelligence. :roll:
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oversea Lamers!! 8) .. :lol:
Unless I'm mistaken, using the term "lamer" automatically place one in said category simply by its use. :wink:
(_ _,)/~~
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''EDIT: Hee hee, my post count ends in sizzy-nine!''
mine's done that 24 times. woohoo!
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grrrrrrrrrrrr
hope the second one comes ot better as the rumor sais
Going back to the checkpoints, I think Gran Turismo have got it right. When you pass through a checkpoint, or a "split" the onscreen shows the tine difference (firstly) between you and the driver infront and (secondly) between you and the driver behind.
Checkpoints arent necessarily lame but time limits are a waste of space!
With time limits, you're either too rubbish that you always get caught out by them, or youre a good player and you always pass the checkpoints in time.
Another thing, I thought avery lapped contender in fusion was supposed to be eliminated. Whats the deal with that? When I go for a sunday stroll on florian 3 in the 100%piranha, I lap everybody, yet they're still there for me to quake on the next lap. What gives?
ok,my problems with fusion
1,Vohl Square course 1,forward and reverse,this track sux,BIG TIME :twisted:
2, weapons, the Flamer and Photon cannon are totally useless ,unless your in the right craft :x
3, Challenges,the DV's made them "Too Hard" to date,I have only 5 Golds :oops:
4, Characters,who wants to play as a "character",I mean it's fine for something like "Final Fantasy" or "Splinter Cell" Or "Metal Gear Solid" ,it's supposed to be you in the craft not you as the character :roll:
I've never experienced the " going thru the wall thingy " so I can't really comment on that one,but the problems that i have are very minor and I think it's a good game overall 8)
Fusion is the best WipEout game of all. Okay, the flying-style is more than just bad, I know, but all in all it's the best game. You have more modes, more ships, more Tracks, more informations about teams, pilots and lots of other things. The thing with the pilots is a very good one, because this way every team has it's own character and a own story.
Yes, the ship's design is not like it was in the older games, but hey, they don't look so bad, right?! The menue is easy to understand, the design of the game is really good and the soundtrack, too!
The graphic is like 8O - no other WipEout title has a better one.
Zone is one of the best modes and it's the ultimate speed-feeling! There are so many thing I like, I can't say the game is no WipEout-game.
Okay, the game is full of bugs, but they aren't so bad if you know how to get around them. (slow down on Vohl Square).
The game is too easy, that's the only thing that makes the game worse...
Easy...?,you call fusion "easy"..??? 8O :roll: , I think that Wipeout fusion is by far the hardest of the games :twisted: ,it took me over 85 hr.s before I opened up time trial and I don't even have the gold challenges yet :cry: :oops: , please refer to the topic AG League Completed to see my progression , but I wll agree with you that it is the "best of them" :wink: :D 8)
fusion IS easy. have you ever played XGIII (Extreme G Racing)? there you get to know what difficulty and speed really means...Quote:
I think that Wipeout fusion is by far the hardest of the games
dito... but my most hated track is temtesh bay course 2 (+reverse). it's so stupid! I barely can handle to fly threw the tunnel-part without any scratches... in the other case (when I use the air brakes more often) the enemies go ahead. *scream*Quote:
1,Vohl Square course 1,forward and reverse,this track sux,BIG TIME
the soundtrack is IMO just great...
...and the menu is a catasrophie itself
Finally... it was my first wipeout-game - and I love it ^_^ (maybe because I hadn't have the chance to play the others, yet)
The Music: not that I hate the music, but it just doesn't fit the game. Whatever happened to the times of Wip3out and 2097? Bring on The Chemicals, Leftfield (even if they have split up stick in 6/8 War or the Dave Clarke remix of Phat Planet), Tech Itch (yeah, dutty Drum n Bass can work), Luke Slater, Evil Nine (For Lovers, Not Fighters, We Have The Energy), etc
The Tracks: Some are great, some just God damn awful. As great as it is, it lost credibility when you ended up in space on Katmoda (is that how it's spelt?)
The Teams: Why get rid of some of the teams? Stupid idea, stupid replacements, get em back.
Gameplay: Too combat orientated. The need to actually be faster than your opponents is no longer needed as it's all just about blastin' the **** out of whoevers next to you. Sure you did that in the other Wipeouts but the combat wasn't so heavy handed as before.
The Graphics: Not necessarily bad but didn't have that futuristic feel of the others, just felt too bright and optimistic. Maybe cliched, but I prefered the Blade Runner types like Manor Top, etc
Design: Get The Designers Republic back on board. Standard!
Long time i have been around here, glad to see this whole community is still standing :D
In my opinion wipeout fusion isnt that bad, but the previous games where "deeper".
I remember when i played the first wipeout that i had some kind of rush by it, although i only could win the first track :oops: back then i found the controls a bit to slow, so i didnt realy practice the game, although i got addicted to the whole atmosphere
Fusion just didnt have the same inpact. I hated it in the beginning. The ships looked like they were riding on invisible rails or something. When a track goes down all of a sudden the ship went straight with the track instead of flying trough the air, making a bouncy landing (yes, this is almost sounding like peotry).
Nonetheless after playing the demo for a while i got hooked. Maybe because i didnt want to miss this episode, the whole atmosphere, ...
The things that made me like wipeout like the crowd cheering from the stands, insane track design, the story, ... are still in there. Only the new physics engine is a bit to sticky. I think it would be better if they gave the ships a lot more space to bounce.
Also there are way to much weapon pads on the tracks. I'll check this with the original wipeout, but in fusion u get a pad every couple of seconds making it a fragfest instead of a racer. Yes its cool to shoot a misile at someone, but this game isnt made to be a shooter.
The gravity bomb is way to overpowered, but the grav stinger is cool, although it would be nicer if the ship scraped at the bottom of the track losing some speed and shield power. That way the pace wouldnt be slowed down like it is now.
As for the rest, music is good, sound is good, gfx are nice, trackdesign is cool except for the "off track" locations and i think good technology did a fine job starting from scratch on this game.
Well thats about it (for now)
greetz, dura
The Bugs
The Final ship of each team doesn't have the team's colors
No AG-SIS or Qirex
The Ships desing are not as cool as Wipeout 3
No Vector, Venon, rapier and Phantom
Well it's not that bad really, it plays alright though and completed 49% of the game so far, I owned the second hand version for two years but I still play it, I think the piranha ship looks pretty awesome but the problem is that the final upgrade of any ship shows a dull grey skin to it, and when it comes to piranha, it just shows grey without red or yellow at all... :(
When you talk about Fusion there are almost 2 groups:
the one who hates the game and the one who loves the game.
So that is what I've noticed.
Personally I love the game, really. Especially because the tracks are so well designed. And I know for the most people the tracks and their sourroundings are just one more thing on the list this thread is about.
I also like most of the shipdesigns, even when the 4ths aren't the best ones and e.g. Pure's crafts are looking far better IMO.
There's just one thing I don't like that much: the handling. I would never say it's bad - never. It's just not that handling we all love WipEout for.
But I still like it.
And I'm sure, that Fusion had been the best WipEout ever if they've kept the old handling. And I'm also sure that most of people hadn't said "I don't like the tracks", "I don't like the shipdesigns", "I don't like this and that" if Fusion had the WipEout-handling.
Yeah I think handling is quite bad though like having to handle the craft using air brakes can be bit arkward sometimes, especially when it comes to zone, that second level really p/**£s me off because of handling.
EDIT: Thanks Sausehuhn, I got it all sorted by now...
hehe
espeically Zone makes Fusion better to me :D
PS: you should delete your quote, there's no need for it when you answer to a post that is above you.
The handling is but one complaint amongst many regarding Fusion, I think you'll find that a lot of people don't bother to explain why they don't like the track design, the handling model, the physics engine (or rather lack thereof), the craft design, the upgrade system, the menu music (has caused numerous reported cases of psychopathy) and various other issues they have with the game because these are shared complaints and we'd all end up repeating the same post over and over again moaning about the game. Which would make for a fairly boring thread.
Personally I absolutely despise the game and feel the creators betrayed the spirit of the games and the hardcore of fans but I still tolerate it and can play a few races without wanting to burn all my clothes and take numerous showers (as in Ace Ventura '"Einhorn is a man!" scene').
To elaborate on the track designs, if they were to be stripped off the facking idiotic loop-the-loops, barrel-rolls and 'off-road' sections they would be no better nor worse than the tracks of any other wipEout game. Okay they were ridiculously wide for a proper wipEout game but that would have been forgiveable if only they'd kept them normal, a loop-the-loop or barrel-roll is the most retarded track design ever as from the perspective of the driver it's just a straight section of track. Woo! :roll:
The other contentious issue is the craft, which I'm sorry but do you think it's a sensible idea to race a single seat strapped to an engine and wings at 500km/h with an open roof? (ala Piranha, G-Tech or Auricom) Only a certifiably insane person would dare such a feat. Also can you seriously tell me the Auricom in Fusion was a good looking design? Can ya? Go on I dare ya (j/k).
Did you know that you can accelerate up to about 2100kph but it's still not fast! I think they meant 158 mph actually...
Er, do you mean the numbers the speedo read in Fusion? I think not so much a pinch but rather a mine full of salt should be taken when looking at those numbers, all prior and latter wipEouts have kept fairly sensible several hundred km/h top speeds and given Fusion essentially looks the same I have no problem believing they just wanted to write facking stupid numbers there so people go 'ooh wow that's **** fast!' when they see it.
One thing I have to say about Fusion, is that it was an alright game in it's own right, it just wasn't a worthy WipEout Successor...
...Plus it was to weapon-heav
Yeah you may be right, it's not totally true to the series but still alright to play.
Don't know what you meant by weapon-heav anyway...
Weapon-heav = Too much emphasis on weapons, quantity of weapons, weapons fire and probably too many "Contender Eliminated" Fusion lost it's racing roots, and that is what wipEout is all about, Racing, not mass destruction...:)
But I like it when you'll be able to destroy opponments with weapons, see their energy bar and get to take out your rivals in the touranment.
But seeing WipEout as racing game. I agree with you as this game is all about weapons, taking it closer to twisted metal games.
You can still take out opponents in the other wipEout games (well not the original) but Fusion took it to ridiculous extremes. There is a very nice and fun way around the weapons in Fusion though - turn them off. And the 'damage simulator' in the options, you'll still take damage from collisions, and unfortunately the damage still 'shows up' on your craft with bits falling off... But it actually makes the game about racing again, and makes it possible to get to the finish line in a Van-Uber (only just, and they're so slow you'll still lose).
I have actually found Fusion to be kind of fun with no weapons/localised damage.
I agree SMT, it was kinda fun destroying your opponents, but much more so in wo2097 & wip3outSE as they weren't so weapons orientated, making the kill that much more challenging, was way to easy on Fusion :)
10 Things I Hate About Wipeout Fusion:
- The Doors (Wouldn't have a problem with them if they opened all the time :bomb)
- Aircraft designs (I think they watched too much Episode 1)
- Open areas (Again I think they got that from Episode 1)
- When you're Piranha you spend more time off the track then on
- Weapon pads recharge way too fast
- The laser fences are hard to see and they turn you around (Should've just had walls)
- Weapons that make you stop still and break the flow of the game
- Pitlane slows you down too much and breaks the flow of the game
- Leagues are too short (Make them longer with save points)
- The font used in the game is hard to read (but it does look cool :D)
I think the core of Wipeout Fusion is good but it's hard to enjoy with so many problems.
If you learn to play the game properly(full speed, full upgrades)Quote:
Originally Posted by oVerCaffeinated
you might find it a little different. yes it's hard at first.
iv never met anyone that can control even the feiser well on their first go. or second or third.
Do all doors have those? I seem to remember only a few doors that needed the yellow pads to be activated.Quote:
Originally Posted by mikrucio
That's cool if you like them. I tend to like the sleek look of the 2097 ships better 8)Quote:
Originally Posted by mikrucio
The open areas (especially the desert ones) really do remind me of Episode 1 and I'm completely sober :pQuote:
Originally Posted by mikrucio
Perhaps that is the problem, I don't know how to use Piranha but I always get the feeling they didn't design the courses for it.Quote:
Originally Posted by mikrucio
I guess if you like destruction :bomb I think it would have been better if you didn't get weapons so often.Quote:
Originally Posted by mikrucio
That's a good idea but you can only do that once you've learnt the courses. It's annoying when you're trying to learn the courses.Quote:
Originally Posted by mikrucio
I'm not saying they are unfair, it's just they break the speed. I wanna be speeding until I cross the finish or explode :bombQuote:
Originally Posted by mikrucio
LOL I'll just stroll down to Harvey Norman and buy 40" Plasma just so I can read the font on Wipeout :robotQuote:
Originally Posted by mikrucio
overcaffeinated, I applaude you for answering in such a sincere and reasonable manner to mikrucio's post, which obviously was nothing more than stupid and childish provokation. All the things you pointed out in your first post are things that bother me too about fusion, and I would like to ask mikrucio to rethink some of the things he said, and the general tone of his post.
yes, well here are my 10 (sorry if already mentiond!)
1. the handling
2. the way you can up-grade the ships
3. frame slow-down
4. too many weapons and war like scene
5. childish and sill loop-the-loopsthat make the game ''not wipeout''
6. the scenery, althought futuristic, is way too futuristic if you know what i mean, i like the pure scenery the best imo
7. as said before, but i feel that ALL of the doors on the tracks should be got rid of
8. the ''ready go'' announcer style instead of the ''321 style'' announcer
9. the multiplayer, although good, it is not brilliant, maybe they could bring out a new feature for the muktiplayer sessions that is optional, so that if people dont like it they can turn it off
10. the instruction manual says that birds have been known to be drawn to the mines, when in the game they dont! (not that i want to see that in the next game)
Common people! if all the things you liked about the OLD games you want in the new games. then the new games arent new games are they? NO!
So if you like all the things about wipeout 2097 and hate all the things about fusion. done play fusion. ITS THAT SIMPLE! coz it's not wipeout 2097. it's wipeout fusion. there is a BIG difference and the differences are deliberate.
no flame wars. no offence. it's just plain simple.
mikrucio, please don't get so defensive and confrontational.
this is a thread created a long time ago for people to voice the things that they do not ilke about fusion.
it's fine if you like it a lot, but a large portion of the people on these forums have one major problem with fusion, which is that it is SO different in feel and gameplay that it does not feel like a part of the wipeout series.
they made some steps in the right direction, but they also diverged a bit (too far?) from the path in places
although i see what mikrucio was saying about an old game and respect his opinion on the idea about why would it be a new wipeout, i also more aggree with lion with the rudeness!
i think that it still would be an new game as there would be new ships and tracks, and that is what we need at the monment, and always will do!
Fusion was naturally the first game i bought with my ps2 (with the amazing kappa shirt, of course) and at the beginning i tought it was amazing. than i've putted in the black monolite the previous wipeout game and finally came in my mind that fusion is a good game, but not a "truly inspired wipeout game", or nota a wipeout game at all.
big breaking points are:
-no ag system
-off bounds areas with dusty podracer effect, directly from sw episode 1
-ship and track design
-too many weapon
-more focus on fighting than on driving
-absence of balance in ships stats
-8 contenders were enoug
-where is the amazing floating sensation of the previous games?
-air brake inplementation
-will to seem next-gen at any cost
No floatage feeling(A necessary point of wipEout)
Longer loading times(same as Pure)
No AG-systems(bought by G-tech) and Qirex(bought by Tigaron)
Not for Japan