I disagree.
"idk just seems like SL took the easy way out ..." Jesus, are you serious?
Just try to design a craft out of blades and make it good looking. It's much
easier to design a craft that will have a smooth surface.
The similarity you experience is part of the fractal nature of the idea behind
those structures. I've never seen any game that has tried to use such things
and make it good looking. I'm even impressed that it actually fits together.
About the pad radius. Why should it be any bigger than what the physical
size actually is? I don't get it.
Anyways, I have some complains as well. :g
Within the craft selection screen there is too much HDR applied. Same
holds for the crafts on the track. And I also don't like their strong surface
specularity. It's a bit too much. Further, the white outline of the Zone
Battle skin is likewise a bit too much. Half of its size would suffice.
Another thing I don't like is the sharp projected shadow of a craft. It doesn't
blend with the environment, setting the craft out of place. However, the
shadow is just fine for ZONE.
Last but not least, the non special tracks lag a bit too much in ZONE, and
someone has forgotten to put the color scheme for zone 100 into the game. :|