I work in the media - why didnt I think of that...
Foolish me... Moronic even...
;)
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I work in the media - why didnt I think of that...
Foolish me... Moronic even...
;)
WO/XL had the best feel to me. It really just seemed more natural to what you would expect an AG ship to handle like. I also miss the how the pitch affected your speed...Now it just seems to be used catch air for BR as opposed to pointing the nose down and reducing drag to increase your speed on straight ways.
I also really liked some of the ship designs from XL and Wo3. Especially Quirex and AG Sys. I was really turned off by these two in HD, and Icaras is ok..though i think i prefer the forward sloped wings i think it had in WO3.
Lastly, would be nice if your air brakes tilted your ship when you turn depending on how hard you use the air brakes. Much like an fighter jet rolls and to make a turn as opposed to a yaw like it comes across in HD. That in itself is a more aerodynamic, efficient, and realistic characteristic IMO.
Qirex.Quote:
Originally Posted by DividedXZero