Okay, sorry. I'll draw it next time.
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Here's what I explained. I know it's like a cave painting to say the least, but hey, my motto is IT WILL DO Attachment 9601
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Okay, sorry. I'll draw it next time.
- - - Updated - - -
Here's what I explained. I know it's like a cave painting to say the least, but hey, my motto is IT WILL DO Attachment 9601
That attachment doesn't seem to be working :P
Before I continue development with BallisticNG I want to make the track editor for it. This will make developing tracks easier, it will have an OBJ exporter which means tracks you create can be exported out for importing into modeling software. It's a separate application to the game so I'll be putting up a download for it when the first working version is finished. Here's what the UI looks like so far https://db.tt/uBYOJLDH
From Faster Than Angels, I present: Omega Harbour.
Attachment 9604
If you have any questions, please don't hesitate to ask.
Original idea, I like it. Instead of doing multiple laps on one track, a very long one :)
BTW that would give extreme time trial lap results...
I guess I could post the other version I have that bypasses the Mag-Strip section, since there isn't really much of it, but I'll do that when I get back on my computer.
EDIT: Here it is:
Attachment 9605
Sweet, thanks for the design :) I talked to Johnny not to long ago about having a central place for sharing ideas so they don't get lost on this thread, I created a wiki for the game a little while ago so in the future it looks like that could be a good place.
Progress on the track editor:
https://www.youtube.com/watch?v=VDDgRTXxNVc
And if you want to test it out so far, and a hotkey reference
Have you thought about making that track from hackers? ( minus the guns). Would be pretty cool to,see
I tried downloading but it just says when I click on it 'There should be Ballistic_NG Data next to the executable'
Please help !!!