If only the teams were given pilots so that the teams could gain more of a unique personality towards the teams.
If only the teams were given pilots so that the teams could gain more of a unique personality towards the teams.
I'm the pilot, not some random guys... The team personality can be in the backstory and management, we don't need some pilots who aren't actually ones even piloting (that's us!). But I know the SSGX team feel otherwise so oh well.
I noticed the (placeholder?) b/w portraits when selecting my craft. :3 Hope the dev team does more with that!
It's interesting to see the different ways people engage with characters in the games they play.
For me, I'm always controlling a character. It's never supposed to be "me". Even when I'm playing an RPG, I don't try to create myself and imagine I'm somehow "in" the game when I'm playing. I'll make up a character with their own personality and background that I think would fit into the setting. As the player, I'm the unseen presence guiding that character's hand when they're driving, shooting or what have you. So having those characters be more defined presences within the game, with faces and histories and whatnot, can really add to my enjoyment.
I agree with SZEIKAN, in my opinion it is better in a racing game like wipeout or slipstream gx to have no character pilots in game so that it feels like you are the one who is piloting the ship. If there ever comes a time where I want to follow and control a character's story in a video game, I would go and play a role-playing game instead.
well not giving too much away here, let me just tell you that the idea of having pilot characters in the game was never for you to imagine yourself as being one of them, but rather as context to the story and an obstacle to overcome, which is also why they all have alternate liveries.
Oryx got it right.
The faces you are seeing do not refer to the player but to the lead pilot of the team. The current UI will be reworked and there will be a better presentation which hopefully clears up this confusion :)
reason for edit: replaced "actual pilot in the ship" by "player" for added clearness, hope you don't mind
I would like to have some characters in that game. Well of course, you time traveled to 2185 and are now a AC150 pilot, you are you, right. But I would prefer that you know who you have infront of you rather than "Oh here is a Logos, let's overtake him using a missile."
Well Jonny that really is the idea of the Lead pilots, they all have their own ship liveries and you will be able to spot them and distinguish them from the regular craft, how exactly this will be implemented in the game is a bit uncertain at the moment, but you will definitely be able to see if you are racing against one of the lead pilots.
Ah you wrote this earlier. Sorry, I missed that.
New videoblog is up:
https://www.youtube.com/watch?v=UdNbf3c7oJQ
Hope you enjoy it :)
Nice vid mate!
The main change I hope from the last build is a better handling of the ships ;)
https://www.youtube.com/watch?v=5J-TRVfVC-Q
yep, we've been doing it too, since last year!
Some progress on Basin Park finally:
https://www.youtube.com/watch?v=SU5W6650uMs&feature=youtu.be
New videoBlog from the programmers meeting in Poland is up :)
https://www.youtube.com/watch?v=7XQWohS6b9c&feature=youtu.be
Hey guys, when the final version is ready, would it be possible to compact the file and make it use less RAM because when I try to play it, the game crashes after the airtime studio logo appears.
(PC specs:
OS: Windows 7 Home Premium, Service Pack 1
Processor: AMD A4-5300 APU with Radeon(tm) HD Graphics 3.40 GHz
RAM: 4.00 GB
System type: 64-bit Operating System)
Here's something we've been cooking up since almost a year ago. We're trying really hard to release this at the right time, but we can't promise it'll come out on the 29th this month, because we are in the middle of optimizing the game's code and bugs occur and are fixed pretty much daily. In any case, we'll make an extra effort, because without this game we wouldn't be making SSGX in the first place. We would like to extend our greatest thanks to everyone who supported us, and everyone who worked on the Wipeout series. SSGX owes its birth to them.
https://www.youtube.com/watch?v=R5oMBwtztKs
@kingpin: The next build comes with lots of optimization + built on a new version of Unity. I can't give you exact values but the performance should be better this time :)
Sorry, nothing to see here