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Out of interest, why haven't you chaps considered going pro with this? There are a lot of games that somehow get made that are much worse. As you've stated, kickstarter is a viable option, as is gaining sponsorship from external sources, as is working with gaming development studios. Wipeout is a true vintage gaming series, I think that if you guys were to get your house in order and come up with viable plans there's a strong chance that you could attract some investment. The game itself needn't be particularly high budget and a small team could actually work together to create something really quite decent.
Even with a bit of additional marketing you may be able to attract an industry professional to your cause. Imagine just how much better everything would work if you had a keen modeler working with you? It's something that could well snowball. In terms of getting further funding, the industry is looking very favourably on 'indie' games at the moment, and it may be that you could work to get assistance from a studio.
For the record, I have worked as an independent software developer for the past few years, and have since moved into software analysis. I'd state that getting funding for projects is not as hard as it may first seem, it's just that a lot of organisation's marketing is poor and management direction isn't up to scratch, and they are two things that set alarm bells off from the perspective of an investor. Of course, I am willing to lend and share what I have learned over the years with yourselves.
Regardless, the above is just a thought; I don't wish to upset the status quo with your group, but I guarantee you there are a lot of people who would like to see another high quality wipeout game outside of these forums.
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To be honest with you, we're only making the game for the fun of it. We have no intention of going pro. Our current life doesn't allow it, actually. We're enjoying the project a lot and we don't really want to pay some other studio to do it for us. ;)
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That's cool, just wondered if there was a good reason behind it. :) Keep up the good work.
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Wow, this project has come a long way since I checked in last! You guys are fantastic. I cannot wait to see this finished and play it :)
Donation sent :)
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Wow dude :D Thanks alot. Donation received. Thank you very much for the contribution. We appreciate it alot! And yeah, we cannot wait to see it finished either :D A new demo is in progress btw ;)
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We have a new video blog for your guys to check out:
http://www.youtube.com/watch?v=YzfcsP6I-HU
In there you can see zero3growlithe and me doing some coding on weapons, hope you will like it :)
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Hey guys, been wondering how you been!
Of topic much ^
Pretty sure I know nothing now about how far you guys are but sure hope it's good!
All the best
Feisar rocket.
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Hey man,
we're all doing good. Working hard so to say :D :D
TypeProton is delivering some sketches and reference photos of his track Hubian and dreadofmondays is modeling it and also takes care of some stuff on the website at the moment.
Xpand is modeling. He was working on the Zepher ZY [prototype ship] and now does some flying cameras in between.
BrunoDG, zero3growlithe and me are coding on menu, AI and weaponry ^^
And Hellfire_WZ is recording some information speeches for the teams.
A few tasks have yet to be done for the next demo, but we are on a good way.
Do you use Facebook? Lots of WIP pictures and screens get shared there, you could say daily :)
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Haha I see @doc
Seems like everyone got something to do, haha.
The ship sounds like it'll be a sexy machine to hit the tracks! Is the next track coming nicely also??
What's left for the next build??
Of course I have Facebook Shamarski Simon, add me up!
Oh and like always, I'll like to read the track descriptions that's been coming in. Pretty sure they'll be a good read. :)
P.S. I hate the opera browser... It made me type this 3 times
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Just a suggestion that would make many people's lives a whole lot easier: could you guys make the speed pads yellow and the weapon pad red like in TypeProton's illustrations of Hubian? Right now, they are impossible to distinguish until you are right upon them, which makes their placement hard to learn as well. Not trying to nitpick here, that would just make the game feel a lot smoother and save some eye strain.
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That is a good point you brought up there. I also thing the pads should receive more color. I'll discuss this with the other guys, we also need to make sure this color shines at night time races so you can see it then aswell!
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Yeah that would look really cool in night races, especially over the really dark sections. Thanks for considering my idea, you guys are doing a fantastic job. I found out about this project in June (which sucked cause I missed the Christmas TT) and I was just blown away by the level of detail you guys have put into your work. The ships and tracks look spectacular, I love the natural ideas with them, and it looks like you're moving steadily on toward the next demo. Keep up the great work guys, it looks fantastic!
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Thanks alot for the kind words :)
Ideas and feedback is always welcome. But we are also curious^^ How did you find out about this project?
Well speaking of graphical detail we might be a bit limited by Unity Free [no camera effects, heat distortion etc.] but we try to compensate this with details in physics and environment. And besides, we are also collecting money through donations to get a licence of Unity Pro and then we can make the game even more eye-catchy :) The next demo is hopefully to be finished soon next month.
And in case you haven't had the chance to play the Xmas release, here is the link for downloading, dreadofmondays digged it out :)
http://www.mediafire.com/download/m3...dition+Fix.rar
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How are your menus looking right now?
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I was just looking for some concept art from the cancelled ps4 WipEout game, and I came across this forum. I looked at some of the threads, and I was intrigued by the one that talked about a community-led AG racer, so I clicked on it and I have been hooked ever since. I have the Christmas TT and over the course of the past 2 months I have improved my original time of 3:13:63 (I sucked SOOO bad) to 2:08:77 after some hours of dedication. You know, at first, I really didn't like how narrow the tracks were, but once I got a good feel for the ship handling, I really like it. The WipEout tracks are so wide that it's not even a challenge to post a perfect lap at top speed, but that is not the case with SSGX. I always love a challenge and I love that the tracks bring out the best and worst in players, and make racing line crucial. I think it will be fun to try to set up passes on AI, and the weapons are looking spectacular! I cannot wait for the next demo! :)
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Hey! Glad you liked the game. The track in the Christmas TT is probably the hardest or second hardest of all in the game. So it added to the shock of being used to Wipeout and then playing SSGX. We don't really want the game to be too easy. We want players to actually try and better themselves instead of playing the game through once and then abandon it.
Just to clear up something you said: the "PS4 Wipeout game" wasn't really cancelled because it wasn't a game, it was fan art made by one user of this forum. If you notice it has a lot of elements from Wipeout 3, the Feisar ship being the most noticeable one since it was made using Wipeout 3 concept art. Guess this stunt tricked a lot of people! :D
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Oh, yep, I just Googled 'WipEout Deceit' and found Max Fraundorfer's page. It had a convincing look to it, and some future ties to WipEout Fusion (Katmoda Project, Overtel). Well, I have to commend him for his work, it looked good. Thanks for the heads up so I don't make a fool of myself somewhere else! :) Yeah, now that I've gotten used to the track width, I actually like it better than WipEout because it presents more of a challenge; something to strive for, even in TT mode. It also makes it so hard to hit every speed pad and not hit a wall, making the Christmas TT still fun to play just to try and improve my time. Can't wait to tackle the AI, and the prototype ships look amazing. Do you have any ideas for a Logos Prototype yet? Anyway, it's coming along great. Keep up the good work!
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Hehe well at the first moment I also thought these are first concept arts for a new WipEout :D His work is amazing!
And yeah, the track width is something that is really tricky, it not only makes it harder to navigate the ship, but it is also not so easy to use straight forward weapons like the Cannon or Tractorbeam. Actually I for myself can only fly really good when using the controller, the keyboard is not sensitive enough for me :D
Modeling of the Logos prototype didn't start yet afair, but Xpand already had some sketches drawn. Why you ask? You have any ideas you like to bring in? If so, never hesitate :D
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3 Attachment(s)
Alright, well I put a little time into designing a craft that hopefully will catch your interests in a good way. Eager for some feedback on this one! :)
Top View
Attachment 7792
Side View
Attachment 7793
Compared to standard Logos
Attachment 7794
I’m not good at perspective views so I didn’t do one here. As you can see, the ship has a hole in the middle of it and the very front of the cockpit extends into this gap. I think this fits the Logos team well because their ships are made for speed and this would reduce weight. Also, the craft's rear wings do not extend as far, which as well would be more aerodynamic, yet still reduce handling. I know I'm not the best artist and you can take my designs and modify them and then re-post them. You can smooth out the corners, or make the hole more jagged instead of smooth. Also, you might want to make the cockpit blend into the body a little better (Just noticed that compared to the standard Logos). This ship is shorter and slightly wider than the standard Logos, and also has less weight. It retains the sleek look and speed-centered ideas of Logos. Pleas give me your feedback and opinions! I'm eager to hear them! :D
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I couldn't stand that cockpit now that I noticed it. Here's the fixed version:
Fixed Side View
Attachment 7795
Looks much better now, eh? It sure reminds me more of Logos! :)
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Hmm, I don't really agree with the stubby wings and the hole in the center.
To be honest it look a bit WO Pure Goteki-ish.
The profile view is more reminiscent of LOGOS, though...
These are the two possibilities we have. As of now we're thinking of making the top version:
Attachment 7796