Hey, interesting! Is the font free? I think I will go back and fix the ad.
The official font is very expensive, but unofficial versions (like the one I used) can be found here:
http://www.rmweb.co.uk/forum/viewtopic.php?f=5&t=20822
I also rotated the geometric letters -90o as I thought it looked quite cool and abstract, sort of like this from Coldplays X and Y: http://en.wikipedia.org/wiki/File:Coldplay_X%26Y.svg
But I love the colours you picked, very Wipeout 3!
Guys, I made a song. Check it out: http://soundcloud.com/amaroq-dricald...-fire-from-all
Unfortunately, I have no way to convert the download to MP3
Nazca Remains progress video:
http://www.youtube.com/watch?v=WfN3j...eature=g-all-u
I think the reverse route flows better than the forward :P
Absolutely love it, it's great to see the evolution of a track like that. Would love to see more videos done this way, keep up the good work guys. Positive rep given :)
Great vid ! Nice to see the evolutions of the track in the time.
Thank you all :) Comment like these motivate alot to spend some extra time, although when walking on the street I sometimes ask myself how much polygons this or that house would have xD
Hahah, you're starting to get the side effects from modeling! :D
You guys gotta know what track this is! :D
Attachment 7042
Hell yeah Xpand! Excitement raised :D
Just gonna say, don't hold out on the polycount too much. You can have graphics settings you know ;)
I'm not holding out, though the graphics settings only change the texture definition and not the actual polycount for what I can tell..
Would it be possible to build a 'low' and 'high' model and load each one based on the setting?
LOD models are a bit obsolete in this kind of games... We have no problems with poly drawing in unity, only textures occupy a lot of memory if we're not careful..
Sup Xpand! I just saw that video, my god that was epic. I can't believe it's come that far now. That's what's so rare about this community; "if we can't get a new WipEout game, screw it, we'll make our own!" :D
What video are you guys talking about? The one docfo4r posted? He had permission from the artist to use the music, plus the image is our own, the blocking doesn't make sense.
Things like these are what makes me happy to live in Portugal. No one gives a damn about using music/video without permission as long as if it is for personal use, even the government said that downloading games/movies/music isn't illegal for non-profit usage... 8)
Also, new tune:
http://soundcloud.com/rbng-1/charge
We gotta start gathering and selecting the music for the soundtrack...
Yeah that one. That's the game you're working on, correct?
Yes, me, docfo4r (that's his track), zero3growlithe, OryxCrake, TypeProton, BrunoDG, F.E.I.S.A.R, dreadofmondays, Raptor1 as the core team, and you guys here...