These actually look like aerodynamic stuff, not flying bricks of metal (Fusion Auricom hint hint) ;)
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These actually look like aerodynamic stuff, not flying bricks of metal (Fusion Auricom hint hint) ;)
I downloaded the trailer and it looks markedly different to HD,especially in the black level.
Those with a HD screen might want to try changing their "super white" settings on there PS3 from off to on,this will only effect things if you are running HDMI out of the PS3 into your set.
If you do,you might want to check your brightness/contrast levels with a test disc.
Or if you have any SONY Blueray disc [Casino Royale for instance],you can access the test pattens that not many know are on these discs to adjust your screen,look at the bottom right of the colour chat and you will see a black box with three faint Grey lines within it,you want to adjust your screens brightness so that you can only just see two of these bars.
You can access the test pattens by pressing the Triangle button on your controller at the start of the disc,then enter the numbers 7669 quickly into the virtual keyboard,then enter on the V/K,the test patten will then appear.
Didn't know about this test thing, but I know my monitor is calibrated properly because I got a score of 0 on this test :p
Screenshots? I don't think so. The pictures shown are simply some
compositions to put Feisar into perspective. That's it. There are so
many bugs in each picture that this cannot satisfy any quality
standard for WipEout HD. For example, the picture shown here is
completely off by any means.
I'll try that test later when I don't have the sun partially falling across the screen.
That seems more of a test of degree of colour perception/ blindness of the viewer rather than actual colour correctness of the screen.
You would need to make sure you were running your monitor at 6500k pro standard to have at least a decent shot at that test,mine is, but I would take an educated guess that the vast majority of peoples screens aren't
You really need a probe and some computer run calibration program to get colour spot on.
A test disc will only give you a very rough approximation of overall gamma correctness if judged by eye through test filters.
I know, but if your monitor is set up incorrectly there's no chance in hell you'll get a good score. ;)
PS: can you explain why the picture is "off"?
Are you talking about the "Super white" level on the PS3 or colour correction in general?
I think you must mean colour temperature [it's measured in K's] ,it's like if you have your screen set to cool,normal, warm etc.
The normal setting is what you should always use as this will be the closest to 6500k ,which is broadcast calibration level.
EDIT:
This site will explain everything you could ever want to know about colour correction and Grey scale, and how and why you should adjust it in a very easy to understand way.
It was written especially for people who have no prior knowledge of such things.
http://www.curtpalme.com/forum/viewtopic.php?t=10457
About the test and if you have the colours set up incorrectly: you won't get a good score on the test.
That's what I thought ,so I edited my previous post.
It's to do with what colour temperature your screen is outputting.
Have a look at your monitors menu,it might have different colour temperatures.
They might be labeled ,easy,expert,rgb etc or cool,warm normal etc or even 5600k,6500k,7500k.
You would want either Expert,Normal or 6500k settings before you started calibrating your screen as these effect the overall colour cast,either low as in a blue cast or red in a higher one.
All SONY set are a bit high [they push the red end of the colour spectrum even when set to normal,it's only with proper calibration that you can get everthing correct [which usually means getting into the service menu to adjust individual RED,GREEN,BLUE colour bias]
Mine's set up properly, but thanks anyways :)
@Sausehuhn: So bad? I like all the parts, plates, and stuff. They show
that each craft is assembled by individual parts that can be replaced as
needed. Granted, Fury look like the outcome of a show called 'pimp my
craft', but I rike it. :) I like the new flair.
About the aerodynamics of the new crafts.
Initially, I wanted to write a much longer post on another thread about
the aerodynamics of the new crafts, because some people over here said
that the new crafts don't look very aerodynamically and didn't like them
as a result.
You have to know, all those added plates don't necessarily contradict
aerodynamic efficiency. Quite the contrary is true if done right! If you
wanna control the airflow near the surface (the so-called boundary layer)
of a body in motion under various flow conditions, then you have to add
lots of plates to direct the flow more efficiently. Just take a look at
today's formula 1 racing cars as well as touring cars, they do have lots
of plates, flaps, etc. attached to control the airflow around their bodies,
respectively, to control a phenomenon known as flow-separation which
is currently not understood neither in theory nor in practice. Today, a
streamlined body says nothing about its aerodynamic efficiency. Being
streamlined is kinda of a first-order approximation to reduce drag (the
so-called form-drag). The real deal comes from being able to control
flow-separation, vortices, and things alike. And as such those plates do
play a key role in building high-velocity vehicles. For example, a plate
mounted onto the surface of a body in motion may create an additional
vortex that will change the pressure distribution in its vicinity such that
the separated flow may reattach to the surface which will lead to reduce
the pressure-drag (the cw-value) and likewise increase aerodynamic
efficiency. There are numerous engineering examples where plates (or
other kinds of curvature discontinuities) have lead to great success.
In my opinion, Fury's new crafts do look aerodynamically much more
efficient then the old ones. And I'm really wandering whether Dave had
some lessions in high-velocity aircraft design and / or a good engineer
at his side that told him about some of those things.
Yeah right, WipEout HD is a computer game and not a simulation. And
as such one does not have to like the new designs whether they are
aerodynamically more efficient or not. ;)
very great post PrblemSolver, you're right, and you really explain it good to those who may not understand fluids mech (worked on it, and agree with you, reducing a Cx is a damn hard thing when you can't reduce the surface exposed)
those new ships look very nice, and are really designed for racing! (the comparison with a F1 is what i thought first)
@Spece2goin: :+
One final thought.
At a given point aerodynamics / fluid dynamics becomes a very complex
subject due to its strong non-linear nature. So it's quite understandable
if people do question the aerodynamic efficiency of a body if it isn't as
streamlined as hell. But don't worry, even all textbooks for aircraft pilots
are wrong in explaining how an airfoil produces a lift force once set in
motion. 99% of all aircraft pilots don't have any clue about how it really
works. How it really works is a complex interaction of vortices created
once the airfoil is set in motion. Interestingly, those textbooks don't even
need a single vortex to explain how the lift force is produced. Bernoulli to
the rescue! xD Anyways, that's a different story.
There you go....
http://img517.imageshack.us/img517/5...hh4gobj.th.png
(do not reference)
Does someone know why the tracks are really narrow on HD? Some people say its not, but some tracks its quite obvious,
like on Moa, there is a part of the track in Moa on Pulse that has 3 speed pads right next to each other, on HD, the same part of the track has only 2 speed pads,
Look at the video on Talons Junction HD, that track is a one way street, an alleyway.
I will wait to see if the tracks really are small. All the videos we have of actual gameplay are by fools who can't stay off the wall in venom, so maybe its all just a bad camera angle with worse gameplay.
We all like tight Problemsolver;) Lance does too;)
There is a part of a track on Pulse, the name of the track is Outpost7, just before the main straight there is a really really tight narrow virgin part of the track, im sure you'll like a track challenge like PB. This is a good track to master your skills on i gotta say. If youve mastered 07, you can do almost anything in Wipeout.
@KIGO: LOL
Quite odd, I never played Pulse nor Pure. But my private trophy list says;
pwn at least one tough guy in any Wipeout game. xD
@GreenPhazon: True. But in general, Anulpha Pass is a bit boring. Cutting
its width in half (modulo bottleneck + bridge) would made that track a
complete different experience. :nod
looks like I was right about that trailer release...(pointing fingers @ Dark) ;)
I think the Trailer was online a bit earlier in the US. For the EU they needed
to translate the description into many different languages first, or whatever.
But what I don't get is why the trailer is only 30fps for the US boys 'n girls.
I mean, it's a huge difference in quality!
ProblemSolver - you didn't know that we Americans are so dumb, we can only register 30FPS and lower. :lol
Speaking about Americans, youve docked your largest Aircraft Carrier in our harbour here (Fremantle), **** that thing is massive. Bloody American Sailors everywhere. You might as well call this city San Diego now.
interesting little piece of information here.
http://ps3.ign.com/objects/143/14354339.html
IGN's US site has got Wipeout HD Fury under it's "games of summer" section, and at the same time if you look down just a bit you'll see a release date: December 30, 2009.
Dun know if its a bug, or what. But real or not, it's totally lame. :(
@IH8YOU: True. xD
I think SCEA has to save some bandwidth, whereas SCEE can spend
bandwidth at will because there is almost nothing worth DL'ing from all
the EU stores (modulo UK). xD
Same over here. With Fury's new shadowing technique I think one can take
more pleasing photos when compared to HD. I mean, look at all the photos SL
has thrown on us. Quite nice! However, those jaggies have to be mentioned.
The jaggies may also explain why the track-motion-blur filter was used a lot,
and why almost all photos were downscaled from 1080p. I mean, it's an 1080p
game, right? ;)
The following picture, taken from the Playstation blog entry WipEout HD Fury
Expansion Pack, is currently the one and only 1080p picture (putting those
ZONE and Zone Battle pictures aside) where the track isn't blurred.
http://farm4.static.flickr.com/3313/...a4afe134_t.jpg
(click)
With respect to HDs pre-computed shadows, these shadows look rather ...
meh. xD Anyways, no one was complaining about the jaggies in the respective
comment section of the Playstation blog. This shows that we are quite used to
aliased shadows on PS3. But don't worry, in motion those jaggies are usually
less noticeable (if they don't flicker from frame to frame).
No matter what, the picture looks stunning!
(commercial break)
--------
Join FEISAR, race for e-unity and become one of the best pilot on this planet!
We offer great opportunities and a very efficient and unmatched AG craft.
http://img36.imageshack.us/img36/1185/wohdftfeisar0.jpg
http://www.consolewars.de/messageboa...ies/m-lick.gif
--------
xD
I want to add that there are various techniques for shadow mapping. Some
techniques can compute a better shadow map (less aliased) for the same
shadow map resolution, but for an increase in rendering time, than the
standard shadow mapping technique. Three techniques are quite well known,
i.e. the Perspective Shadow Maps (PSM), the Bounding Box Approach (BB),
and the Trapezoidal Shadow Maps (TSM). TSM is the best one of those three,
it does not only produce less aliased shadows, it even prevents the shadows
from flickering once you move the camera and / or the objects. I hope that SL
uses a variant of this technique. However, if you wanna have good shadows in
Photo Mode, don't point the camera towards the sun or straight away. :sonar
Well, I think that some people will start flaming about the jaggies when they
start tinkering around with the Photo Mode. Mark my words! I simply wanna
stress that the RSX has its limits and that SL may have done their best up to
this point in time. Hell, the game is running in ten-eighty-p at sixty-fps with all
the neat stuff going on. Never forget! ;)
Only the sunlight casts accurate shadows. Other light sources cast ugly shadows or no shadow at all. Check Metropia at the base of the mag strip for an ugly shadow, there are some also on the last turn at Metropia forward (where we have that framerate drop) and on Anulpha Pass. And on Anulpha Pass and Moa Therma for example, billboard or trackside objects light sources do not cast any shadows at all.
Also I've seen only one unknown accurate shadow being cast on my ship, probably from some object on the track somewhere, also on Metropia at the base of the mag strip. It's nearly in the middle, once you reach it you will see a small line cast onto your ship with the same level of detail as sunlight shadows, only I have no idea where it comes from.
If that's all changed with Fury, awesome. If we get objects to cast dynamic shadows, those blocky shadows fixed and the missing shadows added, cool :)
Going back to the shadow thing, hopefully those blocky shadows on Tech de Ra are fixed before release because the ugly shadows I talk about earlier now have exactly the same detail level, and they do flicker. :s
Here are the screenshots:
Blocky shadow on Metropia (Base of Magstrip) and a few meters away everything is fine.
http://h.imagehost.org/t/0579/wohd_20090705_172749.jpghttp://h.imagehost.org/t/0382/wohd_20090705_173001.jpg
Blocky shadow at last turn on Metropia and illustration that it's a specific light source casting it (I move just a few centimeters and the lighting on my ship completely changes, as well as the shadow disappearing)
http://h.imagehost.org/t/0281/wohd_20090705_173412.jpghttp://h.imagehost.org/t/0686/wohd_20090705_173840.jpghttp://h.imagehost.org/t/0675/wohd_20090705_173922.jpg
Unknown dynamic shadow (Base of Magstrip) Look at that fine shadowy line cast on the ship, it starts at the top on the right side of the ship and goes over the cockpit
http://h.imagehost.org/t/0386/wohd_20090705_173144.jpg
Blocky shadow on Anulpha Pass
http://h.imagehost.org/t/0098/wohd_20090705_182410.jpg
No shadow on Moa Therma
http://h.imagehost.org/t/0091/wohd_20090705_174630.jpg
omg, read this asap.
IGN has all its games set for Q4 wich don't have a specific release date.(and on dec 2009)
It doesnt mean anything. I do think the releasedate isnt far away, cous the "marketing machine" is up and running now.(its missing a few giant billboards though...)
It sort of boggles my mind how you people have time to sit and look at shadows in so much detail are you playing at Venom lol?.... there are races to be won and battles fought!
Shadows aren't something I've paid that much attention to, the rockets coming from the ship behind me now that's another story.
Studio Liverpools "Marketing Machine" - is it a 4 stroke, or do I still have to pre-mix my gas and oil? :lol
I don't know if those ships design screenshots are from the expansion pack, but at least, I think it will be (need some rework though).
Problem solver, I don't understand some things you wrote like what it wrong with the Feisar logo? or why you wrote "does not match even remotely"?
I though the "RETURN" button functionality was easy to understand, since the screen seems to display a sub-menu (MENU > SHIPS ELEVATIONS > FEISAR).
Thank you for having pointed out the other incoherent things in this image.
I'm just chiming in to say that Dave's images have been created specially for the blog post. They are not shots of the new ship select screens.
Thanks,
Paul.
I cant believe some of you are actually complaining about Wipeout HD graphics, namely shadows... the game is one of the best looking games ever while moving, if not my favorite, do i care about the shadows in stills? :naughty
Any news on Fury release date? :|
I like the new ship designs, but the thing is, I'm worried I wont be able to get in the feisar now without a leg up, what happened to the ladder?
I thought them shots looked a bit off, the blocks in the top right to show what page your on has the highlight block missing.
Yea and a home space pilots lounge in one of the buildings on sol 2 overlooking the course.
akiparill : you should read the rules of this forum before posting 3 consecutive posts in few minutes.
Back on topic when I 1st saw the shadows from HD's ships i was stunned ( and i was not the unique one to be :) ), i remember it was seb climb forward run on a ps3 debug at SL headquarters 2 years ago. It was simply beautiful to watch, one of my best souvenir :banzai
Motormosagamannen and I were discussing / anaylizing the ships in great detail just last nite, and fact is, from the most recent photos i could find, they have LESS detail then the current lot of ships. I blew up the 1080 photos and tweaked them in photo editing software. My opinion right now: new tracks = win, new ship textures = meh. Just my .02 so dont kill me here.
Unfortunately ship design has too much impact on me, so I don't take Goteki45 anymore (last time was in Pure) because of its "2 raw beams linked together" style . With this new design, I'm totally satisfied !!!
I don't care about the new Feisar design. I won't see it since I never look behind ^_~ (oh wait maybe I could see it if I look what is lying on the floor >_<).