Amphiseum Phantom SL - 24.86
I can't believe they overlooked that HORRIBLE bump at the start at Phantom. Spoils an already dreary track.
http://www.youtube.com/watch?v=CTUDPhEB4Ys&hd=1
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Amphiseum Phantom SL - 24.86
I can't believe they overlooked that HORRIBLE bump at the start at Phantom. Spoils an already dreary track.
http://www.youtube.com/watch?v=CTUDPhEB4Ys&hd=1
What makes Amphiseum dreary?
It's a bit dark, and the forward version is just a few straight lines really. I don't know it feels a bit sleepy to me.
Anyway, I didn't Beat Zico, but I did beat the Bot ^_^
Secretly quite proud of this one. Feels like quite a clean run.
Beware some budget video edits to go with the music :paperbag
http://www.youtube.com/watch?v=uxARG8o2Cmw&hd=1
We love your budget video edits XD
Nice runs yeldar, pretty lines ;)
as for amphi, i always found the magstrip on amphi forward a weird thing, why would you make this super insane dip, so unnatural ugh :P
apart from that i like the track though, among my favorites ^^
Cipher
They shouldn't have switched Amphi forward and reverse, they were originally opposite of HD when they debuted in Pulse. Same way with Metropia, but the forward version was totally different. I do see what you mean on Amphi tho, Yeldar, it seems to have been built more as a fan-entertainment track than a pilot challenge track.
PS nice run btw, do you have your saturation turned up or is mine just low? :P
Well yeah I mean, the track isn't offensive per se, but that huge CRUNCH every time you head down the first mag strip at Phantom speed....feels like clumsy design to me.
The drop-down section where you boost is also completely pointless and again, syncopates the rhythm of the track. There's a hairpin which doesn't really depend on your line because it's so heavily banked,
and a long corner which is more or less the same story; that's all there is to Amph. Leaves me feeling apathetic in the same way as Talon's Junction F (which once literally sent me to sleep during an online endurance event), but at least you need good lines on that track.
Yeah I'm recording with an iPhone on a pretty washed out monitor so quality isn't the best I'm afraid. Better than it used to be at least, doesn't look terrible in HD like the older ones I have up.
hey hey hey!!! Nothing against my lovely talon's junction eyyy?! (or are you talking just the forward one? :p)
Cipher
You seem to have an interesting love affair with TJ, Cipher, that's the track you tend to mention the most. :)
it is xD i have 4K laps in it (compared to the 1k in other tracks), dunno why i'm so crazy about it, a fun track i guess, that and the world record isn't with a damn icaras (i hate that ship) which gives me some hope :p
it's TJR though, no love for forward :P
Cipher
Icaras vs. Harimau clash!!! Break out the miniguns!
Kind of ironic that Icaras doesn't hold the record on its home track tho, lol :P
Edit: What do you think of Tech de Ra F&R? Personally I like it, it has some sharp corners and needs good racing lines, and sideshifts are at a premium. ;)
i love tdr too ^^
in fact i really like the fury tracks, they hav something the others don't, not sure what though :p
sebenco is prolly my favorite though, i'm a roller and that track is roll paradize, the triple roll at the end on rapier or below? aawww yes, excites me everytime, or ubermall, also reall nice and chenghou reverse as well, oh and anulpha on rapier and below for the double roll onte hill, ****! i simply love this game :p
Cipher
Modesto will forever be my favorite. A challenging, twisty, yet very fast and flowing track, it doesn't get any better. Funny how it changed in appearance from Pure to HD Fury, though, it got sooo much brighter and more techy-looking.
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Amphi F and Tech De Ra R are tracks that should be either redesigned or deleted. They don't work in context with the game's dynamics.
The problem is that the tracks are almost 100% BR dependent i.e. if you do 5 laps with 0 BRs your time will be more or less the same no matter what lines you take.
Similarly, if you can get all the BRs, the lines that you take have very little to do with your finishing time. I know I'm not a BR master like some people, but there should at least be a balance of the two,
hopefully with a slightly emphasis on lines because BR-centric racing isn't strictly possible all the time (online), and there needs to be room to differentiate when this is not the case.
It's to do with the way the corners are constructed on these tracks. They work in one direction but not the other. Cambered corners more or less nullify the need for good lines, moreso on a
negative incline (pretty much the only thing in Amph is cambered corners and straight lines). TDR R is much the same; There's a long cambered corner and some meaningless 'sideshift here' corners.
Aside from that it's just about whether or not you make all the BRs. Not saying it's easy, not by any means, but these tracks really don't fit wipeout, certainly not this one. A few tweaks here and there
would have made a world of difference, and it's not like they didn't change the Fury tracks from how they were originally anyway..
There are 'easier' tracks in the game like Moa Therma and Anulpha Pass, but trust me you have to work might hard to get perfect lines on those tracks, and the margin between good and bad is far
greater. That's the difference.
The only part I find weird on TdR rev is the final chicane, that one is kind of odd. But otherwise I don't see any problems with it, and I think Amphi was supposed to be an entertainment & high speed circuit, rather easy to fly. Besides, nothing is worse than Outpost 7 on Pulse, that is the one real failure in track design I have to complain about in the WO series.
I disagree with you there DDD… Wipeout Fusion… Temtesh Bay….. dem doors… dem bloody annoying doors…….
@yeldar TDR® 's first and last corners are pretty line based :P (i will admit the rest is not ^^), and amphi is indeed roll based i guess, still, i like rolls lol, so i like the track :p, i don't worry too much about lines (i try though), as long as i have fun ^^
and highly doubt they'll still change though, unless Firesprite's watching *wink wink* :D
Cipher
And those doors were meant to be annoying, but at least the track had a decent layout if you didn't eat wall after one of the doors. :D As far as TdR goes, it's somewhat line based, more so than Amphi (which I agree is not), but I still like them both.
Fiction. As long as you hit the speedpad around the first corner it makes little difference what line you take. Similarly, the last corner is ONLY line dependent if you're trying to get the BR, in which case it's incredibly important. 99% of the time people do not go for the BR, in which case you can hit or miss the pad and your time will be more or less the same regardless of when you brake/steer/sideshift.Quote:
@yeldar TDR® 's first and last corners are pretty line based
Yes, there's a small percentage of the tracks that rely on lines, but the fact is most of the corners do the work for you so you can stop caring about lines altogether. This is not the case on other tracks, and it seems daft for a racing game (of this sort).
I'm not saying people can't like them but they absolutely do not fit with the handling dynamics of the game as it is, and in fact the problem is even worse with 2.51 because of the way the new airbrakes work. As some have said it's more for fans of the track from previous generations than actually making a decent track, but considering how much was changed from the originals, they should have tested the viability of the new designs in both forward and reverse, at all speeds.
I'm going to test this theory, running the worst possible race lines at TdR and then the best and check the time difference. Now I'm curious. :)
Worst possible kinda involves marrying the wall and possibly facing the wrong direction at some point so use your discretion :P
As I said it's not like there's zero line dependence but compared to an average corner on any other track, these tracks have very little to differentiate between pilots other than whether or not they decide to barrel roll, hence the discrepancy between those who do and don't is so large.
It's not that the tracks are completely bad, but the corners could do with some tweaking with regards track undulation, form factor etc...
I'll try to come up with some numbers too.