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One example is if you're using Hyperthrust, the music could speed up or something, or if you make a barrel roll then the music will take on a mechanical feel, similar to what you hear in the earlier levels of Portal 2 when you start using Aerial Faith Plates.
Also, why does the Turbo pickup consume Shield Energy? I thought it would have its own fuel. You have to take into account that you have infinite Shield Energy in Time Trial and Speed Laps.
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Hmmm no Turbo pickup shoud of course not consume ship energy, only barrel rolls.
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That is what I was asking. Someone above mentioned that when you boost, it consumed Shield Energy. I could only assume that they were talking about the Turbo pick-up.
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We are looking at revamping our sound system to allow for these effects as well as some other benefits such as time-warped sound. With any luck you should see these features in the game :)
edit: whoops, took to long to post and got left behind :/
edit2: We have a seperate boost ability in addition to turbo boost that you can use by pressing B. It will most likely be removed in the final game.
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Yeah it will... Otherwise the Turbo pickup would not make sense and also it would be unfair in Speed Lap :D
Also regarding the sound effects: Sorry for me being a bit fast here, we are not sure yet if and how we will add any sound FX on airtime or zone mode.
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Looking great! Love the music too.
One question: is that race speed equivalent to Phantom? If its not, will you be limiting how high you can 'fly' after boosting?
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In so far as soundtrack goes, don't forget that there are a lot of artists who release their music on netlabels under creative commons. Don't be afraid to go hunting!
It's a good opportunity to showcase unknown artists.
Have you guys decided what 'genre' of music you're looking for? Anything electronic? Vocals allowed? etc.
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as for now I don't think we've decided on any specific genre. I personally feel it's a good platform to showcase electronic music of all creeds and colors so to speak. I myself have suggested some bitpop/techno and some industrial synth stuff (though I'm unsure of what the other guys think exactly XD)
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IMO human voice ruins electronic music. I mean voice effects or "hits" are ok, but lyrics no. I think what we want is obviously fast paced music for racing and soft music for menus.
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Same here, Xpand. Lyrics won't fit into racing game music I believe.
Here are some links [also to current music we received so far] so everybody can keep track of the project, just in case you didn't know:
www.slipstreamgx.com <- dreadofmondays is updating it from time to time now, check the nice banner animation he made!
http://www.soundcloud.com/airtime-productions-devtm <- Current incoming music for SSGX
http://www.youtube.com/slipstreamgx <- Videos, obviously ;)
Also a short texturing update for Nazca Remains:
Attachment 6723
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I have been playing around with Pandora, and I have been getting a lot music that reminds me of WipEout (Wip3out in particular). Probably because I had Cold Storage on the artist list.
Also, what is wrong with music containing lyrics? I have played plenty of racing games with music containing lyrics, and I never minded one bit.
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I have a few questions, comments
1) the game looks great!
2) is there pitch control on the track, and how does it affect handling?
3) is there pitch control in the air, so you can adjust where you land?
4) i would recommend walls slow you down some some more, so a perfect lap really means something. It doesnt have to slow you down ridiculous though
5) is there analog control yet? Id love to try my usb negcon on this
6) OH, maybe touch more float,where your ship has a bit of a softer cushion underneath THe ship creating a bit. More up/ down movement. This could make more pitch. COntrol options. Such as having to pitch up/down at. THe right time or risk bottoming out and losing some speed. This has been sorely Missed in the previous 4 versions.
7). Great job!!
I havent tried any demo yet as im fixing my computer, but the game looks more like classic wipeout than the last 4 games!
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Hmm, I think we need some sort of physics test version for you guys to try out the new physics. It is way better than the demo. The wall hits now make your ship bounce back in case of frontal hit and the ship feels a bit more "slidy" than before. So far the pitch control has little to no effect on the flight trajectory...
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Hey look. A Draco Cavernae Logo. I'm sure someone's going to be happy to see this. c:
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I think it would look better with just the dragon. The gradients make it look ugly >_>
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Hmm nope, I like it that way. It gives you an idea about the environment of the track :)
Also the Cassandra logo as well as the Basin Park logos somehow include markable environments from the track.