I think I'll wait until KIGO1987 installs the patch [guinea pig].
Because if anything can go wrong with electronics it will happen to him.
Be prepared for Kigo setting a new record for swear words in one post;)
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I think I'll wait until KIGO1987 installs the patch [guinea pig].
Because if anything can go wrong with electronics it will happen to him.
Be prepared for Kigo setting a new record for swear words in one post;)
:lol :clap
Def Like the patch so far. Already rank 8 =)
First I noticed is that Barrels are Nigh impossible right now.
The little lag spikes are a tad annoying though.
Game works if im signed out of the PSN when I load up the game.
Loving this patch, the 10 laps races are fantastic, they're long enough so that the starting
position matters less than on a 5 laps race, and you need endurance too :)
Now if they can solve the slowdown, we'll get a perfect game here!
Tonight was the first night online and there was bound to be problems. I'm gonna wait and see for a few days before I make my judgement....it's just been nice to have something to get excited about in the world of wipeout again :D
Just finished playing for about an hour and a half with a bunch of Zoners. My observations/experiences:
1) Had the "freeze up at the autosave info screen" deal happen, which was solved by logging out of PSN before loading the game, as already reported.
2) Plenty of lag and a lot of difficulty executing barrel rolls in the first room I was in.
3) Not nearly as much lag and much easier barrel roll execution (still not as easy as usual though) in the 2nd room I was in.
4) The bomb proximity problems have been fixed.
5) Mines have a bright green glow to them now, making them much easier to spot from a distance and in poorly lit sections of track.
6) The steering seems to have been tweaked slightly, as I had a noticeably easier time maintaining control of my ship and my lines. Either that, or I had a REALLY good day lol. I'm very curious as to whether or not anyone else feels the same way on this one.
7) Randomness of weapon pickups has been tweaked? I don't know...something seemed different. Maybe they give you what you need a little more? Not really sure...
8 - Oh, of course, I also experienced the little in-game micro-freezes on numerous occasions. Not more than twice during one race though...and sometimes not at all. Definitely has to be fixed though, as I flew off the track on Sol 2 a couple of times thanks to those little freezes.
9) Tried spectator mode and it was horrible. Somethings clearly wrong with it, as everyone I watched (good pilots) were all over the track, crashing into walls, going THROUGH walls, etc. Clearly not working properly.
10) Voice chat is WORSE, which I didn't think was possible.
Overall, I had a blast racing, even with the bugs that need fixing. Also, I concur with Soccermom completely on the whole server/bugs thing. We definitely have to be patient. This is just how it goes with these things. It will all be sorted out soon enough, for sure. I'm very happy with the direction SL went with these improvements! Lastly, I found it funny that the only badge I seemed to be getting (and I got it a whole bunch of times) was the "speed pad" badge. I assume that's for the pilot who hits the most speed pads...never realized I was so speed pad conscious or that I hit more of them than most folks (at least of the Zoners I played against tonight). Found that to be interesting. I'd really like a detailed breakout of all the badges to be posted soon!
The update came to japan.
The game freezes in auto save information, when started WOHD with signing up.:cold
The game freezes more often than older version.(While online racing, and the game room)
SL should release ver1.31 to fix them.:brickwall
I have to agree with you on those two points. Barrel rolls are for some reason harder to pull off, quite hard to explain. Maybe it has to be done quicker now to prevent happy accidents? If that is the case it should be a good thing. Steering wise I found it to be slightly easier to control the 6 handling ships than usual. I've been testing out Auricom as a possible candidate for a team transition and it is easier to handle than before yesterday. Maybe it's just a trick of the mind :blarg.
Hopefully the barrell roll thing is worked out. It was finally close to being right after pure and pulse randomness, only now to be hit and miss. Surely, can this be fixed with the additional content, which seems to be causing it. Is it neccesary to download this before playing the game?
playing online - yes :)
Having not played the game for around 5months (development will do that to you) I put it on tonight to check out the new online patch. Early discussions on the badges and ranking aside (last October) I've kept away from it whilst it was being worked on, leaving the design in the more than capable hands of Karl Jones as I muck about on other things. Well my 30mins run out to check things out, turned into 2 and a half hours of online races and my first case of 'playstation thumb' for a good few weeks.
Minor teething problems aside (logging out to load up) I'm really happy and impressed with things, the implementation of the badges and rankings has added a new dimension and raises excitement about what might be coming next in terms of DLC.
Think I made it to rank 7 with about a dozen badges, had some really cool races too, got my arse kicked more times than I care to say though :D
I'm hoping things will settle down a bit before I install the new patch [same thing happened with the previous one so I was expecting teething problems].
Colin can you explain or get somebody else to explain what the situation is with Spectator mode?
I mean how many spectators a game can have and if it is effected by the amount of players actually racing.
then, it wasn't just an impression of mine, i did want to ask someone if the game physics was changed in some way, end/or graphics, cause since the first races after the patch i have had the costant sensation the game wasn't the same
i had few races, i raced off-line too, using harimau and after triakis, then mirage, it seems something like the grip had increased , i've the feeling of driving a ball linked to a thread in some turns, the centrifugal force seems to have an even greater effect now...i think ( and i still doubt anyway, until someone or something with an official word comes out confirming it ) that this sensation was because was like two weeks than i didn't play...but now that i read this...
i have had quite strange races with triakis ( harimau too )
I don't think the steering has been tweaked, at least I didn't notice any difference in my trusty Auricom...
Yes, the mines have a glow now, which is good, and the bombs seem to be consitently avoidable on track. Also, leech beam now slows down the leeched craft a lot more than it did originally (which was almost unnoticeable).
And yes, I think the BRs need quicker execution now it seems. Also, I think their sound has been slightly changed...
Oh and 20 lap avalon races are the BOMB :D
I haven't tried it yet but by the reports coming in it seem the pitch might of been tweaked,that would account for the BR's being harder to do and the craft handling seeming firmer.
Your game has 8 slots.
Any slots not filled during a race can be spectator slots.
Spectators are added to the host lobby screen thing, just as if they joined a race not in progress, but additionally get a screen with the status of the race, like current leader, track, laps done and the spectat0rize button
anyone else notice some sort of tweaking to the effect when you progress through tiers in Zone? Like a slightly new blur or bloom effect... or maybe i'm going weird. Great job Colin and the rest of the team. SCE Liverpool/Psygnosis ftw.
ah nm, found the thread about zone changes.
@ eLhabib - Good call on the Leech Beam slowing you down more. I absolutely noticed the same thing, but forgot to mention it in my earlier post. I got the feeling that the effect of being hit by other weapons was slightly tweaked, as well...might just be me though.
Overall, the game just feels a little more real to me after the update...I don't know how else to put it. I'm liking it though.
Superpj - before launching the game - under playstation network (XMB) - press triangle - and log out of PSN. Launch the game, after it's up, log back in.
I had the same issue where it would freeze - and after I did that - it *appears to be working*
Shh, don't let it hear you say that!
Just had a couple of 20 lap Phantom speed no BR or weapon races with Klax75 and motorsagmannen.
Icarus is defiantly the craft for that if your smooth.
could somebody kindly point the way to the game manual. i heard it's been updated with the new features and i'd like to read it. thanks!
The game manual is inside the game itself.
Next best thing is www.wipeouthd.com
I felt I noticed something different about the ship handling as well ... hard to say though.
The leech beam is definitely a better weapon now: does it take more health too? The bomb fix and the changes to the mines are great. The collision detection for the mines seemed to be more precise: I was able to squeeze past them or around them more easily.
The glitching when people join your game is pretty awful; something really needs to be done about that. For now I'll try to join games when they aren't in progress, if there are plenty of slots available. I also had the game freeze in the middle of a race when I was hosting--had to shut off the PS3.
The automatic starting of the race has also changed, right? The timer comes up way too fast when you're coming back from an 8-player race, and I also had a race start automatically when I had left it on the ship select screen for a moment (as the host).
What's with people exploding at the start?
That happened a few times,not to me,but their carcasses were left strewn across the starting grid and they are a bit off putting at first,I wondered what this large black lump was lying across the track.
Those are the people that dropped at the start or in the previous race in the tournament.
I personally love it. A glorious explosion at the start of every race!
Did anyone played ZONE mode after an update? I noticed a slight change in graphics when the "named" zones are changing? It looks like a strong light flash/more blurring effect? Or is my TV changing setting by itself? ;) OK, I FOUND ANOTHER TOPIC.
Racing online was a big lag-fest for me, hope its due the number of players online.
I think the exploding ships at the start are going to go the way the little nationality flags that used to appear near the players name [over the craft] whilst racing online.
It [the exploding ships] only happened on a few occasions then it stopped,even though the situation was the same,pity I kind of liked it,even though it really startled me when I first saw it.
Its Consistent for me. Hell you exploded a few times yourself off the finish line!
Pun intended... :P
Explosion = disconnected.
I have been disconnected. The worse disconnect you can get.
3-2-1-GO! Turbo start! KABOOM "Network Error" complete with screen tearing and snow. Yes, snow. Like this:
http://www.graphpaper.com/wp/wp-cont...6/06/noise.gif
I found that if the person disconnected out of the tournament (8 races) in lets say the 3rd race. He/She Continued to Explode at the start of every race till the 8th one was completed.. Maybe its a Bad glitch
It looks Damn cool though.
Exploding ships are annoying the first times, but i don't care now.
I don't know about the bomb proximity bug before (didn't played online very much) but I find it very inaccurate today (v1.30). I evade several bomb, but it still explodes although I didn't touch it (and it wasn't another guy fault).
Contrary to the mines, you really have to be far from the bomb for it not to explode.
I want new races, eliminator, easier lecture of the online board (race in progress, races included in a tournament, etc.) :hyper
Bombs Were horribly Coded into the online system.It seemed to be that if you ran straight at it (Prior 1.3) the bomb wouldnt go off but if you went ANYWHERE in the general proximity of it, it would detonate.
1.3 has seemed to Rectify this Maybe... Once Ive "hit" a bomb that I shouldnt of "hit" Every other time it was my Crappy piloting or Another Pilots Great placement that took me out.
On a side note... anybody notice a Increased frequency of "blue" weapons popping up? Same goes for quakes.
Oki, thank you for the bomb history.
For the weapons, I didn't notice anything special. I still have useless items (shield, mines, bomb, autopilot, plasma, etc.) when I'm in 2nd position, and the 1st is right in front of me u_u
Oki, thank you for the bomb history.
For the weapons, I didn't notice anything special. I still have useless items (shield, mines, bomb, autopilot, plasma, etc.) when I'm in 2nd position, and the 1st is right in front of me u_u
I think there is a definite improvement in your chance of picking up a useful weapon now! I managed to claw back about 7 seconds over the last lap and a half against a really good pilot over 8 laps (He/she was still about 6 secs a ahead (they where really really good honest guv!))
A few weeks ago I was racing with just me and subtotal and we where almost predicting what weapons would be picked up as we went along, i.e. the guy in front getting loads of boosts and auto pilots and the guy behind get zilch.
Now it seems you get handed everything you need to make a good fight of it every time! (If you have the skill to which I do not:frown:)
studio liverpool have prove that they listen to the request and wishes of the people, within the limits of their power if they can do a thing, i think they do it
some people want BR on/off, they have done
some wants more trophies/acchievements they have put the badges & ranking
a friend of us here and other people wants so much an on/off option for the pilot assist , they've done
and so on
now i have one serious request, please pay attention to me and listen , please:
PLEASE SL THE SINKING PROBLEM CAN BE FIXED IN A FUTURE PATCH
this still ruin my racing experience, expecially moa therma reverse, in the chicane before the tunnel, i cannot use anymore a wider ship like mirage, everytime i do the left-right-left my ship sink considerably under the track... it's a mess...
I wonder if what you previous/total badge count awarded to you for particular "Known methods" has any outcome on what you now pick up when running over weapons pads.
A sort of AI of weapons pick ups depending on your method of online play.